20.01.2015, 07:32
I'm using Y_INI to get the players Weapon Data on disconnect and save it in an ini file, weaponID's as PlayerInfo[playerid][pWeapon], PlayerInfo[playerid][pWeapon1] and so on, same goes for ammo but pAmmo.
The weapon saves work fine I've checked in the .ini files, my character e.g gets Weapon5 = 30, Ammo5 = 50
Ak47 - 50 ammo.
But as soon as I relog, the Weapon5 gets set to 0 and Ammo5 gets set to 0.
I have no idea why :/
The script to give him weapons, if he has one(this goes on login)
Weapon saving script
A timer that gets set when he spawns to see what weapons he has, and which should be saved.
The weapon saves work fine I've checked in the .ini files, my character e.g gets Weapon5 = 30, Ammo5 = 50
Ak47 - 50 ammo.
But as soon as I relog, the Weapon5 gets set to 0 and Ammo5 gets set to 0.
I have no idea why :/
The script to give him weapons, if he has one(this goes on login)
pawn Код:
if(PlayerInfo[playerid][pWeapon] >= 1) if(PlayerInfo[playerid][pAmmo] >= 0)
{
GivePlayerWeapon(playerid, PlayerInfo[playerid][pWeapon], PlayerInfo[playerid][pAmmo]);
}
if(PlayerInfo[playerid][pWeapon1] >= 1) if(PlayerInfo[playerid][pAmmo] >= 1)
{
GivePlayerWeapon(playerid, PlayerInfo[playerid][pWeapon1], PlayerInfo[playerid][pAmmo1]);
}
if(PlayerInfo[playerid][pWeapon2] >= 1) if(PlayerInfo[playerid][pAmmo] >= 2)
{
GivePlayerWeapon(playerid, PlayerInfo[playerid][pWeapon2], PlayerInfo[playerid][pAmmo2]);
}
if(PlayerInfo[playerid][pWeapon3] >= 1) if(PlayerInfo[playerid][pAmmo] >= 3)
{
GivePlayerWeapon(playerid, PlayerInfo[playerid][pWeapon3], PlayerInfo[playerid][pAmmo3]);
}
if(PlayerInfo[playerid][pWeapon4] >= 1) if(PlayerInfo[playerid][pAmmo] >= 4)
{
GivePlayerWeapon(playerid, PlayerInfo[playerid][pWeapon4], PlayerInfo[playerid][pAmmo4]);
}
if(PlayerInfo[playerid][pWeapon5] >= 1) if(PlayerInfo[playerid][pAmmo] >= 5)
{
GivePlayerWeapon(playerid, PlayerInfo[playerid][pWeapon5], PlayerInfo[playerid][pAmmo5]);
}
if(PlayerInfo[playerid][pWeapon6] >= 1) if(PlayerInfo[playerid][pAmmo] >= 6)
{
GivePlayerWeapon(playerid, PlayerInfo[playerid][pWeapon6], PlayerInfo[playerid][pAmmo6]);
}
if(PlayerInfo[playerid][pWeapon7] >= 1) if(PlayerInfo[playerid][pAmmo] >= 7)
{
GivePlayerWeapon(playerid, PlayerInfo[playerid][pWeapon7], PlayerInfo[playerid][pAmmo7]);
}
if(PlayerInfo[playerid][pWeapon8] >= 1) if(PlayerInfo[playerid][pAmmo] >= 8)
{
GivePlayerWeapon(playerid, PlayerInfo[playerid][pWeapon8], PlayerInfo[playerid][pAmmo8]);
}
if(PlayerInfo[playerid][pWeapon9] >= 1) if(PlayerInfo[playerid][pAmmo] >= 9)
{
GivePlayerWeapon(playerid, PlayerInfo[playerid][pWeapon9], PlayerInfo[playerid][pAmmo9]);
}
if(PlayerInfo[playerid][pWeapon10] >= 1) if(PlayerInfo[playerid][pAmmo] >= 10)
{
GivePlayerWeapon(playerid, PlayerInfo[playerid][pWeapon10], PlayerInfo[playerid][pAmmo10]);
}
if(PlayerInfo[playerid][pWeapon11] >= 1) if(PlayerInfo[playerid][pAmmo] >= 11)
{
GivePlayerWeapon(playerid, PlayerInfo[playerid][pWeapon11], PlayerInfo[playerid][pAmmo11]);
}
if(PlayerInfo[playerid][pWeapon12] >= 1) if(PlayerInfo[playerid][pAmmo] >= 12)
{
GivePlayerWeapon(playerid, PlayerInfo[playerid][pWeapon12], PlayerInfo[playerid][pAmmo12]);
