24.01.2015, 20:53
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Последний раз редактировалось Abagail; 25.01.2015 в 02:17.
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Since I haven't seen any other threads basically these are the new objects added in 0.3.7:
Additionally, images can be found here:
https://evanabagail.net/objects/
^^ I did not create that webscript. It was created by _Zume.
This list can be found on the GamerX website (I did not find these!). If someone already made a thread with these, feel free to remove it although I couldn't find any.
Quote:
#----------------------------------------------------------------- #----------------------------------------------------------------- # Objects Added by Matite in SA:MP 0.3.7 (late 2014 to early 2015) # ---------------------------------------------------------------- # Property Icons # -------------- 19522, property_red, SAMPIcons, 200, 128 19523, property_orange, SAMPIcons, 200, 128 19524, property_yellow, SAMPIcons, 200, 128 #----------------------------------------------------------------- # Wedding Cake # ------------ 19525, WeddingCake1, WeddingCake1, 100, 0 #----------------------------------------------------------------- # ATM Fixed (previously it was black during the night) # ---------------------------------------------------- 19526, ATMFixed, CJ_CASINO_prop, 100, 0 #----------------------------------------------------------------- # Halloween Stuff # --------------- 19527, Cauldron1, Cauldron1, 100, 0 19528, WitchesHat1, WitchesHat1, 100, 0 #----------------------------------------------------------------- # Modular Island (grass, sand, concrete and roads) # ------------------------------------------------ 19529, Plane125x125Grass1, beach_sfs, 299, 2097152 19530, Plane125x125Sand1, beach_sfs, 299, 2097152 19531, Plane125x125Conc1, cs_ebridge, 299, 2097152 19532, 15x125Road1, cs_ebridge, 299, 2097152 19533, 15x62_5Road1, cs_ebridge, 299, 2097152 19534, 15x15RoadInters1, cs_ebridge, 299, 2097152 19535, 15x15RoadInters2, cs_ebridge, 299, 2097152 19536, Plane62_5x125Grass1, beach_sfs, 299, 2097152 19537, Plane62_5x125Sand1, beach_sfs, 299, 2097152 19538, Plane62_5x125Conc1, cs_ebridge, 299, 2097152 19539, Edge62_5x62_5Grass1, beach_sfs, 299, 2097152 19540, Edge62_5x62_5Grass2, beach_sfs, 299, 2097152 19541, Edge62_5x15Grass1, beach_sfs, 299, 2097152 19542, Edge62_5x125Grass1, beach_sfs, 299, 2097152 19543, Plane62_5x15Grass1, beach_sfs, 299, 2097152 19544, Plane62_5x15Sand1, beach_sfs, 299, 2097152 19545, Plane62_5x15Conc1, cs_ebridge, 299, 2097152 19546, Edge62_5x62_5Grass3, beach_sfs, 299, 2097152 19547, Hill125x125Grass1, beach_sfs, 299, 2097152 19548, Hill125x125Sand1, beach_sfs, 299, 2097152 19549, Edge62_5x32_5Grass1, beach_sfs, 299, 2097152 # The three planes below are the same as the other # 125x125 planes above except they have some random # lighter areas visible during the night. 