/////////////Help ammo shop FAST//////////////////////
#1

how i can create ammo shop ,when player buy ammo he get + 100 bullets for all weapons??
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#2

pawn Код:
stock GivePlayerAmmoForAllWeaps(playerid, ammo)
{
    if(ammo < 1 || !IsPlayerConnected(playerid))
        return 0;

    new _w[2];
    for(new i; i<12;i++)
    {
        GetPlayerWeaponData(playerid,i, _w[0], _w[1]);
        if(!weap[0])
            continue;

        SetPlayerAmmo(playerid, _w[0], _w[1]+ammo);
    }
    return 1;
}
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#3

Next time dont us a Headline like that please...
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#4

how to add it here

pawn Код:
#include <a_samp>

    #define DIALOG_SHOP 8
    #define COLOR_RED 0xFF0000FF
    #define COLOR_GREEN 0x00FF00FF
    #define COLOR_YELLOW 0xFFFF00AA
    #define COLOR_PURPLE 0xFF00FFAA
    #define ORANGE 0xFF8000AA
    #define COLOR_BLUE 0x0000FFFF
    #define COLOR_ORANGE 0xFF9000FF
    #define COLOR_GREY 0xAFAFAFAA
    #define COLOR_WHITE 0xFFFFFFAA
    #define COLOR_DARKBLUE 0x00007AFF
    #define COLOR_PINK 0xFF007AFF
    #define COLOR_BLACK 0x000000FF
    #define COLOR_LIGHTGREEN 0x82FF82FF
    #define lightblue 0x33CCFFAA
    #define red 0xFF0000AA

    public OnGameModeInit()
    {

            return 1;
    }

    public OnGameModeExit()
    {
            return 1;
    }

    public OnPlayerRequestClass(playerid, classid)
    {

            return 1;
    }

    public OnPlayerConnect(playerid)
    {
            return 1;
    }

    public OnPlayerDisconnect(playerid, reason)
    {
            return 1;
    }

    public OnPlayerSpawn(playerid)
    {
            return 1;
    }

    public OnPlayerDeath(playerid, killerid, reason)
    {
            return 1;
    }

    public OnVehicleSpawn(vehicleid)
    {
            return 1;
    }

    public OnVehicleDeath(vehicleid, killerid)
    {
            return 1;
    }

    public OnPlayerText(playerid, text[])
    {
            return 1;
    }

    public OnPlayerCommandText(playerid, cmdtext[])
    {
            if (strcmp("/shop", cmdtext, true, 10) == 0)
            {
                    ShowPlayerDialog(playerid,DIALOG_SHOP,DIALOG_STYLE_LIST,"Shop:","{00ff21}AK - 47{ffff00}(1000$)\n{00ff21}Knife{ffff00}(100$)\n{00ff21}Spraycan{ffff00}(300$)\n{00ff21}Parachute{ffff00}(100$)","Buy","Cancel");
                    return 1;
            }
            return 0;
    }

    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
            return 1;
    }

    public OnPlayerExitVehicle(playerid, vehicleid)
    {
            return 1;
    }

    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
            return 1;
    }

    public OnPlayerEnterCheckpoint(playerid)
    {
            return 1;
    }

    public OnPlayerLeaveCheckpoint(playerid)
    {
            return 1;
    }

    public OnPlayerEnterRaceCheckpoint(playerid)
    {
            return 1;
    }

    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
            return 1;
    }

    public OnRconCommand(cmd[])
    {
            return 1;
    }

    public OnPlayerRequestSpawn(playerid)
    {
            return 1;
    }

    public OnObjectMoved(objectid)
    {
            return 1;
    }

    public OnPlayerObjectMoved(playerid, objectid)
    {
            return 1;
    }

    public OnPlayerPickUpPickup(playerid, pickupid)
    {
            return 1;
    }

    public OnVehicleMod(playerid, vehicleid, componentid)
    {
            return 1;
    }

    public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
    {
            return 1;
    }

    public OnVehicleRespray(playerid, vehicleid, color1, color2)
    {
            return 1;
    }

    public OnPlayerSelectedMenuRow(playerid, row)
    {
            return 1;
    }

    public OnPlayerExitedMenu(playerid)
    {
            return 1;
    }

    public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
    {
            return 1;
    }

    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
            return 1;
    }

    public OnRconLoginAttempt(ip[], password[], success)
    {
            return 1;
    }

    public OnPlayerUpdate(playerid)
    {
            return 1;
    }

    public OnPlayerStreamIn(playerid, forplayerid)
    {
            return 1;
    }

    public OnPlayerStreamOut(playerid, forplayerid)
    {
            return 1;
    }

    public OnVehicleStreamIn(vehicleid, forplayerid)
    {
            return 1;
    }

    public OnVehicleStreamOut(vehicleid, forplayerid)
    {
            return 1;
    }

    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
            if(dialogid == DIALOG_SHOP)
            {
                if(response)
                {
                    switch(listitem)
                    {
                        case 0:
                        {
                            if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid,COLOR_RED,"You don't have enough money to buy this!");
                            GivePlayerWeapon(playerid,30,100);
                            GivePlayerMoney(playerid,-1000);
                                    }
                                    case 1:
                                    {
                                        if(GetPlayerMoney(playerid) < 100) return SendClientMessage(playerid,COLOR_RED,"You don't have enough money to buy this!");
                            GivePlayerWeapon(playerid,4,1);
                            GivePlayerMoney(playerid,-100);
                        }
                        case 2:
                        {
                            if(GetPlayerMoney(playerid) < 300) return SendClientMessage(playerid,COLOR_RED,"You don't have enough money to buy this!");
                            GivePlayerWeapon(playerid,41,30);
                            GivePlayerMoney(playerid,-300);
                        }
                        case 3:
                        {
                            if(GetPlayerMoney(playerid) < 100) return SendClientMessage(playerid,COLOR_RED,"You don't have enough money to buy this!");
                            GivePlayerWeapon(playerid,46,1);
                            GivePlayerMoney(playerid,-100);
                        }
                            }
                    }
            }
            return 0;
    }

    public OnPlayerClickPlayer(playerid, clickedplayerid, source)
    {
            return 1;
    }
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#5

bump
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