}
Weapon saving script
pawn Код:
forward weaponscheck(playerid);
public weaponscheck(playerid)
{
GetPlayerWeaponData(playerid, 0, PlayerInfo[playerid][pWeapon], PlayerInfo[playerid][pAmmo]);
GetPlayerWeaponData(playerid, 1, PlayerInfo[playerid][pWeapon1], PlayerInfo[playerid][pAmmo1]);
GetPlayerWeaponData(playerid, 2, PlayerInfo[playerid][pWeapon2], PlayerInfo[playerid][pAmmo2]);
GetPlayerWeaponData(playerid, 3, PlayerInfo[playerid][pWeapon3], PlayerInfo[playerid][pAmmo3]);
GetPlayerWeaponData(playerid, 4, PlayerInfo[playerid][pWeapon4], PlayerInfo[playerid][pAmmo4]);
GetPlayerWeaponData(playerid, 5, PlayerInfo[playerid][pWeapon5], PlayerInfo[playerid][pAmmo5]);
GetPlayerWeaponData(playerid, 6, PlayerInfo[playerid][pWeapon6], PlayerInfo[playerid][pAmmo6]);
GetPlayerWeaponData(playerid, 7, PlayerInfo[playerid][pWeapon7], PlayerInfo[playerid][pAmmo7]);
GetPlayerWeaponData(playerid, 8, PlayerInfo[playerid][pWeapon8], PlayerInfo[playerid][pAmmo8]);
GetPlayerWeaponData(playerid, 9, PlayerInfo[playerid][pWeapon9], PlayerInfo[playerid][pAmmo9]);
GetPlayerWeaponData(playerid, 10, PlayerInfo[playerid][pWeapon10], PlayerInfo[playerid][pAmmo10]);
GetPlayerWeaponData(playerid, 11, PlayerInfo[playerid][pWeapon11], PlayerInfo[playerid][pAmmo11]);
GetPlayerWeaponData(playerid, 12, PlayerInfo[playerid][pWeapon12], PlayerInfo[playerid][pAmmo12]);
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"weapons");
INI_WriteInt(File,"Weapon",PlayerInfo[playerid][pWeapon]);
INI_WriteInt(File,"Ammo",PlayerInfo[playerid][pAmmo]);
INI_WriteInt(File,"Weapon1",PlayerInfo[playerid][pWeapon1]);
INI_WriteInt(File,"Ammo1",PlayerInfo[playerid][pAmmo1]);
INI_WriteInt(File,"Weapon2",PlayerInfo[playerid][pWeapon2]);
INI_WriteInt(File,"Ammo2",PlayerInfo[playerid][pAmmo2]);
INI_WriteInt(File,"Weapon3",PlayerInfo[playerid][pWeapon3]);
INI_WriteInt(File,"Ammo3",PlayerInfo[playerid][pAmmo3]);
INI_WriteInt(File,"Weapon4",PlayerInfo[playerid][pWeapon4]);
INI_WriteInt(File,"Ammo4",PlayerInfo[playerid][pAmmo4]);
INI_WriteInt(File,"Weapon5",PlayerInfo[playerid][pWeapon5]);
INI_WriteInt(File,"Ammo5",PlayerInfo[playerid][pAmmo5]);
INI_WriteInt(File,"Weapon6",PlayerInfo[playerid][pWeapon6]);
INI_WriteInt(File,"Ammo6",PlayerInfo[playerid][pAmmo6]);
INI_WriteInt(File,"Weapon7",PlayerInfo[playerid][pWeapon7]);
INI_WriteInt(File,"Ammo7",PlayerInfo[playerid][pAmmo7]);
INI_WriteInt(File,"Weapon8",PlayerInfo[playerid][pWeapon8]);
INI_WriteInt(File,"Ammo8",PlayerInfo[playerid][pAmmo8]);
INI_WriteInt(File,"Weapon9",PlayerInfo[playerid][pWeapon9]);
INI_WriteInt(File,"Ammo9",PlayerInfo[playerid][pAmmo9]);
INI_WriteInt(File,"Weapon10",PlayerInfo[playerid][pWeapon10]);
INI_WriteInt(File,"Ammo10",PlayerInfo[playerid][pAmmo10]);
INI_WriteInt(File,"Weapon11",PlayerInfo[playerid][pWeapon11]);
INI_WriteInt(File,"Ammo11",PlayerInfo[playerid][pAmmo11]);
INI_WriteInt(File,"Weapon12",PlayerInfo[playerid][pWeapon12]);
INI_WriteInt(File,"Ammo12",PlayerInfo[playerid][pAmmo12]);
INI_Close(File);
A timer that gets set when he spawns to see what weapons he has, and which should be saved.
pawn Код:
SetTimerEx("weaponscheck", 1000, true, "i", playerid);