22.03.2015, 23:25
tem algum anti crasher funcionando para a versгo 0.3z-R4
mais tem outro crash que o cara pega um carro e vai teleportando para os players e vai derrubando
eu uso esse
mais tem outro crash que o cara pega um carro e vai teleportando para os players e vai derrubando
eu uso esse
PHP код:
public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ )
{
if( hittype != BULLET_HIT_TYPE_NONE ) // Bullet Crashing uses just this hittype
{
if( !( -1000.0 <= fX <= 1000.0 ) || !( -1000.0 <= fY <= 1000.0 ) || !( -1000.0 <= fZ <= 1000.0 ) ) // a valid offset, it's impossible that a offset bigger than 1000 is legit (also less than -1000.0 is impossible, not used by this hack, but still, let's check for it, just for the future, who knows what hacks will appear). The object with biggest offset is having ~700-800 radius.
{
BanEx(playerid, "WeaponCrash");
return 0; // let's desynchronize that bullet, so players won't crash
}
}
return 1;
}