19550, Plane125x125Grass2, beach_sfs, 299, 2097152 19551, Plane125x125Sand2, beach_sfs, 299, 2097152 19552, Plane125x125Conc2, cs_ebridge, 299, 2097152 #----------------------------------------------------------------- # Extracted from Skins (hats, mask, boxing gloves and backpack) # ------------------------------------------------------------- 19553, StrawHat1, CWMOFR, 100, 2097152 19554, Beanie1, ogloc, 100, 2097152 19555, BoxingGloveL, vbmybox, 100, 2097152 19556, BoxingGloveR, vbmybox, 100, 2097152 19557, SexyMask1, wfysex, 100, 2097152 19558, PizzaHat1, wmypizz, 100, 2097152 19559, HikerBackpack1, wmybp, 100, 2097152 #----------------------------------------------------------------- # Extracted from Supermarket Items # -------------------------------- 19560, MeatTray1, MeatTray1, 100, 0 19561, CerealBox1, cj_ss_1, 100, 0 19562, CerealBox2, cj_ss_1, 100, 0 19563, JuiceBox1, cj_ss_1, 100, 0 19564, JuiceBox2, cj_ss_1, 100, 0 19565, IceCreamBarsBox1, cj_ss_4, 100, 0 19566, FishFingersBox1, cj_ss_4, 100, 0 19567, IcecreamContainer1, cj_ss_4, 100, 0 19568, IcecreamContainer2, cj_ss_4, 100, 0 19569, MilkCarton1, cj_ss_2, 100, 0 19570, MilkBottle1, cj_ss_2, 100, 0 19571, PizzaBox1, cj_ss_2, 100, 0 19572, PisshBox1, cj_ss_1, 100, 0 19573, BriquettesBag1, cj_ss_1, 100, 0 #----------------------------------------------------------------- # Fruit # ----- 19574, Orange1, SAMPFruits, 100, 0 19575, Apple1, SAMPFruits, 100, 0 19576, Apple2, SAMPFruits, 100, 0 19577, Tomato1, SAMPFruits, 100, 0 19578, Banana1, SAMPFruits, 100, 0 #----------------------------------------------------------------- # Loaf of Bread # ------------- 19579, BreadLoaf1, BreadLoaf1, 100, 0 #----------------------------------------------------------------- # Extracted Pepperoni Pizza # ------------------------- 19580, Pizza1, cj_ff_acc1, 100, 0 #----------------------------------------------------------------- # Extracted from Marco's Bistro Kitchen # ------------------------------------- 19581, MarcosFryingPan1, lee_kitch, 100, 0 19582, MarcosSteak1, lee_kitch, 100, 0 19583, MarcosKnife1, lee_kitch, 100, 0 19584, MarcosSaucepan1, lee_kitch, 100, 0 19585, MarcosPan1, lee_kitch, 100, 0 19586, MarcosSpatula1, lee_kitch, 100, 4 #----------------------------------------------------------------- # Extracted from a Stack of Plastic Trays and Edited # -------------------------------------------------- 19587, PlasticTray1, labins01_la, 100, 2097156 #----------------------------------------------------------------- # Wooden Foot Bridge # ------------------ 19588, FootBridge1, FootBridge1, 299, 0 #----------------------------------------------------------------- # Extracted and Edited Rubbish Skip # --------------------------------- 19589, RubbishSkipEmpty1, break_s_bins, 100, 0 #----------------------------------------------------------------- # Extracted from Woozie's Apartment # --------------------------------- 19590, WooziesSword1, ab_wooziec, 100, 0 19591, WooziesHandFan1, ab_wooziec, 100, 2097152 #----------------------------------------------------------------- # Extracted from a Stack of Baskets and Edited # -------------------------------------------- 19592, ShopBasket1, temp_shop, 100, 2097152 #----------------------------------------------------------------- # SF ZomboTech Building and Lab # ----------------------------- # These objects can be used to replace the ZomboTech building in SF. # The filterscript called sf_zombotech can be used to remove the # existing GTASA map objects, replace the building, add the new lab # building below the ground and add an elevator. 