29.04.2015, 16:05
Olб galera, estou com um problema em meu server, jб tenho essas duas proteзхes:
Uma й no prуprio gm, e a outra й em um fs, mбs com essas proteзхes nгo estou conseguindo bloquear o ataque de um individuo, nгo consigo ver como й o ataque dele, mбs jб vi que ele voa atй o player e comeзa a crashar, peзo a ajuda de vocкs.
PHP код:
public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ )
{
if( hittype != BULLET_HIT_TYPE_NONE ) // Bullet Crashing uses just this hittype
{
if( !( -1000.0 <= fX <= 1000.0 ) || !( -1000.0 <= fY <= 1000.0 ) || !( -1000.0 <= fZ <= 1000.0 ) ) // a valid offset, it's impossible that a offset bigger than 1000 is legit (also less than -1000.0 is impossible, not used by this hack, but still, let's check for it, just for the future, who knows what hacks will appear). The object with biggest offset is having ~700-800 radius.
{
BanEx(playerid, "WeaponCrash");
return 0; // let's desynchronize that bullet, so players won't crash
}
}
return 1;
}
PHP код:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
if(hittype == BULLET_HIT_TYPE_PLAYER)
{
if(!(-20.0 <= fX <= 20.0) || !(-20.0 <= fY <= 20.0) || !(-20.0 <= fZ <= 20.0))
{
BanEx(playerid, "WeaponCrash");
return 0;
}
}
return 1;
}