[Map] Fire Station Los Santos
#1

Made by: Bryant ( me )
Time to made: 45min
About: Fire station in Los Santos, near the shopping center.
Pictures/Video: Album 1 | Album 2
Codes:
Code:
// RemoveBuildingForPlayer Kodovi
RemoveBuildingForPlayer(playerid, 6071, 1087.9844, -1682.3281, 19.4375, 0.25);
RemoveBuildingForPlayer(playerid, 647, 1051.8750, -1680.5156, 14.4609, 0.25);
RemoveBuildingForPlayer(playerid, 615, 1051.2500, -1678.0234, 13.2891, 0.25);
RemoveBuildingForPlayer(playerid, 647, 1055.6172, -1692.6484, 14.4609, 0.25);
RemoveBuildingForPlayer(playerid, 647, 1058.3125, -1695.7656, 14.6875, 0.25);
RemoveBuildingForPlayer(playerid, 6063, 1087.9844, -1682.3281, 19.4375, 0.25);
RemoveBuildingForPlayer(playerid, 647, 1097.4297, -1699.4219, 14.6875, 0.25);
RemoveBuildingForPlayer(playerid, 647, 1101.6563, -1699.5625, 14.6875, 0.25);
RemoveBuildingForPlayer(playerid, 1297, 1130.5391, -1684.3203, 15.8906, 0.25);

