30.01.2015, 17:08
The Problem is Textdraws making lag alot..
I'm using the Textdraws Under OnGameInt
And using a timer of 1 sec to update it..
the Textdraws working fine but it making lot of
Lag.. How i can Fix that?
I'm using the Textdraws Under OnGameInt
And using a timer of 1 sec to update it..
the Textdraws working fine but it making lot of
Lag.. How i can Fix that?
Код:
forward StatsInfromation(); public StatsInfromation() { for(new i=0;i<MAX_PLAYERS;i++) { if (IsPlayerConnected(i)) { new str[128]; TextDrawHideForPlayer(i,Rank[i]); format(str, sizeof(str), "~y~Rank : ~w~%s" , GetRankName(i)); TextDrawSetString(Rank[i],str); TextDrawShowForPlayer(i,Rank[i]); TextDrawHideForPlayer(i,Stats[i]); format(str, sizeof(str), "~b~Score : ~w~%d" , GetPlayerScore(i)); TextDrawSetString(Stats[i],str); TextDrawShowForPlayer(i,Stats[i]); TextDrawHideForPlayer(i,kills[i]); format(str, sizeof(str), "~g~Kills : ~w~%d" , pInfo[i][Kills]); TextDrawSetString(kills[i],str); TextDrawShowForPlayer(i,kills[i]); TextDrawHideForPlayer(i,pDeaths[i]); format(str, sizeof(str), "~r~Deaths : ~w~%d" , pInfo[i][Deaths]); TextDrawSetString(pDeaths[i],str); TextDrawShowForPlayer(i,pDeaths[i]); TextDrawHideForPlayer(i,HEADSHOTS[i]); format(str, sizeof(str), "~b~Headshots : ~w~%d" , pInfo[i][Headshot]); TextDrawSetString(HEADSHOTS[i],str); TextDrawShowForPlayer(i,HEADSHOTS[i]); TextDrawHideForPlayer(i,KILLINGSTREAK[i]); format(str, sizeof(str), "~r~Streak : ~w~%d" , Streaks[i]); TextDrawSetString(KILLINGSTREAK[i],str); TextDrawShowForPlayer(i,KILLINGSTREAK[i]); TextDrawHideForPlayer(i,RATIO[i]); format(str, sizeof(str), "~y~Ratio : ~w~%.2f" ,Float:pInfo[i][Kills]/Float:pInfo[i][Deaths]); TextDrawSetString(RATIO[i],str); TextDrawShowForPlayer(i,RATIO[i]); } } return 1; }