14.07.2015, 20:58
Recently, I have noticed im using interiors with alot of objects and players cant see far objects when he should. I have decided to increase the maximum streaming objects in one place with this command:
However, when the server (500slots) gets 3>players it startes to lag so hard, that its basiaclly impossiable to play. I'm not sure its because of the objects, but I just wanted to ask why this happens? the server is hosted and when 2 players inside everything is fine <no lags>, but when we are 3 and near some sort of 2 places of objects it started to lag hard.
Thought about this command:
will it fix it? Default tickrate <50> maybe 150 would increase performance?
Should I use streamdistance instead of SetVisibleItems?
Please Help me improve my codes.
Код:
Streamer_SetVisibleItems(STREAMER_TYPE_OBJECT, 800);
Thought about this command:
Код:
Streamer_SetTickRate(150);
Should I use streamdistance instead of SetVisibleItems?
Please Help me improve my codes.
