30.06.2015, 18:08
(
Последний раз редактировалось Sc0pion; 17.08.2017 в 11:00.
)
Fixed!
public RestartMessage()
{
new string[128];
format(string,sizeof(string),"{00FFEE}[ CALLENDER: Server Month is almost over. Restarting server in 1 minutes. ]");
SendClientMessageToAll(-1, string);
return 1;
}
new string[256];
fun_from_which_is_RestartMessage_called() { // some stuff if(time is 23:00) { if(!RestartCalled) RestartMessage(); RestartCalled = true; } else RestartCalled = false; }