14.03.2015, 04:57
Код:
new Float:animX, Float:animY, Float:animZ; new anim = GetPlayerAnimationIndex(i); GetPlayerPos(i, animX, animY, animZ); if((anim >= 1538) && (anim <= 1542) && animZ > 5 ) { if(!IsPlayerInRangeOfPoint(i, 50.0,-607.6102,2167.9099,40.0407) || !IsPlayerInRangeOfPoint(i, 50.0,-864.9051,2163.2908,40.4246) || !IsPlayerInRangeOfPoint(i, 50.0,-963.2916,2451.0042,40.4246) || !IsPlayerInRangeOfPoint(i, 50.0,-1073.5398,2686.9316,40.4246) || !IsPlayerInRangeOfPoint(i, 50.0,-1133.2911,2776.9795,40.4246) || !IsPlayerInRangeOfPoint(i, 50.0,-937.1145,2678.2732,40.4246) || !IsPlayerInRangeOfPoint(i, 50.0,-1182.6296,2164.0837,40.4246) || !IsPlayerInRangeOfPoint(i, 50.0,-1305.4430,2113.1953,40.4246) || !IsPlayerInRangeOfPoint(i, 50.0,-1369.6489,2114.4470,40.4246) || !IsPlayerInRangeOfPoint(i, 50.0,2021.3466,1673.1593,8.0484) || !IsPlayerInRangeOfPoint(i, 50.0,2143.2383,1285.6169,7.9766) || !IsPlayerInRangeOfPoint(i, 50.0,2101.0918,1910.8403,9.0792 )) { Ban(i); } }