problem with adding fs to gm
#1

how to add this


Код:
 if( newstate == PLAYER_STATE_DRIVER )
    {
        if( GetVehicleModel( GetPlayerVehicleID( playerid )) == 520 )
        {
            if(GetPlayerScore(playerid) < 4500)
            {
                RemovePlayerFromVehicle( playerid );
                GameTextForPlayer( playerid, "~r~~h~4500+~b~ Score Needed For Hydra!", 3000, 3 );
            }
        }
    }
    return true;
}
here
Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{

       // Vehicle hack detection
        if(USE_ANTI_VEHICLE_HACK == true)
        {
                if(IsPlayerInAnyVehicle(playerid) || newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
                {
                        pVehicles[playerid]++;
                        SetTimerEx("VehicleEnterReset", 3000, 0, "i", playerid);
                        if(pVehicles[playerid] >= MAX_ENTER_VEHICLES && GetPlayerVirtualWorld(playerid) != 1718)
                        {
                            SetTimerEx("UnsetKick", 500, 0, "i", playerid);
                        }
                }
        }
        if(newstate == PLAYER_STATE_DRIVER)
        {
                if((GetTickCount()-GetPVarInt(playerid, "cartime")) < 1000) // enters veh as driver faster than 1 once
            {
                        SetPVarInt(playerid, "carspam", GetPVarInt(playerid, "carspam")+1);
                        if(GetPVarInt(playerid, "carspam") >= 5) // allows 5 seconds leeway to compensate for glitching, then kicks
                {
                        new name[24];
                        new string128[128];
                    	GetPlayerName(playerid,name,24);
                    	format(string128,sizeof(string128),"[hack][carspam] Kicked [%i]%s for CAR SPAM hacks",playerid,name);
                    	SendClientMessageToAll(0xFFFF00AA,string128);
                    	printf(string128);
                    	return Kick(playerid);
                }
                }
          		SetPVarInt(playerid, "cartime", GetTickCount());
        }
		if(oldstate == PLAYER_STATE_ONFOOT && newstate == PLAYER_STATE_DRIVER)
    {
        if(pInfo[playerid][VGod] == 1)
        {
           RepairVehicle(GetPlayerVehicleID(playerid));
		   SetVehicleHealth(GetPlayerVehicleID(playerid),20000);
		   SendClientMessage(playerid,yellow,"You are no vehicle damage mode on, if you want to turn off it type /godcar again!");
        }
        foreach(Player, i)
		{
            if(pInfo[i][Spec] == 1 && GetPlayerState(i) == PLAYER_STATE_SPECTATING && Specid[i] == playerid)
            {
                SetPlayerInterior(i,GetPlayerInterior(playerid));
				SetPlayerVirtualWorld(i, GetPlayerVirtualWorld(playerid));
				#if SpecTextDraw == true
				UpdteSpecTD(i,playerid);
				#endif
  		        PlayerSpectateVehicle(i, GetPlayerVehicleID(playerid));
		    }
	    }
    }
    	if(oldstate == PLAYER_STATE_DRIVER && newstate == PLAYER_STATE_ONFOOT)
    {
        foreach(Player, i)
		{
			if (Specid[i] == playerid && pInfo[i][Spec] == 1 && GetPlayerState(i) == PLAYER_STATE_SPECTATING)
			{
				SetPlayerInterior(i,GetPlayerInterior(playerid));
				SetPlayerVirtualWorld(i, GetPlayerVirtualWorld(playerid));
				#if SpecTextDraw == true
				UpdteSpecTD(i,playerid);
				#endif
				TogglePlayerSpectating(i, 1);
				PlayerSpectatePlayer(i, playerid);
			}
		}
    }
    	if(pInfo[playerid][VGod] == 1 && oldstate == PLAYER_STATE_DRIVER)
	{
		SetVehicleHealth(GetPVarInt(playerid,"CarID"),1000);
	}
		if(pInfo[playerid][Locked] == 1 && oldstate == PLAYER_STATE_DRIVER)
	{
	   foreach(Player, i)
	   SetVehicleParamsForPlayer(GetPVarInt(playerid,"CarID"),i,false,false);
	   pInfo[playerid][Locked]   =    0;
	   Delete3DTextLabel(vLocked3DT[playerid]);
	}
		return 1;

}
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#2

Im starting to think you 'code' all your stuff trough forum topics that start with a general question like the above, and then end up in you whining until somebody writes exactly what you need, am i wrong?

