OnPlayerGiveDamage
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#2

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Originally Posted by nastasescu
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I have a problem with onplayergivedamage!
[11:50:46] DEATH: [FC]NonSt0p3R was killed by bisCuiTe with gun 32
[11:50:46] [debug] Run time error 3: "Stack/heap collision (insufficient stack size)"
[11:50:46] [debug] Stack pointer (STK) is 0x16B0BE4, heap pointer (HEA) is 0x16B111C
[11:50:46] [debug] AMX backtrace:
[11:50:46] [debug] #0 00042e64 in public OnPlayerGiveDamage (4, 8, 1087583028, 32, 3) from us.amx
[11:50:46] DEATH: [FC]NonSt0p3R was killed by bisCuiTe with gun 32
[11:50:46] [debug] Run time error 3: "Stack/heap collision (insufficient stack size)"
[11:50:46] [debug] Stack pointer (STK) is 0x16B0BE4, heap pointer (HEA) is 0x16B111C
[11:50:46] [debug] AMX backtrace:
[11:50:46] [debug] #0 00042e64 in public OnPlayerGiveDamage (4, 8, 1087583028, 32, 3) from us.amx
[11:50:46] DEATH: [FC]NonSt0p3R was killed by bisCuiTe with gun 32
[11:50:46] [debug] Run time error 3: "Stack/heap collision (insufficient stack size)"
[11:50:46] [debug] Stack pointer (STK) is 0x16B0BE4, heap pointer (HEA) is 0x16B111C
[11:50:46] [debug] AMX backtrace:
[11:50:46] [debug] #0 00042e64 in public OnPlayerGiveDamage (4, 8, 1087583028, 32, 3) from us.amx
[11:50:46] DEATH: [FC]NonSt0p3R was killed by bisCuiTe with gun 32
[11:50:46] [kill] bisCuiTe killed [FC]NonSt0p3R TEC9
[11:50:46] DEATH: [FC]NonSt0p3R was killed by bisCuiTe with gun 32
[11:50:46] [debug] Run time error 3: "Stack/heap collision (insufficient stack size)"
[11:50:46] [debug] Stack pointer (STK) is 0x16B0BE4, heap pointer (HEA) is 0x16B111C
[11:50:46] [debug] AMX backtrace:
[11:50:46] [debug] #0 00042e64 in public OnPlayerGiveDamage (4, 8, 1087583028, 32, 6) from us.amx

When a player is hit and the player is dead, he will die multiple times.
OnPlayerDeath: http://pastebin.com/UZkaBfxN
OnPlayerGiveDamage: http://pastebin.com/iz2iPiKb
are you using any Filterscript like death system? or check any other FS you are using does it contains OnPlayerDeath callback?
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