GetPlayerLastShotVectors - BUG - NaN when player shoots something very far away
#1

Code:
GetPlayerLastShotVectors(playerid, fOriginX, fOriginY, fOriginZ, fHitPosX, fHitPosY, fHitPosZ);
hitPos become NaN if the player shoots and the bullet hits(note this is not the case where the player hits nothing,he has shot a player but still NaN) a player who is very very far away.Maybe around 200 SA Units.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)