// CreateDynamicObject Kodovi
new VSPod= CreateDynamicObject(19538, 1108.82324, -1672.33215, 12.54800,   0.00000, 0.00000, 0.00000);
SetDynamicObjectMaterial(VSPod, 0, 3975, "lanbloke", "p_floor3", 0xFFFFFFFF);
new VSDodatno1= CreateDynamicObject(19454, 1052.25024, -1662.16296, 11.99900,   0.00000, 0.00000, 90.00000);
SetDynamicObjectMaterial(VSDodatno1, 0, 6060, "shops2_law", "chatwall03_law", 0xFFFFFFFF);
new VSDodatno2= CreateDynamicObject(19454, 1061.86829, -1662.15198, 11.99900,   0.00000, 0.00000, 90.00000);
SetDynamicObjectMaterial(VSDodatno2, 0, 6060, "shops2_law", "chatwall03_law", 0xFFFFFFFF);
new VSDodatno3= CreateDynamicObject(19454, 1071.47876, -1662.14404, 11.99900,   0.00000, 0.00000, 90.00000);
SetDynamicObjectMaterial(VSDodatno3, 0, 6060, "shops2_law", "chatwall03_law", 0xFFFFFFFF);
new VSDodatno4= CreateDynamicObject(19454, 1081.09021, -1662.14246, 11.99900,   0.00000, 0.00000, 90.00000);
SetDynamicObjectMaterial(VSDodatno4, 0, 6060, "shops2_law", "chatwall03_law", 0xFFFFFFFF);
new VSDodatno5= CreateDynamicObject(19454, 1090.70630, -1662.14368, 11.99900,   0.00000, 0.00000, 90.00000);
SetDynamicObjectMaterial(VSDodatno5, 0, 6060, "shops2_law", "chatwall03_law", 0xFFFFFFFF);
new VSDodatno6= CreateDynamicObject(19454, 1100.32666, -1662.14136, 11.99900,   0.00000, 0.00000, 90.00000);
SetDynamicObjectMaterial(VSDodatno6, 0, 6060, "shops2_law", "chatwall03_law", 0xFFFFFFFF);
new VSDodatno7= CreateDynamicObject(19454, 1109.94226, -1662.15137, 11.99900,   0.00000, 0.00000, 90.00000);
SetDynamicObjectMaterial(VSDodatno7, 0, 6060, "shops2_law", "chatwall03_law", 0xFFFFFFFF);
new VSDodatno8= CreateDynamicObject(19454, 1119.54675, -1662.14221, 11.99900,   0.00000, 0.00000, 90.00000);
SetDynamicObjectMaterial(VSDodatno8, 0, 6060, "shops2_law", "chatwall03_law", 0xFFFFFFFF);
new VSDodatno9= CreateDynamicObject(19454, 1129.13403, -1662.14441, 11.99900,   0.00000, 0.00000, 90.00000);
SetDynamicObjectMaterial(VSDodatno9, 0, 6060, "shops2_law", "chatwall03_law", 0xFFFFFFFF);
new VSDodatno10= CreateDynamicObject(19454, 1135.13916, -1662.18640, 11.99900,   0.00000, 0.00000, 90.00000);
SetDynamicObjectMaterial(VSDodatno10, 0, 6060, "shops2_law", "chatwall03_law", 0xFFFFFFFF);
new VSObjekat= CreateDynamicObject(11008, 1088.13135, -1679.32495, 19.21780,   0.00000, 0.00000, 0.00000);
SetDynamicObjectMaterial(VSObjekat, 4, 8675, "wddngchpl02", "vgschapelwall01_64", 0xFFFFFFFF);
SetDynamicObjectMaterial(VSObjekat, 0, 3759, "venchouse_lax", "doorkb_1_256", 0xFFFFFFFF);
SetDynamicObjectMaterial(VSObjekat, 2, 3555, "comedhos1_la", "comptroof1", 0xFFFFFFFF);
new VSZbun1= CreateDynamicObject(18766, 1135.43872, -1702.19556, 13.32300,   0.00000, 0.00000, 0.00000);
SetDynamicObjectMaterial(VSZbun1, 0, 13691, "bevcunto2_lahills", "aamanbev96x", 0xFFFFFFFF);
new VSZbun2= CreateDynamicObject(18766, 1139.94580, -1697.69189, 13.32300,   0.00000, 0.00000, 90.00000);
SetDynamicObjectMaterial(VSZbun2, 0, 13691, "bevcunto2_lahills", "aamanbev96x", 0xFFFFFFFF);
new VSZbun3= CreateDynamicObject(18766, 1139.95374, -1687.70996, 13.32300,   0.00000, 0.00000, 90.00000);
SetDynamicObjectMaterial(VSZbun3, 0, 13691, "bevcunto2_lahills", "aamanbev96x", 0xFFFFFFFF);
new VSZbun4= CreateDynamicObject(18766, 1139.95190, -1667.71643, 13.32300,   0.00000, 0.00000, 90.00000);
SetDynamicObjectMaterial(VSZbun4, 0, 13691, "bevcunto2_lahills", "aamanbev96x", 0xFFFFFFFF);
new VSZbun5= CreateDynamicObject(18766, 1139.93494, -1677.71936, 13.30800,   0.00000, 0.00000, 90.00000);
SetDynamicObjectMaterial(VSZbun5, 0, 13691, "bevcunto2_lahills", "aamanbev96x", 0xFFFFFFFF);
new VSZbun6= CreateDynamicObject(18766, 1125.46289, -1702.19397, 13.32300,   0.00000, 0.00000, 0.00000);