19593, ZomboTechBuilding1, bigwhitesfe, 299, 0 19594, ZomboTechLab1, ZomboTechLab1, 299, 0 #----------------------------------------------------------------- # LS Appartments # -------------- # This object can be used to replace a block of apartments in LS. # The filterscript called ls_apartments1 can be used to remove the # existing GTASA map objects, replace the building and add an # elevator. 19595, LSAppartments1, LSAppartments1, 299, 2097156 #----------------------------------------------------------------- # LS BeachSide # ------------ # These objects can be used to replace a block of apartments on the # beach in LS. The filterscript called ls_beachside can be used to # remove the existing GTASA map objects, replace the building and # add an elevator. 19596, LSBeachSide, LSBeachSide, 299, 2097156 19597, LSBeachSideInsides, LSBeachSide, 125, 0 #----------------------------------------------------------------- # 19598 = Reserved for SF Building 1 # 19599 = Reserved for SF Building 1 Insides # 19600 = Reserved for SF Building 1 Land #----------------------------------------------------------------- # Snow Plow # --------- # Attach to the front of the Barracks vehicle for best results. 19601, SnowPlow1, SnowPlow1, 150, 0 #----------------------------------------------------------------- # Landmine Edited # --------------- # Removed the red light at night and dynamic property. 19602, Landmine1, mine, 150, 0 #----------------------------------------------------------------- # Water Plane # ----------- # A 5m by 5m plane with semi-transparent water texture. 19603, WaterPlane1, ballyswater, 150, 2097156 # A 5m x 10m plane with semi transparent and animated water texture. 19604, WaterPlane2, ballyswater, 150, 2097156 #----------------------------------------------------------------- # Different Coloured EnEx Markers # ------------------------------- # Red, Green and Blue. 19605, EnExMarker4-2, EnExMarkers, 150, 68 19606, EnExMarker4-3, EnExMarkers, 150, 68 19607, EnExMarker4-4, EnExMarkers, 150, 68 #----------------------------------------------------------------- # Stage and Music Equipment # ------------------------- 19608, WoodenStage1, WoodenStage1, 299, 0 19609, DrumKit1, dr_gsstudio, 100, 2097156 19610, Microphone1, Microphone1, 100, 0 19611, MicrophoneStand1, Microphone1, 100, 2097156 19612, GuitarAmp1, dr_gsstudio, 100, 0 19613, GuitarAmp2, dr_gsstudio, 100, 0 19614, GuitarAmp3, dr_gsstudio, 100, 0 19615, GuitarAmp4, dr_gsstudio, 100, 0 19616, GuitarAmp5, dr_gsstudio, 100, 0 19617, GoldRecord1, dr_gsstudio, 100, 0 #----------------------------------------------------------------- # Safe with Seperate Door # ----------------------- # You can use the MoveObject() function to make the safe door # open and close. The safe_animated filterscript shows you an # example of how to do it. 19618, Safe1, kbmiscfrn2, 100, 0 19619, SafeDoor1, kbmiscfrn2, 100, 0 #----------------------------------------------------------------- # New Police Light Bar Model # -------------------------- # Uses UV animation so it works during the day too. 19620, LightBar1, LightBar1, 200, 0 #----------------------------------------------------------------- # Extracted from Cutscene IMG and Edited # -------------------------------------- 19621, OilCan1, OilCan1, 100, 0 19622, Broom1, Broom1, 100, 0 19623, Camera1, Camera1, 100, 0 19624, Case1, Case1, 100, 0 19625, Ciggy1, Ciggy1, 50, 0 19626, Spade1, Spade1, 100, 0 19627, Wrench1, Wrench1, 100, 0 #----------------------------------------------------------------- # Modular Road Banked Corners # --------------------------- 19628, MRoadBend90Banked1, cs_ebridge, 250, 5 19629, MRoadBend90Banked2, cs_ebridge, 250, 5 #----------------------------------------------------------------- # 3D Fish (Bream) # --------------- 19630, Fish1, Fish1SAMP, 100, 4 #----------------------------------------------------------------- # Sledge Hammer # ------------- 19631, SledgeHammer1, SledgeHammer1, 100, 0 #----------------------------------------------------------------- # Burning Logs # ------------ 19632, FireWood1, FireWood1, 100, 0 #----------------------------------------------------------------- # 360 Degree Ramps # ---------------- 19633, Ramp360Degree1, landjump, 200, 0 19634, Ramp360Degree2, landjump, 299, 0 19635, Ramp360Degree3, landjump, 299, 0 #----------------------------------------------------------------- # Fruit Crates # ------------ # For transporting on a truck or adding to the shop shelf below. 19636, RedApplesCrate1, FruitCrates1, 100, 2097156 19637, GreenApplesCrate1, FruitCrates1, 100, 2097156 19638, OrangesCrate1, FruitCrates1, 100, 2097156 19639, EmptyCrate1, FruitCrates1, 100, 0 #----------------------------------------------------------------- # Empty Shop Shelf # ---------------- # Stock it with your preferred items. Three fruit crates will fit # side by side on the bottom shelf. 19640, EmptyShopShelf1, new_cabinets3, 100, 2097156 #----------------------------------------------------------------- # Wooden Fence Section # -------------------- 19641, FenceSection1, FenceSection1, 250, 4 #----------------------------------------------------------------- # Half Tube Objects # ----------------- # The MatTubes TXD file contains different coloured textures # (RedDirt1, GreenDirt1, BlueDirt1, YellowDirt1 and PurpleDirt1) # that can be used to re-colour the tubes below by using the # SetObjectMaterial or SetPlayerObjectMaterial functions. # Re-colouring the tubes this way preserves the shading (the # vertex colours and vertex illumination). # # The tubes are available in three sizes... normal (100%), # medium (50%) and small (25%). # ------------------------------------------ # The tubes in this section are normal size: 19642, TubeSeg10m1, MatTubes, 299, 0 19643, TubeSeg10m2a, MatTubes, 299, 0 19644, TubeSeg10m2b, MatTubes, 299, 0 19645, TubeSeg25m1, MatTubes, 299, 0 19646, TubeHalf10m1, MatTubes, 299, 0 19647, TubeHalf10mJoin1a, MatTubes, 299, 0 19648, TubeHalf10mJoin1b, MatTubes, 299, 0 19649, TubeHalf50m1, MatTubes, 299, 0 19650, TubeFlat25x25m1, MatTubes, 299, 0 19651, TubeHalfSpiral1a, MatTubes, 299, 0 19652, TubeHalfSpiral1b, MatTubes, 299, 0 19653, TubeHalfSpiral2a, MatTubes, 299, 0 19654, TubeHalfSpiral2b, MatTubes, 299, 0 19655, TubeHalfSpiral3a, MatTubes, 299, 0 19656, TubeHalfSpiral3b, MatTubes, 299, 0 19657, TubeHalfSpiral4a, MatTubes, 299, 0 19658, TubeHalfSpiral4b, MatTubes, 299, 0 19659, TubeHalf180Bend1a, MatTubes, 299, 0 19660, TubeHalf180Bend1b, MatTubes, 299, 0 19661, TubeHalf90Bend1a, MatTubes, 299, 0 19662, TubeHalf90Bend1b, MatTubes, 299, 0 19663, TubeHalf50mDip1, MatTubes, 299, 0 19664, TubeHalf50mBump1, MatTubes, 299, 0 19665, TubeHalfLoop1a, MatTubes, 299, 0 19666, TubeHalfLoop1b, MatTubes, 299, 0 19667, TubeHalfLoop2a, MatTubes, 299, 0 19668, TubeHalfLoop2b, MatTubes, 299, 0 