Please show some incentive, you could at the very least try to merge these too yourself, its super obvious how they fit together.
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#3

Here you go:

pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{

       // Vehicle hack detection
        if(USE_ANTI_VEHICLE_HACK == true)
        {
                if(IsPlayerInAnyVehicle(playerid) || newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
                {
                        pVehicles[playerid]++;
                        SetTimerEx("VehicleEnterReset", 3000, 0, "i", playerid);
                        if(pVehicles[playerid] >= MAX_ENTER_VEHICLES && GetPlayerVirtualWorld(playerid) != 1718)
                        {
                            SetTimerEx("UnsetKick", 500, 0, "i", playerid);
                        }
                }
        }
        if( newstate == PLAYER_STATE_DRIVER )
        {
        if( GetVehicleModel( GetPlayerVehicleID( playerid )) == 520 )
        {
            if(GetPlayerScore(playerid) < 4500)
            {
                RemovePlayerFromVehicle( playerid );
                GameTextForPlayer( playerid, "~r~~h~4500+~b~ Score Needed For Hydra!", 3000, 3 );
            }
        }
        if(newstate == PLAYER_STATE_DRIVER)
        {
                if((GetTickCount()-GetPVarInt(playerid, "cartime")) < 1000) // enters veh as driver faster than 1 once
            {
                        SetPVarInt(playerid, "carspam", GetPVarInt(playerid, "carspam")+1);
                        if(GetPVarInt(playerid, "carspam") >= 5) // allows 5 seconds leeway to compensate for glitching, then kicks
                {
                        new name[24];
                        new string128[128];
                        GetPlayerName(playerid,name,24);
                        format(string128,sizeof(string128),"[hack][carspam] Kicked [%i]%s for CAR SPAM hacks",playerid,name);
                        SendClientMessageToAll(0xFFFF00AA,string128);
                        printf(string128);
                        return Kick(playerid);
                }
                }
                SetPVarInt(playerid, "cartime", GetTickCount());
        }
        if(oldstate == PLAYER_STATE_ONFOOT && newstate == PLAYER_STATE_DRIVER)
        {
        if(pInfo[playerid][VGod] == 1)
        {
           RepairVehicle(GetPlayerVehicleID(playerid));
           SetVehicleHealth(GetPlayerVehicleID(playerid),20000);
           SendClientMessage(playerid,yellow,"You are no vehicle damage mode on, if you want to turn off it type /godcar again!");
        }
        foreach(Player, i)
        {
            if(pInfo[i][Spec] == 1 && GetPlayerState(i) == PLAYER_STATE_SPECTATING && Specid[i] == playerid)
            {
                SetPlayerInterior(i,GetPlayerInterior(playerid));
                SetPlayerVirtualWorld(i, GetPlayerVirtualWorld(playerid));
                #if SpecTextDraw == true
                UpdteSpecTD(i,playerid);
                #endif
                PlayerSpectateVehicle(i, GetPlayerVehicleID(playerid));
            }
        }
        }
        if(oldstate == PLAYER_STATE_DRIVER && newstate == PLAYER_STATE_ONFOOT)
        {
        foreach(Player, i)
        {
            if (Specid[i] == playerid && pInfo[i][Spec] == 1 && GetPlayerState(i) == PLAYER_STATE_SPECTATING)
            {
                SetPlayerInterior(i,GetPlayerInterior(playerid));
                SetPlayerVirtualWorld(i, GetPlayerVirtualWorld(playerid));
                #if SpecTextDraw == true
                UpdteSpecTD(i,playerid);
                #endif
                TogglePlayerSpectating(i, 1);
                PlayerSpectatePlayer(i, playerid);
            }
        }
        }
        if(pInfo[playerid][VGod] == 1 && oldstate == PLAYER_STATE_DRIVER)
        {
        SetVehicleHealth(GetPVarInt(playerid,"CarID"),1000);
        }
        if(pInfo[playerid][Locked] == 1 && oldstate == PLAYER_STATE_DRIVER)
        {
        foreach(Player, i)
        SetVehicleParamsForPlayer(GetPVarInt(playerid,"CarID"),i,false,false);
        pInfo[playerid][Locked]   =    0;
        Delete3DTextLabel(vLocked3DT[playerid]);
        }
        return 1;

}
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