SetDynamicObjectMaterial(VSZbun6, 0, 13691, "bevcunto2_lahills", "aamanbev96x", 0xFFFFFFFF);
new VSZbun7= CreateDynamicObject(18766, 1105.55103, -1702.22266, 13.32300,   0.00000, 0.00000, 0.00000);
SetDynamicObjectMaterial(VSZbun7, 0, 13691, "bevcunto2_lahills", "aamanbev96x", 0xFFFFFFFF);
new VSZbun8= CreateDynamicObject(18766, 1095.59326, -1702.20923, 13.32300,   0.00000, 0.00000, 0.00000);
SetDynamicObjectMaterial(VSZbun8, 0, 13691, "bevcunto2_lahills", "aamanbev96x", 0xFFFFFFFF);
new VSZbun9= CreateDynamicObject(18766, 1085.63220, -1702.21094, 13.32300,   0.00000, 0.00000, 0.00000);
SetDynamicObjectMaterial(VSZbun9, 0, 13691, "bevcunto2_lahills", "aamanbev96x", 0xFFFFFFFF);
new VSZbun10= CreateDynamicObject(18766, 1075.65161, -1702.21692, 13.32300,   0.00000, 0.00000, 0.00000);
SetDynamicObjectMaterial(VSZbun10, 0, 13691, "bevcunto2_lahills", "aamanbev96x", 0xFFFFFFFF);
new VSZbun11= CreateDynamicObject(18766, 1065.67163, -1702.22107, 13.32300,   0.00000, 0.00000, 0.00000);
SetDynamicObjectMaterial(VSZbun11, 0, 13691, "bevcunto2_lahills", "aamanbev96x", 0xFFFFFFFF);
new VSZbun12= CreateDynamicObject(18766, 1055.71130, -1702.22449, 13.32300,   0.00000, 0.00000, 0.00000);
SetDynamicObjectMaterial(VSZbun12, 0, 13691, "bevcunto2_lahills", "aamanbev96x", 0xFFFFFFFF);
new VSZbun13= CreateDynamicObject(18766, 1047.50061, -1697.70715, 13.32300,   0.00000, 0.00000, 90.00000);
SetDynamicObjectMaterial(VSZbun13, 0, 13691, "bevcunto2_lahills", "aamanbev96x", 0xFFFFFFFF);
new VSZbun14= CreateDynamicObject(18766, 1052.00269, -1702.22119, 13.30800,   0.00000, 0.00000, 0.00000);
SetDynamicObjectMaterial(VSZbun14, 0, 13691, "bevcunto2_lahills", "aamanbev96x", 0xFFFFFFFF);
new VSZbun15= CreateDynamicObject(18766, 1047.49915, -1687.72876, 13.32300,   0.00000, 0.00000, 90.00000);
SetDynamicObjectMaterial(VSZbun15, 0, 13691, "bevcunto2_lahills", "aamanbev96x", 0xFFFFFFFF);
new VSZbun16= CreateDynamicObject(18766, 1047.52625, -1668.92041, 13.32300,   0.00000, 0.00000, 90.00000);
SetDynamicObjectMaterial(VSZbun16, 0, 13691, "bevcunto2_lahills", "aamanbev96x", 0xFFFFFFFF);
new VSZbun17= CreateDynamicObject(18766, 1047.52673, -1667.19666, 13.30800,   0.00000, 0.00000, 90.00000);
SetDynamicObjectMaterial(VSZbun17, 0, 13691, "bevcunto2_lahills", "aamanbev96x", 0xFFFFFFFF);
new VSZbun18= CreateDynamicObject(18766, 1139.94128, -1667.34119, 13.30800,   0.00000, 0.00000, 90.00000);
SetDynamicObjectMaterial(VSZbun18, 0, 13691, "bevcunto2_lahills", "aamanbev96x", 0xFFFFFFFF);
new VSTrava1= CreateDynamicObject(19377, 1134.78198, -1696.59595, 12.86180,   0.00000, 90.00000, 90.00000);
SetDynamicObjectMaterial(VSTrava1, 0, 9495, "vict_sfw", "Grass_128HV", 0xFFFFFFFF);
new VSTrava2= CreateDynamicObject(19377, 1134.78540, -1686.11536, 12.86180,   0.00000, 90.00000, 90.00000);
SetDynamicObjectMaterial(VSTrava2, 0, 9495, "vict_sfw", "Grass_128HV", 0xFFFFFFFF);
new VSTrava3= CreateDynamicObject(19377, 1134.78406, -1675.63733, 12.86180,   0.00000, 90.00000, 90.00000);
SetDynamicObjectMaterial(VSTrava3, 0, 9495, "vict_sfw", "Grass_128HV", 0xFFFFFFFF);
new VSTrava4= CreateDynamicObject(19377, 1134.78259, -1665.14465, 12.86180,   0.00000, 90.00000, 90.00000);
SetDynamicObjectMaterial(VSTrava4, 0, 9495, "vict_sfw", "Grass_128HV", 0xFFFFFFFF);
new VSZidTrave1= CreateDynamicObject(18766, 1129.95349, -1696.95544, 10.62570,   0.00000, 0.00000, 90.00000);
SetDynamicObjectMaterial(VSZidTrave1, 0, 13724, "docg01_lahills", "redbrickground256", 0xFFFFFFFF);
new VSZidTrave2= CreateDynamicObject(18766, 1129.95215, -1686.99402, 10.62570,   0.00000, 0.00000, 90.00000);