19669, TubeHalfBowl1, MatTubes, 299, 0 19670, TubeSupport1, dynsigns, 299, 0 19671, TubeSupport2, dynsigns, 299, 0 19672, TubeHalfLight1, dynsigns, 299, 0 19673, TubeHalf5Bend1a, MatTubes, 299, 0 19674, TubeHalf5Bend1b, MatTubes, 299, 0 19675, TubeHalf5Bend2a, MatTubes, 299, 0 19676, TubeHalf5Bend2b, MatTubes, 299, 0 19677, TubeHalfTwist1a, MatTubes, 299, 0 19678, TubeHalfTwist1b, MatTubes, 299, 0 19679, TubeHalfTwist2a, MatTubes, 299, 0 19680, TubeHalfTwist2b, MatTubes, 299, 0 19681, TubeHalf45Bend1a, MatTubes, 299, 0 19682, TubeHalf45Bend1b, MatTubes, 299, 0 19683, TubeHalf15Bend1a, MatTubes, 299, 0 19684, TubeHalf15Bend1b, MatTubes, 299, 0 19685, TubeHalf15Bend2a, MatTubes, 299, 0 19686, TubeHalf15Bend2b, MatTubes, 299, 0 19687, TubeHalf25m1, MatTubes, 299, 0 19688, TubeHalf45Bend3, MatTubes, 299, 0 19689, TubeHalf45Bend4, MatTubes, 299, 0 # ------------------------------------------ # The tubes in this section join normal # tubes (above) to medium tubes (below): 19690, TubeHalfNtoMJoin1a, MatTubes, 299, 0 19691, TubeHalfNtoMJoin1b, MatTubes, 299, 0 # ------------------------------------------ # The tubes in this section are medium size: 19692, MTubeSeg5m1, MatTubes, 299, 0 19693, MTubeSeg5m2a, MatTubes, 299, 0 19694, MTubeSeg5m2b, MatTubes, 299, 0 19695, MTubeSeg12_5m1, MatTubes, 299, 0 19696, MTubeHalf10m1, MatTubes, 299, 0 19697, MTubeHalf5mJoin1a, MatTubes, 299, 0 19698, MTubeHalf5mJoin1b, MatTubes, 299, 0 19699, MTubeHalf25m1, MatTubes, 299, 0 19700, MTubeFlt12_5x12_5m1, MatTubes, 299, 0 19701, MTubeHalfSpiral1a, MatTubes, 299, 0 19702, MTubeHalfSpiral1b, MatTubes, 299, 0 19703, MTubeHalfSpiral2a, MatTubes, 299, 0 19704, MTubeHalfSpiral2b, MatTubes, 299, 0 19705, MTubeHalfSpiral3a, MatTubes, 299, 0 19706, MTubeHalfSpiral3b, MatTubes, 299, 0 19707, MTubeHalfSpiral4a, MatTubes, 299, 0 19708, MTubeHalfSpiral4b, MatTubes, 299, 0 19709, MTubeHalf180Bend1a, MatTubes, 299, 0 19710, MTubeHalf180Bend1b, MatTubes, 299, 0 19711, MTubeHalf90Bend1a, MatTubes, 299, 0 19712, MTubeHalf90Bend1b, MatTubes, 299, 0 19713, MTubeHalf25mDip1, MatTubes, 299, 0 19714, MTubeHalf25mBump1, MatTubes, 299, 0 19715, MTubeHalfBowl1, MatTubes, 299, 0 19716, MTubeSupport1, dynsigns, 299, 0 19717, MTubeSupport2, dynsigns, 299, 0 19718, MTubeHalfLight1, dynsigns, 299, 0 19719, MTubeHalf5Bend1a, MatTubes, 299, 0 19720, MTubeHalf5Bend1b, MatTubes, 299, 0 19721, MTubeHalf5Bend2a, MatTubes, 299, 0 19722, MTubeHalf5Bend2b, MatTubes, 299, 0 19723, MTubeHalf45Bend1a, MatTubes, 299, 0 19724, MTubeHalf45Bend1b, MatTubes, 299, 0 19725, MTubeHalf15Bend1a, MatTubes, 299, 0 19726, MTubeHalf15Bend1b, MatTubes, 299, 0 19727, MTubeHalf15Bend2a, MatTubes, 299, 0 19728, MTubeHalf15Bend2b, MatTubes, 299, 0 19729, MTubeHalf45Bend3, MatTubes, 299, 0 19730, MTubeHalf45Bend4, MatTubes, 299, 0 # ------------------------------------------ # The tubes in this section join medium # tubes (above) to small tubes (below): 19731, TubeHalfMtoSJoin1a, MatTubes, 299, 0 19732, TubeHalfMtoSJoin1B, MatTubes, 299, 0 # ------------------------------------------ # The tubes in this section are small size: 19733, STubeSeg5m1, MatTubes, 299, 0 19734, STubeSeg5m2a, MatTubes, 299, 0 19735, STubeSeg5m2b, MatTubes, 299, 0 19736, STubeSeg6_25m1, MatTubes, 299, 0 19737, STubeHalf10m1, MatTubes, 299, 0 19738, STubeHalf5mJoin1a, MatTubes, 299, 0 