09.04.2015, 14:19
Okay so its basically discussion to see what you guys think, I cant upload any screenshots now so ill explain it entirely.
Okay the basic idea came from Minecraft, actually some mod that allows u to make a house in the sky etc. etc.
You get in game, you get a choice to create your own island (you will spawn on small flat area on water that you can later on customize) and then you start building your stuff.
Player interaction
Players would have constant interaction over auction houses (you can place your items for sale, such as wood and so on). Also mining shaft (aka mining map where you can get the ores), Factories (you can use factories to process your ores to create different type of materials which you can use to craft certain things such as walls and so on).
Building
You would have pre-made house sketches which would need certain ammount of materials to be crafted. For example the basic house (wooden shack) would require around 20 wooden planks which you can get by cutting down trees at the forrest or by buying it over the auction house. There would be an otpion to build your custom house or decoration or anything you want but it would have to be approved by an adminitrator. Each player would have their own unique VirtualWorld which they would use to create their custom stuff that they can show to administrators in order to get it approved (moved onto your island) or deleted.
Expanding island
You can expand your island 10 times if there is only 1 resident on the island. For each resident you add onto the island you would be able to add additional 5 expansions. And if the person leaves the island the stuff would be automaticly removed from the plots they have lived on. Im still thinking of a way to do some things on it to avoid glitches.
Goal?
Okay so the goal in this gamemode is to make the biggest empire. Ive currently set it so every 6 months everything will be deleted from the server and the top 5 Island owners will receive big rewards based on their constructions and such. So basically when you start over you would be able to have your own forrest or your own mining shaft (still working on the upgrades)
PVP? (Player vs Player = Killing others)
Yes there would be a lot of PvP. Certain zones would be Non-PVP. There are benefits of PvP. As every 6 months there is a restart, players that would be in top 15 in PvP would receive some rewards, such as startup cash and such. So PvP is optional. Island PvPs will be automaticly disabled. You will be able to kill people in certain arreas that would be only for PvP. PVP mechanics would be something like in World Of Warcraft. There would be battlegrounds but in smaller range such as 5v5. You would also have your kills counted and your rank would be based off K/D ration (kill-death ratio). To prevent abuse of people killing someone just 1 time and having 100% Kill effect, only players with 500+ kills would be able to qualify for the Ranking.
What have I done so far?
Well now most of people will be like "Can we see some screenshots?" well no. The progress is still in alpha and everything being done is backhand therefore I could only take screenshots of the code itself, altho more to be added in the future, ill update once I get some to some stage.
Currently im working on things such as GetIslandSize(islandid); GetIslandEdge(islandid, x,y,z); GetIslandMiddle(islandid, x,y,z); and more things that are will be for the islands only such as AddIslandExpansion(islandid, expansionid);
What I need of you guys is your oppinion on the idea, should I keep on making it or give up on it. Most of the things Ive mention will have to be worked around due to limits of SAMP itself but there are a lot of options I could use to avoid complicated code. The entire code will be dynamic so instead of bothering spending hours scripting you would just use commands to do it.
Current issues
There arent realy any big issues, just working around the object coordnates and such. Still havent worked out the proper way to do it all but yeah.
EDIT:
How do you earn money in game?
You get daily bonus for logging in based on your Gameplay Time, you also get to claim 1 kit per day (GivePlayerKit(playerid,kitid) which can give you for example 10 wood each day you claim it. Also you have sort of payday system which adds up some moeny based on your interest rate.
Where can I spend my money besides trading? Any vehicles?
Since the Islands will be placed on water, you can buy airplanes, helicopters and boats. There wont be any vehicles that have weapons on them. You will also have option to convert your money into Donation coins which you can spend to purchase Donation packages
EDIT v2:
I forgot to add up, there is actual sneak peek at how the chopping trees is going to be like, so as mining.
https://www.youtube.com/watch?v=qgJXIHarAk8
https://www.youtube.com/watch?v=yfkpUTdaamQ
Also hunger system will be implemented. People can at some point starve to death.