SetDynamicObjectMaterial(VSZidTrave2, 0, 13724, "docg01_lahills", "redbrickground256", 0xFFFFFFFF);
new VSZidTrave3= CreateDynamicObject(18766, 1129.95288, -1677.01392, 10.62570,   0.00000, 0.00000, 90.00000);
SetDynamicObjectMaterial(VSZidTrave3, 0, 13724, "docg01_lahills", "redbrickground256", 0xFFFFFFFF);
new VSZidTrave4= CreateDynamicObject(18766, 1129.95386, -1667.05383, 10.62570,   0.00000, 0.00000, 90.00000);
SetDynamicObjectMaterial(VSZidTrave4, 0, 13724, "docg01_lahills", "redbrickground256", 0xFFFFFFFF);
CreateDynamicObject(975, 1047.45129, -1678.31604, 14.20520,   0.00000, 0.00000, -90.00000);
CreateDynamicObject(19445, 1105.10181, -1663.03381, 10.80540,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19445, 1109.10181, -1663.03381, 10.80540,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19445, 1113.10181, -1663.03381, 10.80540,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19445, 1117.10181, -1663.03381, 10.80540,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19445, 1121.10181, -1663.03381, 10.80540,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19445, 1125.10181, -1663.03381, 10.80540,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(729, 1134.34680, -1695.39063, 12.73794,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(729, 1134.08655, -1669.22534, 12.73794,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3515, 1135.02441, -1676.66565, 12.93880,   25.00000, 0.00000, 0.00000);
CreateDynamicObject(3515, 1135.14514, -1687.31213, 12.93880,   -25.00000, 0.00000, 0.00000);
CreateDynamicObject(831, 1137.59021, -1664.72998, 12.91920,   0.00000, 0.00000, 105.00000);
CreateDynamicObject(837, 1137.17944, -1697.82581, 13.27920,   0.00000, 0.00000, 84.00000);
CreateDynamicObject(759, 1134.36292, -1691.93066, 12.94600,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(759, 1132.63318, -1698.23401, 12.94600,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(759, 1136.74951, -1671.54419, 12.94600,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(759, 1133.19580, -1665.80615, 12.94600,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(759, 1132.50171, -1672.98352, 12.94600,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(759, 1137.63342, -1681.41968, 12.94600,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(970, 1098.38293, -1699.64050, 13.08600,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(970, 1098.38525, -1695.50317, 13.08600,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(1344, 1079.26257, -1697.32581, 13.32730,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1344, 1081.56653, -1697.33728, 13.32730,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1344, 1094.86340, -1697.26721, 13.32730,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(922, 1086.17810, -1697.24158, 13.29430,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(944, 1090.93176, -1697.46277, 13.42550,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(922, 1094.90552, -1701.24500, 13.29430,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(925, 1086.74390, -1700.87378, 13.49930,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(925, 1089.86340, -1700.87036, 13.49930,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1431, 1082.32556, -1701.26221, 13.06310,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1431, 1079.91516, -1701.28101, 13.06310,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(2675, 1096.09485, -1698.26746, 12.62190,   0.00000, 0.00000, 127.00000);
CreateDynamicObject(2675, 1082.71045, -1697.97388, 12.62190,   0.00000, 0.00000, 127.00000);
