[Ajuda] Senha incorreta
#1

Estou criando um gamemode do '0' seguindo os tutoriais sobre MySQL do JoaoPedro, eu me registro tudo certinho... Atй aн tudo bem, mas quando eu vou logar a senha estб errada. Alguйm pode me ajudar por favor?

Код:
//
// Medieval Roleplay
// Gamemode from scratch by Lucas Santos
//

#include <a_samp>
#include <zcmd>
#include <sscanf2>
#include <a_mysql>

// Defines de dialogs
#define DIALOG01 1
#define DIALOG02 2
#define DIALOG03 3

// Variavйis globais
new mysql;

// Configuraзхes MySQL

#define SQL_HOST "127.0.0.1"
#define SQL_USER "root"
#define SQL_PASS "vertrigo"
#define SQL_DB "medieval"

main()
{
	print("\n----------------------------------");
	print(" Medieval Roleplay.");
	print("----------------------------------\n");
}

public OnGameModeInit()
{
	mysql = mysql_connect(SQL_HOST, SQL_USER, SQL_DB, SQL_PASS);
	
	SetGameModeText("Medieval Roleplay");
	return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{

	return 0;
}

public OnPlayerConnect(playerid)
{
	new name[MAX_PLAYER_NAME], query[1024];
	GetPlayerName(playerid, name, MAX_PLAYER_NAME);
	
	format(query, sizeof(query), "SELECT * FROM `contas` WHERE `usuario` = '%s'", name);
	mysql_function_query(mysql, query, true, "q_loginRequest", "d", playerid);
	return 1;
}

forward q_loginRequest(playerid);
public q_loginRequest(playerid)
{
	new rows, fields;
	cache_get_data(rows, fields);
	
	if(rows > 0)
	{
      // Usuбrio existe
      ShowPlayerDialog(playerid, DIALOG01, DIALOG_STYLE_PASSWORD, "Login", "Bem vindo novamente, digite a sua senha para logar-se.", "Logar", "");
	}
	else
	{
      // Usuбrio nгo existe
      ShowPlayerDialog(playerid, DIALOG02, DIALOG_STYLE_PASSWORD, "Registro", "Bem vindo, digite a sua senha para registrar-se.", "Registrar", "");
	}
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 0;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
	return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
	return 1;
}

public OnPlayerUpdate(playerid)
{
	return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
	return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
	return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
	return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
	return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	switch(dialogid)
	{
		case DIALOG01:
		{
			new query[1024], name[MAX_PLAYER_NAME];
			GetPlayerName(playerid, name, MAX_PLAYER_NAME);
			
			format(query, sizeof(query), "SELECT * FROM `contas` WHERE `usuario` = '%s' AND 'senha' = '%s'", name, inputtext);
			mysql_function_query(mysql, query, true, "q_verifyPassword", "d", playerid);
			return 1;
		}
	
	
	    // Usuбrio nгo existe.
		case DIALOG02:
		{
		    if(strlen(inputtext) < 2)
		    {
			    ShowPlayerDialog(playerid, DIALOG02, DIALOG_STYLE_PASSWORD, "Registro", "Bem vindo, digite a sua senha para registrar-se.\n\n{ff0000}Informe uma senha vбlida.", "Registrar", "");
			    return 1;
		    }
		    else
		    {
				new query[1024], name[MAX_PLAYER_NAME];
				GetPlayerName(playerid, name, MAX_PLAYER_NAME);
				format(query, sizeof(query), "INSERT INTO `contas` (usuario, senha) VALUES ('%s', '%s')", name, inputtext);
				mysql_function_query(mysql, query, false, "", "");
				
				//-5325.8876953,-1853.9648438,0.6268279
				
				// Spawn.
				SetSpawnInfo(playerid, 0, 0, 1958.3783, 1343.1572, 15.3746, 0, 0, 0, 0, 0, 0, 0);
				SpawnPlayer(playerid);
				return 1;
		    }
		}
	}
	return 1;
}

forward q_verifyPassword(playerid);
public q_verifyPassword(playerid)
{
	new rows, fields;
	cache_get_data(rows, fields);
	
	if(rows)
	{
		// Senha correta
		SetSpawnInfo(playerid, 0, 0, 1958.3783, 1343.1572, 15.3746, 0, 0, 0, 0, 0, 0, 0);
		SpawnPlayer(playerid);
		return 1;
	}
	else
	{
		// Senha incorreta
		ShowPlayerDialog(playerid, DIALOG01, DIALOG_STYLE_PASSWORD, "Login", "Bem vindo novamente, digite a sua senha para logar-se.\n\n{ff0000}Senha de acesso invбlida!", "Logar", "");
		return 1;
	}
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
	return 1;
}
Reply
#2

[QUOTE=RIPOrkut;3351018]Estou criando um gamemode do '0' seguindo os tutoriais sobre MySQL do JoaoPedro, eu me registro tudo certinho... Atй aн tudo bem, mas quando eu vou logar a senha estб errada. Alguйm pode me ajudar por favor?

