Dialog didnt responding
#1

Код:
	new string[128];
	if (dialogid == BUY_VEHICLE)
	{
	    if (!response)
	    {
			TogglePlayerControllable(playerid, 1);
			return RemovePlayerFromVehicle(playerid);
		}
		else
		{
			if (!IsPlayerInAnyVehicle(playerid))
			{
			    SendClientMessage(playerid, GREY, "You are not in a vehicle.");
			    TogglePlayerControllable(playerid, 1);
				return RemovePlayerFromVehicle(playerid);
			}
			if (!DealershipVehicles[GetPlayerVehicleID(playerid)][vForSale])
			{
			    SendClientMessage(playerid, GREY, "You are not in any vehicle that's for sale.");
			    TogglePlayerControllable(playerid, 1);
				return RemovePlayerFromVehicle(playerid);
			}
			if (playerData[playerid][playerMoney] < DealershipVehicles[GetPlayerVehicleID(playerid)][vPrice])
			{
			    SendClientMessage(playerid, GREY, "You cannot afford the vehicle.");
			    TogglePlayerControllable(playerid, 1);
				return RemovePlayerFromVehicle(playerid);
			}

			new
			    iModel = DealershipVehicles[GetPlayerVehicleID(playerid)][vModel],
			    Float:fAngle = DealershipVehicles[GetPlayerVehicleID(playerid)][vRot],
				Float:fX = DealershipVehicles[GetPlayerVehicleID(playerid)][vX],
				Float:fY = DealershipVehicles[GetPlayerVehicleID(playerid)][vY],
				Float:fZ = DealershipVehicles[GetPlayerVehicleID(playerid)][vZ];

            switch (iModel)
			{
				case 460, 464, 476, 511, 512, 513, 519, 520, 553, 577, 592, 593, 430, 446, 452, 453,
			 	454, 472, 473, 484, 493, 595, 417, 425, 447, 465, 469, 487, 488, 497, 501, 548, 563:
				{
                    fX = (fX + (24.0 * floatsin(-fAngle, degrees)));
					fY = (fY + (24.0 * floatcos(fAngle, degrees)));
				}
				default:
				{
                    fX = (fX + (6.0 * floatsin(-fAngle, degrees)));
					fY = (fY + (6.0 * floatcos(fAngle, degrees)));
				}
			}
			switch (CreatePlayerVehicle(playerid, iModel, fX, fY, fZ, fAngle))
			{
			    case -1:
			    {
	                SendClientMessage(playerid, GREY, "The vehicle could not be purchased.");
			    	TogglePlayerControllable(playerid, 1);
					return RemovePlayerFromVehicle(playerid);
				}
			    case 0:
			    {
			        SendClientMessage(playerid, GREY, "You already own the maximum amount of vehicles.");
				    TogglePlayerControllable(playerid, 1);
					return RemovePlayerFromVehicle(playerid);
				}
				case 1:
				{
					playerGiveMoney(playerid, -DealershipVehicles[GetPlayerVehicleID(playerid)][vPrice]);
					format(string, sizeof(string), "You have purchased a %s for $%d, for more help regarding your purchase, type /carhelp.", GetVehicleName(GetPlayerVehicleID(playerid)), DealershipVehicles[GetPlayerVehicleID(playerid)][vPrice]);
					SendClientMessage(playerid, YELLOW, string);
					RemovePlayerFromVehicle(playerid);
					TogglePlayerControllable(playerid, 1);
					return 1;
				}
			}
		}
	}
	if (dialogid == MY_CARS && response)
	{
	    for (new i = 1; i < MAX_PLAYER_CARS + 1; i += 1)
	    {
			if (VehicleListitem[playerid][i] == listitem)
			{
			    if (!PlayerVehicles[playerid][i][pCarOwned]) return SendClientMessage(playerid, GREY, "An error has occurred.");
				PlayerVehicles[playerid][i][pCarSpawned] = !PlayerVehicles[playerid][i][pCarSpawned];
				switch (PlayerVehicles[playerid][i][pCarSpawned])
				{
			        case 0:
					{
					    UnlockVehicle(PlayerVehicles[playerid][i][pCarID]);
					    DestroyVehicle(PlayerVehicles[playerid][i][pCarID]);
					    PlayerVehicles[playerid][i][pCarID] = 0;
					    format(string, sizeof(string), "You have despawned your %s in slot #%d.", GetVehicleNameByModel(PlayerVehicles[playerid][i][pCarModel]), i);
					    SendClientMessage(playerid, WHITE, string);
					}
					case 1:
					{
					    PlayerVehicles[playerid][i][pCarID] = CreateVehicle(PlayerVehicles[playerid][i][pCarModel], PlayerVehicles[playerid][i][pCarX], PlayerVehicles[playerid][i][pCarY], PlayerVehicles[playerid][i][pCarZ], PlayerVehicles[playerid][i][pCarRot], PlayerVehicles[playerid][i][pCarColor1], PlayerVehicles[playerid][i][pCarColor2], -1);
					    ModifyVehicle(playerid, i);
					    format(string, sizeof(string), "You have spawned your %s in slot #%d.", GetVehicleNameByModel(PlayerVehicles[playerid][i][pCarModel]), i);
					    SendClientMessage(playerid, WHITE, string);
					}
				}
				VehicleListitem[playerid][i] = -1;
				return 1;
			}
	    }
	}
	if (dialogid == DELETE_VEHICLE && response)
	{
	    for (new i = 1; i < MAX_PLAYER_CARS + 1; i += 1)
	    {
			if (VehicleListitem[playerid][i] == listitem)
			{
			    if (!PlayerVehicles[playerid][i][pCarOwned]) return SendClientMessage(playerid, GREY, "An error has occurred.");
				new iModel = PlayerVehicles[playerid][i][pCarModel];
				if (DeletePlayerVehicle(playerid, i))
				{
					format(string, sizeof(string), "You have deleted your %s in slot #%d.", GetVehicleNameByModel(iModel), i);
				    SendClientMessage(playerid, WHITE, string);
				}
				VehicleListitem[playerid][i] = -1;
				return 1;
			}
	    }
	}
	if (dialogid == UPGRADE_VEH && response)
	{
	    for (new i = 1; i < MAX_PLAYER_CARS + 1; i += 1)
	    {
			if (VehicleListitem[playerid][i] == listitem)
			{
			    if (!PlayerVehicles[playerid][i][pCarOwned]) return SendClientMessage(playerid, GREY, "An error has occurred.");
				SetPVarInt(playerid, "UpgradingVehicle", i);
				ShowPlayerDialog(playerid, 13, DIALOG_STYLE_LIST, "Vehicle Upgrades", "Vehicle Lock ("#LOCK_PRICE")", "Upgrade", "Cancel");
				VehicleListitem[playerid][i] = -1;
				return 1;
			}
	    }
	}
	if (dialogid == UPGRADE_VEH2)
	{
	    if (response)
	    {
			new slot = GetPVarInt(playerid, "UpgradingVehicle");
			if (!slot)
			    return SendClientMessage(playerid, GREY, "You must select a vehicle first.");