CreateDynamicObject(2195, 1099.65735, -1690.85315, 13.11630,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(2195, 1099.52283, -1693.40967, 13.11630,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1280, 1125.07666, -1701.39954, 12.92950,   0.00000, 0.00000, -90.00000);
CreateDynamicObject(1280, 1104.75073, -1701.34363, 12.92950,   0.00000, 0.00000, -90.00000);
CreateDynamicObject(1215, 1108.28137, -1701.43335, 13.02750,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1215, 1101.27234, -1701.39099, 13.02750,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1215, 1129.21716, -1701.48865, 13.02750,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1215, 1121.57104, -1701.49353, 13.02750,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1215, 1129.20752, -1662.46362, 13.02750,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1215, 1099.48425, -1662.43164, 13.02750,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1215, 1048.11206, -1701.57410, 13.02750,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1215, 1048.20251, -1662.42285, 13.02750,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1215, 1077.17615, -1662.40283, 13.02750,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(2195, 1077.03345, -1694.44482, 13.11630,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(2195, 1077.17151, -1689.87805, 13.11630,   0.00000, 0.00000, 0.00000);
new VATROGASNA = CreateObject(19353, 1099.6821, -1677.2156, 21.6980, 0.0000, 0.0000, -0.0420);
SetObjectMaterialText(VATROGASNA, "VATROGASNA", 0, 50, "Arial", 21, 0, -65536, 0, 1);
new STANICA = CreateObject(19353, 1099.6822, -1674.3745, 21.7050, -0.1999, 0.0000, -0.0620);
SetObjectMaterialText(STANICA, "STANICA", 0, 50, "Arial", 21, 0, -65536, 0, 1);
new Ulaz = CreateObject(19327, 1099.4589, -1692.0959, 16.2861, 0.2999, -5.3000, 90.3477);
SetObjectMaterialText(Ulaz, "Ulaz", 0, 50, "Arial", 25, 0, -16119286, 0, 1);
// Vozila Vatrogasne
CreateVehicle(407, 1073.0250, -1666.6182, 13.7258, 90.0000, -1, -1, 100);
CreateVehicle(407, 1072.8789, -1675.2603, 13.7258, 90.0000, -1, -1, 100);
CreateVehicle(407, 1072.8944, -1683.8818, 13.7258, 90.0000, -1, -1, 100);
CreateVehicle(490, 1051.9803, -1696.6663, 13.6780, 0.0000, 3, 1, 100);
CreateVehicle(490, 1058.0868, -1696.7372, 13.6780, 0.0000, 3, 1, 100);
CreateVehicle(490, 1064.8875, -1696.7294, 13.6780, 0.0000, 3, 1, 100);
Comment: Texts are on serbian, but mean Fire Station, there are not many objects, only textures.
Reply
#2

http://postimg.org/image/y1oq8mhh7/ What's up with that water coming out of nowhere?
The exterior is the same, a custom would have been better, this one looks unfinished because half of it is inside that building.
Reply
#3

Quote:
Originally Posted by MasonPlay
View Post
http://postimg.org/image/y1oq8mhh7/ What's up with that water coming out of nowhere?
The exterior is the same, a custom would have been better, this one looks unfinished because half of it is inside that building.
That water is from fontains, but I captured that picture near that fontains, I captured that picture between that two fonatins.
I worked on exterior only and I wanted to not be many objects, so as not to lag create, and when I worked on custom exterior then it would be a lot of objects and textures.
Next time I'll do custom exterior but with a lot of objects and textures and it will be very different from this map.

I don't understand what you mean on "unfinished"..?
Reply
#4

5/10 .
Reply
#5

7-8.
Reply
#6

I think this is quite nice to be honest, it just needs a few tweaks, maybe a couple of re-textures and then away we go.

8/10 from me.
Reply
#7

Good Job 9/10 from me
Reply
#8

Thank you all!
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