Код:
//
// Medieval Roleplay
// Gamemode from scratch by Lucas Santos
//

#include <a_samp>
#include <zcmd>
#include <sscanf2>
#include <a_mysql>

// Defines de dialogs
#define DIALOG01 1
#define DIALOG02 2
#define DIALOG03 3

// Variavйis globais
new mysql;

// Configuraзхes MySQL

#define SQL_HOST "127.0.0.1"
#define SQL_USER "root"
#define SQL_PASS "vertrigo"
#define SQL_DB "medieval"

main()
{
	print("\n----------------------------------");
	print(" Medieval Roleplay.");
	print("----------------------------------\n");
}

public OnGameModeInit()
{
	mysql = mysql_connect(SQL_HOST, SQL_USER, SQL_DB, SQL_PASS);
	
	SetGameModeText("Medieval Roleplay");
	return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{

	return 0;
}

public OnPlayerConnect(playerid)
{
	new name[MAX_PLAYER_NAME], query[1024];
	GetPlayerName(playerid, name, MAX_PLAYER_NAME);
	
	format(query, sizeof(query), "SELECT * FROM `contas` WHERE `usuario` = '%s'", name);
	mysql_function_query(mysql, query, true, "q_loginRequest", "d", playerid);
	return 1;
}

forward q_loginRequest(playerid);
public q_loginRequest(playerid)
{
	new rows, fields;
	cache_get_data(rows, fields);
	
	if(rows > 0)
	{
      // Usuбrio existe
      ShowPlayerDialog(playerid, DIALOG01, DIALOG_STYLE_PASSWORD, "Login", "Bem vindo novamente, digite a sua senha para logar-se.", "Logar", "");
	}
	else
	{
      // Usuбrio nгo existe
      ShowPlayerDialog(playerid, DIALOG02, DIALOG_STYLE_PASSWORD, "Registro", "Bem vindo, digite a sua senha para registrar-se.", "Registrar", "");
	}
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 0;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
	return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
	return 1;
}

public OnPlayerUpdate(playerid)
{
	return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
	return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
	return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
	return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
	return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	switch(dialogid)
	{
		case DIALOG01:
		{
			new query[1024], name[MAX_PLAYER_NAME];
			GetPlayerName(playerid, name, MAX_PLAYER_NAME);
			
			format(query, sizeof(query), "SELECT * FROM `contas` WHERE `usuario` = '%s' AND 'senha' = '%s'", name, inputtext);
			mysql_function_query(mysql, query, true, "q_verifyPassword", "d", playerid);
			return 1;
		}
	
	
	    // Usuбrio nгo existe.
		case DIALOG02:
		{
		    if(strlen(inputtext) < 2)
		    {
			    ShowPlayerDialog(playerid, DIALOG02, DIALOG_STYLE_PASSWORD, "Registro", "Bem vindo, digite a sua senha para registrar-se.\n\n{ff0000}Informe uma senha vбlida.", "Registrar", "");
			    return 1;
		    }
		    else
		    {
				new query[1024], name[MAX_PLAYER_NAME];
				GetPlayerName(playerid, name, MAX_PLAYER_NAME);
				format(query, sizeof(query), "INSERT INTO `contas` (usuario, senha) VALUES ('%s', '%s')", name, inputtext);
				mysql_function_query(mysql, query, false, "", "");
				
				//-5325.8876953,-1853.9648438,0.6268279
				
				// Spawn.
				SetSpawnInfo(playerid, 0, 0, 1958.3783, 1343.1572, 15.3746, 0, 0, 0, 0, 0, 0, 0);
				SpawnPlayer(playerid);
				return 1;
		    }
		}
	}
	return 1;
}

forward q_verifyPassword(playerid);
public q_verifyPassword(playerid)
{
	new rows, fields;
	cache_get_data(rows, fields);
	
	if(rows)
	{
		// Senha incorreta
		ShowPlayerDialog(playerid, DIALOG01, DIALOG_STYLE_PASSWORD, "Login", "Bem vindo novamente, digite a sua senha para logar-se.\n\n{ff0000}Senha de acesso invбlida!", "Logar", "");
		return 1;
	}
	else
	{
		// Senha correta
		SetSpawnInfo(playerid, 0, 0, 1958.3783, 1343.1572, 15.3746, 0, 0, 0, 0, 0, 0, 0);
		SpawnPlayer(playerid);
		return 1;
	}
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
	return 1;
}
Tenta ai
Reply
#3

[quote=Cidiei;3351021]
Quote:
Originally Posted by RIPOrkut
Посмотреть сообщение
Estou criando um gamemode do '0' seguindo os tutoriais sobre MySQL do JoaoPedro, eu me registro tudo certinho... Atй aн tudo bem, mas quando eu vou logar a senha estб errada. Alguйm pode me ajudar por favor?