Okay the basic idea came from Minecraft, actually some mod that allows u to make a house in the sky etc. etc.
You get in game, you get a choice to create your own island (you will spawn on small flat area on water that you can later on customize) and then you start building your stuff.
Player interaction
Players would have constant interaction over auction houses (you can place your items for sale, such as wood and so on). Also mining shaft (aka mining map where you can get the ores), Factories (you can use factories to process your ores to create different type of materials which you can use to craft certain things such as walls and so on).
Building
You would have pre-made house sketches which would need certain ammount of materials to be crafted. For example the basic house (wooden shack) would require around 20 wooden planks which you can get by cutting down trees at the forrest or by buying it over the auction house. There would be an otpion to build your custom house or decoration or anything you want but it would have to be approved by an adminitrator. Each player would have their own unique VirtualWorld which they would use to create their custom stuff that they can show to administrators in order to get it approved (moved onto your island) or deleted.
Expanding island
You can expand your island 10 times if there is only 1 resident on the island. For each resident you add onto the island you would be able to add additional 5 expansions. And if the person leaves the island the stuff would be automaticly removed from the plots they have lived on. Im still thinking of a way to do some things on it to avoid glitches.
Goal?
Okay so the goal in this gamemode is to make the biggest empire. Ive currently set it so every 6 months everything will be deleted from the server and the top 5 Island owners will receive big rewards based on their constructions and such. So basically when you start over you would be able to have your own forrest or your own mining shaft (still working on the upgrades)
PVP? (Player vs Player = Killing others)
Yes there would be a lot of PvP. Certain zones would be Non-PVP. There are benefits of PvP. As every 6 months there is a restart, players that would be in top 15 in PvP would receive some rewards, such as startup cash and such. So PvP is optional. Island PvPs will be automaticly disabled. You will be able to kill people in certain arreas that would be only for PvP. PVP mechanics would be something like in World Of Warcraft. There would be battlegrounds but in smaller range such as 5v5. You would also have your kills counted and your rank would be based off K/D ration (kill-death ratio). To prevent abuse of people killing someone just 1 time and having 100% Kill effect, only players with 500+ kills would be able to qualify for the Ranking.
What have I done so far?
Well now most of people will be like "Can we see some screenshots?" well no. The progress is still in alpha and everything being done is backhand therefore I could only take screenshots of the code itself, altho more to be added in the future, ill update once I get some to some stage.
Currently im working on things such as GetIslandSize(islandid); GetIslandEdge(islandid, x,y,z); GetIslandMiddle(islandid, x,y,z); and more things that are will be for the islands only such as AddIslandExpansion(islandid, expansionid);
What I need of you guys is your oppinion on the idea, should I keep on making it or give up on it. Most of the things Ive mention will have to be worked around due to limits of SAMP itself but there are a lot of options I could use to avoid complicated code. The entire code will be dynamic so instead of bothering spending hours scripting you would just use commands to do it.
Current issues
There arent realy any big issues, just working around the object coordnates and such. Still havent worked out the proper way to do it all but yeah.
EDIT:
How do you earn money in game?
You get daily bonus for logging in based on your Gameplay Time, you also get to claim 1 kit per day (GivePlayerKit(playerid,kitid) which can give you for example 10 wood each day you claim it. Also you have sort of payday system which adds up some moeny based on your interest rate.
Where can I spend my money besides trading? Any vehicles?
Since the Islands will be placed on water, you can buy airplanes, helicopters and boats. There wont be any vehicles that have weapons on them. You will also have option to convert your money into Donation coins which you can spend to purchase Donation packages
EDIT v2:
I forgot to add up, there is actual sneak peek at how the chopping trees is going to be like, so as mining.
https://www.youtube.com/watch?v=qgJXIHarAk8
https://www.youtube.com/watch?v=yfkpUTdaamQ
Also hunger system will be implemented. People can at some point starve to death.