			if (!PlayerVehicles[playerid][slot][pCarOwned]) return SendClientMessage(playerid, GREY, "An error has occurred."), DeletePVar(playerid, "UpgradingVehicle");
			if (PlayerVehicles[playerid][slot][pCarHasLock]) return SendClientMessage(playerid, GREY, "This vehicle already has a lock installed."), DeletePVar(playerid, "UpgradingVehicle");

			if (playerData[playerid][playerMoney] >= LOCK_PRICE)
			{
			    playerGiveMoney(playerid, -LOCK_PRICE);
				PlayerVehicles[playerid][slot][pCarHasLock] = 1;
				SendClientMessage(playerid, YELLOW, "You have purchased a lock for your vehicle. This costed you $"#LOCK_PRICE".");
				SendClientMessage(playerid, WHITE, "HINT: Type /lock to lock or unlock your vehicle.");
				DeletePVar(playerid, "UpgradingVehicle");
				return 1;
			}
			else
			{
			    SendClientMessage(playerid, GREY, "You cannot afford the lock.");
			    DeletePVar(playerid, "UpgradingVehicle");
		    }
		}
		else return DeletePVar(playerid, "UpgradingVehicle");
	}
	return 1;
}
after i press 'Yes' Button it didnt respond it
im sure the dialog id is not used by other dialogs
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#2

someone pls?
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#3

Please show your dialog function
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#4

Quote:
Originally Posted by KingServerIRAN
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Please show your dialog function
what do you mean?
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#5

help me please
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#6

Show us the ShowPlayerDialog function
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#7

Quote:
Originally Posted by JizzyE
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Show us the ShowPlayerDialog function
it was from a_samp itself..
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#8

Help me please..
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