Код:
//
// Medieval Roleplay
// Gamemode from scratch by Lucas Santos
//

#include <a_samp>
#include <zcmd>
#include <sscanf2>
#include <a_mysql>

// Defines de dialogs
#define DIALOG01 1
#define DIALOG02 2
#define DIALOG03 3

// Variavйis globais
new mysql;

// Configuraзхes MySQL

#define SQL_HOST "127.0.0.1"
#define SQL_USER "root"
#define SQL_PASS "vertrigo"
#define SQL_DB "medieval"

main()
{
	print("\n----------------------------------");
	print(" Medieval Roleplay.");
	print("----------------------------------\n");
}

public OnGameModeInit()
{
	mysql = mysql_connect(SQL_HOST, SQL_USER, SQL_DB, SQL_PASS);
	
	SetGameModeText("Medieval Roleplay");
	return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{

	return 0;
}

public OnPlayerConnect(playerid)
{
	new name[MAX_PLAYER_NAME], query[1024];
	GetPlayerName(playerid, name, MAX_PLAYER_NAME);
	
	format(query, sizeof(query), "SELECT * FROM `contas` WHERE `usuario` = '%s'", name);
	mysql_function_query(mysql, query, true, "q_loginRequest", "d", playerid);
	return 1;
}

forward q_loginRequest(playerid);
public q_loginRequest(playerid)
{
	new rows, fields;
	cache_get_data(rows, fields);
	
	if(rows > 0)
	{
      // Usuбrio existe
      ShowPlayerDialog(playerid, DIALOG01, DIALOG_STYLE_PASSWORD, "Login", "Bem vindo novamente, digite a sua senha para logar-se.", "Logar", "");
	}
	else
	{
      // Usuбrio nгo existe
      ShowPlayerDialog(playerid, DIALOG02, DIALOG_STYLE_PASSWORD, "Registro", "Bem vindo, digite a sua senha para registrar-se.", "Registrar", "");
	}
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 0;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
	return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
	return 1;
}

public OnPlayerUpdate(playerid)
{
	return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
	return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
	return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
	return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
	return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	switch(dialogid)
	{
		case DIALOG01:
		{
			new query[1024], name[MAX_PLAYER_NAME];
			GetPlayerName(playerid, name, MAX_PLAYER_NAME);
			
			format(query, sizeof(query), "SELECT * FROM `contas` WHERE `usuario` = '%s' AND 'senha' = '%s'", name, inputtext);
			mysql_function_query(mysql, query, true, "q_verifyPassword", "d", playerid);
			return 1;
		}
	
	
	    // Usuбrio nгo existe.
		case DIALOG02:
		{
		    if(strlen(inputtext) < 2)
		    {
			    ShowPlayerDialog(playerid, DIALOG02, DIALOG_STYLE_PASSWORD, "Registro", "Bem vindo, digite a sua senha para registrar-se.\n\n{ff0000}Informe uma senha vбlida.", "Registrar", "");
			    return 1;
		    }
		    else
		    {
				new query[1024], name[MAX_PLAYER_NAME];
				GetPlayerName(playerid, name, MAX_PLAYER_NAME);
				format(query, sizeof(query), "INSERT INTO `contas` (usuario, senha) VALUES ('%s', '%s')", name, inputtext);
				mysql_function_query(mysql, query, false, "", "");
				
				//-5325.8876953,-1853.9648438,0.6268279
				
				// Spawn.
				SetSpawnInfo(playerid, 0, 0, 1958.3783, 1343.1572, 15.3746, 0, 0, 0, 0, 0, 0, 0);
				SpawnPlayer(playerid);
				return 1;
		    }
		}
	}
	return 1;
}

forward q_verifyPassword(playerid);
public q_verifyPassword(playerid)
{
	new rows, fields;
	cache_get_data(rows, fields);
	
	if(rows)
	{
		// Senha incorreta
		ShowPlayerDialog(playerid, DIALOG01, DIALOG_STYLE_PASSWORD, "Login", "Bem vindo novamente, digite a sua senha para logar-se.\n\n{ff0000}Senha de acesso invбlida!", "Logar", "");
		return 1;
	}
	else
	{
		// Senha correta
		SetSpawnInfo(playerid, 0, 0, 1958.3783, 1343.1572, 15.3746, 0, 0, 0, 0, 0, 0, 0);
		SpawnPlayer(playerid);
		return 1;
	}
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
	return 1;
}
Tenta ai
Agora tб logando com qualquer senha.
Reply
#4