19739, STubeHalf5mJoin1b, MatTubes, 299, 0 19740, STubeHalf12_5m1, MatTubes, 299, 0 19741, STubeFlat6_25m1, MatTubes, 299, 0 19742, STubeHalfSpiral1a, MatTubes, 299, 0 19743, STubeHalfSpiral1b, MatTubes, 299, 0 19744, STubeHalfSpiral2a, MatTubes, 299, 0 19745, STubeHalfSpiral2b, MatTubes, 299, 0 19746, STubeHalfSpiral3a, MatTubes, 299, 0 19747, STubeHalfSpiral3b, MatTubes, 299, 0 19748, STubeHalfSpiral4a, MatTubes, 299, 0 19749, STubeHalfSpiral4b, MatTubes, 299, 0 19750, STubeHalf180Bend1a, MatTubes, 299, 0 19751, STubeHalf180Bend1b, MatTubes, 299, 0 19752, STubeHalf90Bend1a, MatTubes, 299, 0 19753, STubeHalf90Bend1b, MatTubes, 299, 0 19754, STubeHalf12_5mDip1, MatTubes, 299, 0 19755, STubeHalf12_5mBump1, MatTubes, 299, 0 19756, STubeHalfBowl1, MatTubes, 299, 0 19757, STubeSupport1, dynsigns, 299, 0 19758, STubeSupport2, dynsigns, 299, 0 19759, STubeHalfLight1, dynsigns, 299, 0 19760, STubeHalf5Bend1a, MatTubes, 299, 0 19761, STubeHalf5Bend1b, MatTubes, 299, 0 19762, STubeHalf5Bend2a, MatTubes, 299, 0 19763, STubeHalf5Bend2b, MatTubes, 299, 0 19764, STubeHalf45Bend1a, MatTubes, 299, 0 19765, STubeHalf45Bend1b, MatTubes, 299, 0 19766, STubeHalf15Bend1a, MatTubes, 299, 0 19767, STubeHalf15Bend1b, MatTubes, 299, 0 19768, STubeHalf15Bend2a, MatTubes, 299, 0 19769, STubeHalf15Bend2b, MatTubes, 299, 0 19770, STubeHalf45Bend3, MatTubes, 299, 0 19771, STubeHalf45Bend4, MatTubes, 299, 0 #----------------------------------------------------------------- # Crushed Car Cube # ---------------- 19772, CrushedCarCube1, CrushedCarCube1, 100, 0 # ---------------------------------------------------------------- # Police and FBI Stuff # -------------------- 19773, GunHolster1, MatCopStuff, 100, 0 19774, PoliceBadge2, MatCopStuff, 100, 2097152 19775, PoliceBadge3, MatCopStuff, 100, 2097152 19776, FBIIDCard1, MatCopStuff, 100, 2097152 19777, FBILogo1, MatCopStuff, 100, 2097156 19778, InsigniaDetective1, MatPoliceInsignias, 100, 2097156 19779, InsigniaDetective2, MatPoliceInsignias, 100, 2097156 19780, InsigniaDetective3, MatPoliceInsignias, 100, 2097156 19781, InsigniaSergeant1, MatPoliceInsignias, 100, 2097156 19782, InsigniaSergeant2, MatPoliceInsignias, 100, 2097156 19783, InsigniaPOfficer2, MatPoliceInsignias, 100, 2097156 19784, InsigniaPOfficer3, MatPoliceInsignias, 100, 2097156 19785, InsigniaSeniorLdOff, MatPoliceInsignias, 100, 2097156 # ---------------------------------------------------------------- # LCD TVs # ------- 19786, LCDTVBig1, SAMPLCDTVs1, 100, 0 19787, LCDTV1, SAMPLCDTVs1, 100, 0 #----------------------------------------------------------------- #----------------------------------------------------------------- end tobj end path end 2dfx end #----------------------------------------------------------------- # Animated (ANIM) Objects # ----------------------- # Note: You cannot have more than three ANIM objects in total # listed below and/or in the Custom.IDE file. #----------------------------------------------------------------- anim 19901, AnimTube, MatTextures, AnimTube, 299, 0 19902, EnExMarker4, EnExMarkers, EnExMarker4, 150, 68 |
https://evanabagail.net/objects/
^^ I did not create that webscript. It was created by _Zume.
This list can be found on the GamerX website (I did not find these!). If someone already made a thread with these, feel free to remove it although I couldn't find any.