FCNPC flying zombies
#1

FIXED.
Reply
#2

try to put this is your gamemode download the include and define it with #define <MapAndreas>
Reply
#3

I updated my function, but not my zombies aren't moving and attacking me anymore
Код:
function ZMOVE(npcid)
{
	new Float:p[3];
	new Float:Z;
	foreach(Player,i)
	{
	    GetPlayerPos(i,p[0],p[1],p[2]);
	    GetPointZPos(p[0],p[1],Z);
		for(new N = 0; N < MAX_ZOMBIES; N++)
		{
			FCNPC_GetPosition(ZombieInfo[N][zID], ZombieInfo[N][zX], ZombieInfo[N][zY], ZombieInfo[N][zZ]);
			if(IsPlayerInRangeOfPoint(npcid,50,p[0],p[1],p[2]))
			{
				FCNPC_GoTo(npcid,p[0],p[1],p[2],MOVE_TYPE_RUN,10,1);
				if(Z - 3.0 > ZombieInfo[N][zZ]) FCNPC_Stop(ZombieInfo[N][zID]);
 				if(IsPlayerInRangeOfPoint(npcid,1,p[0],p[1],p[2]))
				{
					FCNPC_Punch(npcid,p[0],p[1],p[2],125);
				}
			}
		}
	}
	return 1;
}
Reply
#4

Ok, I got It updated like:

Код:
timer UpdateZombieMovement[800]()
{
    new Float:zMap, Float:x, Float:y, Float:z, Float:fPos[3];
   	foreach(Player, i)
    {
    	for(new j = 0; j != MAX_ZOMBIES; j++)
     	{
      		FCNPC_GetPosition(j, x, y, z);
      		zMap = GetPointZPos(x,y);
        	Zombie[j][ZombieAttackPlayer] = GetNearest_Player(i, 3.0);
         	if(IsPlayerInRangeOfPoint(i, 40.0, x, y, z))
          	{
           		GetPlayerPos(i, fPos[0], fPos[1], fPos[2]);
             	FCNPC_GoTo(j, fPos[0], fPos[1], fPos[2], MOVE_TYPE_RUN, 5.6, 1);

				Zombie[j][IsFollowing] = 1;
       			if(GetDistanceBetweenPlayers(i,j) < 1.7)
          		{
            		if(!FCNPC_IsDead(j))
              		{
						FCNPC_Punch(j,fPos[0], fPos[1], fPos[2],125);
					}
     			}
        	}
        	if(zMap > z) FCNPC_SetPosition(j,x,y,zMap);
		}
	}
 	return 1;
}
But they still fly :/
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)