Tente assim:

pawn Код:
//
// Medieval Roleplay
// Gamemode from scratch by Lucas Santos
//

#include <a_samp>
#include <zcmd>
#include <sscanf2>
#include <a_mysql>

// Defines de dialogs
#define DIALOG01 1
#define DIALOG02 2
#define DIALOG03 3

// Variavйis globais
new mysql;

// Configuraзхes MySQL

#define SQL_HOST "127.0.0.1"
#define SQL_USER "root"
#define SQL_PASS "vertrigo"
#define SQL_DB "medieval"

main()
{
    print("\n----------------------------------");
    print(" Medieval Roleplay.");
    print("----------------------------------\n");
}

public OnGameModeInit()
{
    mysql = mysql_connect(SQL_HOST, SQL_USER, SQL_DB, SQL_PASS);
   
    SetGameModeText("Medieval Roleplay");
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{

    return 0;
}

public OnPlayerConnect(playerid)
{
    new name[MAX_PLAYER_NAME], query[1024];
    GetPlayerName(playerid, name, MAX_PLAYER_NAME);
   
    format(query, sizeof(query), "SELECT * FROM `contas` WHERE `usuario` = '%s'", name);
    mysql_function_query(mysql, query, true, "q_loginRequest", "d", playerid);
    return 1;
}

forward q_loginRequest(playerid);
public q_loginRequest(playerid)
{
    new rows, fields;
    cache_get_data(rows, fields);
   
    if(rows > 0)
    {
      // Usuбrio existe
      ShowPlayerDialog(playerid, DIALOG01, DIALOG_STYLE_PASSWORD, "Login", "Bem vindo novamente, digite a sua senha para logar-se.", "Logar", "");
    }
    else
    {
      // Usuбrio nгo existe
      ShowPlayerDialog(playerid, DIALOG02, DIALOG_STYLE_PASSWORD, "Registro", "Bem vindo, digite a sua senha para registrar-se.", "Registrar", "");
    }
}

public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 0;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch(dialogid)
    {
        case DIALOG01:
        {
            new query[1024], name[MAX_PLAYER_NAME];
            GetPlayerName(playerid, name, MAX_PLAYER_NAME);
           
            format(query, sizeof(query), "SELECT * FROM `contas` WHERE `usuario` = '%s' AND `senha` = '%s'", name, inputtext);
            mysql_function_query(mysql, query, true, "q_verifyPassword", "d", playerid);
            return 1;
        }
   
   
        // Usuбrio nгo existe.
        case DIALOG02:
        {
            if(strlen(inputtext) < 2)
            {
                ShowPlayerDialog(playerid, DIALOG02, DIALOG_STYLE_PASSWORD, "Registro", "Bem vindo, digite a sua senha para registrar-se.\n\n{ff0000}Informe uma senha vбlida.", "Registrar", "");
                return 1;
            }
            else
            {
                new query[1024], name[MAX_PLAYER_NAME];
                GetPlayerName(playerid, name, MAX_PLAYER_NAME);
                format(query, sizeof(query), "INSERT INTO `contas` (usuario, senha) VALUES ('%s', '%s')", name, inputtext);
                mysql_function_query(mysql, query, false, "", "");
               
                //-5325.8876953,-1853.9648438,0.6268279
               
                // Spawn.
                SetSpawnInfo(playerid, 0, 0, 1958.3783, 1343.1572, 15.3746, 0, 0, 0, 0, 0, 0, 0);
                SpawnPlayer(playerid);
                return 1;
            }
        }
    }
    return 1;
}

forward q_verifyPassword(playerid);
public q_verifyPassword(playerid)
{
    new rows, fields;
    cache_get_data(rows, fields);
   
    if(rows)
    {
        // Senha correta
        SetSpawnInfo(playerid, 0, 0, 1958.3783, 1343.1572, 15.3746, 0, 0, 0, 0, 0, 0, 0);
        SpawnPlayer(playerid);
        return 1;
    }
    else
    {
        // Senha incorreta
        ShowPlayerDialog(playerid, DIALOG01, DIALOG_STYLE_PASSWORD, "Login", "Bem vindo novamente, digite a sua senha para logar-se.\n\n{ff0000}Senha de acesso invбlida!", "Logar", "");
        return 1;
    }
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}
Reply
#5

Quote:
Originally Posted by ReyMysterio
Посмотреть сообщение
Tente assim:

pawn Код:
//
// Medieval Roleplay
// Gamemode from scratch by Lucas Santos
//

#include <a_samp>
#include <zcmd>
#include <sscanf2>
#include <a_mysql>

// Defines de dialogs
#define DIALOG01 1
#define DIALOG02 2
#define DIALOG03 3

// Variavйis globais
new mysql;

// Configuraзхes MySQL

#define SQL_HOST "127.0.0.1"
#define SQL_USER "root"
#define SQL_PASS "vertrigo"
#define SQL_DB "medieval"

main()
{
    print("\n----------------------------------");
    print(" Medieval Roleplay.");
    print("----------------------------------\n");
}

public OnGameModeInit()
{
    mysql = mysql_connect(SQL_HOST, SQL_USER, SQL_DB, SQL_PASS);
   
    SetGameModeText("Medieval Roleplay");
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{

    return 0;
}

public OnPlayerConnect(playerid)
{
    new name[MAX_PLAYER_NAME], query[1024];
    GetPlayerName(playerid, name, MAX_PLAYER_NAME);
   
    format(query, sizeof(query), "SELECT * FROM `contas` WHERE `usuario` = '%s'", name);
    mysql_function_query(mysql, query, true, "q_loginRequest", "d", playerid);
    return 1;
}

forward q_loginRequest(playerid);
public q_loginRequest(playerid)
{
    new rows, fields;
    cache_get_data(rows, fields);
   
    if(rows > 0)
    {
      // Usuбrio existe
      ShowPlayerDialog(playerid, DIALOG01, DIALOG_STYLE_PASSWORD, "Login", "Bem vindo novamente, digite a sua senha para logar-se.", "Logar", "");
    }
    else
    {
      // Usuбrio nгo existe
      ShowPlayerDialog(playerid, DIALOG02, DIALOG_STYLE_PASSWORD, "Registro", "Bem vindo, digite a sua senha para registrar-se.", "Registrar", "");
    }
}

public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 0;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch(dialogid)
    {
        case DIALOG01:
        {
            new query[1024], name[MAX_PLAYER_NAME];
            GetPlayerName(playerid, name, MAX_PLAYER_NAME);
           
            format(query, sizeof(query), "SELECT * FROM `contas` WHERE `usuario` = '%s' AND `senha` = '%s'", name, inputtext);
            mysql_function_query(mysql, query, true, "q_verifyPassword", "d", playerid);
            return 1;
        }
   
   
        // Usuбrio nгo existe.
        case DIALOG02:
        {
            if(strlen(inputtext) < 2)
            {
                ShowPlayerDialog(playerid, DIALOG02, DIALOG_STYLE_PASSWORD, "Registro", "Bem vindo, digite a sua senha para registrar-se.\n\n{ff0000}Informe uma senha vбlida.", "Registrar", "");
                return 1;
            }
            else
            {
                new query[1024], name[MAX_PLAYER_NAME];
                GetPlayerName(playerid, name, MAX_PLAYER_NAME);
                format(query, sizeof(query), "INSERT INTO `contas` (usuario, senha) VALUES ('%s', '%s')", name, inputtext);
                mysql_function_query(mysql, query, false, "", "");
               
                //-5325.8876953,-1853.9648438,0.6268279
               
                // Spawn.
                SetSpawnInfo(playerid, 0, 0, 1958.3783, 1343.1572, 15.3746, 0, 0, 0, 0, 0, 0, 0);
                SpawnPlayer(playerid);
                return 1;
            }
        }
    }
    return 1;
}

forward q_verifyPassword(playerid);
public q_verifyPassword(playerid)
{
    new rows, fields;
    cache_get_data(rows, fields);
   
    if(rows)
    {
        // Senha correta
        SetSpawnInfo(playerid, 0, 0, 1958.3783, 1343.1572, 15.3746, 0, 0, 0, 0, 0, 0, 0);
        SpawnPlayer(playerid);
        return 1;
    }
    else
    {
        // Senha incorreta
        ShowPlayerDialog(playerid, DIALOG01, DIALOG_STYLE_PASSWORD, "Login", "Bem vindo novamente, digite a sua senha para logar-se.\n\n{ff0000}Senha de acesso invбlida!", "Logar", "");
        return 1;
    }
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}
Funcionou, obrigado.
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)