16.01.2015, 11:49
When a player enters the server, even if he doesn't type a password and type register it still saves him a INI_FILE
Im using Y_INI
Im using Y_INI
if(dialogid == DIALOG_REGISTER_1) //If dialog id is a register dialog
{//then
if(!response) return Kick(playerid); //If they clicked the second button "Quit", we will kick them.
if(response) //if they clicked the first button "Register"
{//then
if(!strlen(inputtext)) //If they didn't enter any password
{// then we will tell to them to enter the password to register
ShowPlayerDialog(playerid,DIALOG_REGISTER_1,DIALOG_STYLE_INPUT,"Register","Welcome! This account is not registered.\nEnter your own password to create a new account.\nPlease enter the password!","Register","Quit");
return 1;
}
//If they have entered a correct password for his/her account...
new hashpass[129]; //Now we will create a new variable to hash his/her password
WP_Hash(hashpass,sizeof(hashpass),inputtext);//We will use whirlpool to hash their inputted text
new INI:file = INI_Open(Path(playerid)); // we will open a new file for them to save their account inside of Scriptfiles/Users folder
INI_SetTag(file,"Player's Data");//We will set a tag inside of user's account called "Player's Data"
INI_WriteString(file,"Password",hashpass);//This will write a hashed password into user's account
INI_WriteInt(file,"Admin",0); //Write an integer inside of user's account called "AdminLevel". We will set his level to 0 after he registered.
INI_WriteInt(file,"Money",5000);//Write an integer inside of user's account called "Money". We will set their money to 0 after he registered
INI_WriteInt(file,"Level",1);
INI_WriteInt(file,"LastX",0); // It doesn't matter they are Int here because we change them to Float later.
INI_WriteInt(file,"LastY",0);// It doesn't matter they are Int here because we change them to Float later.
INI_WriteInt(file,"LastZ",0);
INI_WriteInt(file,"LastA",0);
INI_WriteInt(file,"LastInt",0);
INI_WriteInt(file,"LastVW",0);
INI_WriteInt(file,"NewReg",0);
INI_WriteInt(file,"LastSkin",0);
INI_Close(file);//Now after we've done saving their data, we now need to close the file
PlayerInfo[playerid][NewReg] = 1;
SendClientMessage(playerid,-1,"You have been successfully registered");//Tell to them that they have successfully registered a new account
return 1;
}
}
if(dialogid == DIALOG_LOGIN) //If dialog id is a login dialog
{//then
if(!response) return Kick(playerid); //If they clicked the second button "Quit", we will kick them.
if(response) //if they clicked the first button "Register"
{//then
new hashpass[129]; //Will create a new variable to hash his/her password
WP_Hash(hashpass,sizeof(hashpass),inputtext); //Will hash inputted password
if(!strcmp(hashpass, PlayerInfo[playerid][pPassword], false)) //If they have insert their correct password
{//then
INI_ParseFile(Path(playerid),"loadaccount_%s",.bExtra = true, .extra = playerid);//We will load his account's data from user's path
SetPlayerScore(playerid,PlayerInfo[playerid][pLevel]);//We will get their score inside of his user's account and we will set it here
GivePlayerMoney(playerid,PlayerInfo[playerid][pMoney]);//As explained above
SendClientMessage(playerid,-1,"Welcome back! You have successfully logged in");//Tell them that they've successfully logged in
SetSpawnInfo(playerid, 0, 0, 1532.3077, -1670.3546, 13.3828 , 0, 0, 0, 0, 0, 0, 0);
SpawnPlayer(playerid);
SetCameraBehindPlayer(playerid);
TogglePlayerSpectating(playerid,false);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, playerid+0);
}
else //If they've entered an incorrect password
{//then
ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login",""COLOR_RED"Welcome back. "COLOR_WHITE"This account is registered. \nInsert your password to login to your account.\n"COLOR_RED"Incorrect password!","Login","Quit");//We will tell to them that they've entered an incorrect password
return 1;
}
}
return 1;
}
new Float:Xlog, Float:Ylog, Float:Zlog;
GetPlayerPos(playerid, Xlog, Ylog, Zlog); // Getting the player position on disconnect.
PlayerInfo[playerid][LastX] = Xlog;
PlayerInfo[playerid][LastY] = Ylog;
PlayerInfo[playerid][LastZ] = Zlog;
new playerskin = GetPlayerSkin(playerid);
new INI:file = INI_Open(Path(playerid)); //will open their file
INI_SetTag(file,"Player's Data");//We will set a tag inside of user's account called "Player's Data"
INI_WriteInt(file,"Admin",PlayerInfo[playerid][pAdmin]); //If you've set his/her admin level, then his/her admin level will be saved inside of his/her account
INI_WriteInt(file,"Gender",PlayerInfo[playerid][pGender]);//As explained above
INI_WriteInt(file,"Money",GetPlayerMoney(playerid));//We will save his money inside of his account
INI_WriteInt(file,"Level",GetPlayerScore(playerid));//We will save his score inside of his account
INI_WriteInt(file,"Age",PlayerInfo[playerid][pAge]);//Asplained above
INI_WriteInt(file,"Ban",PlayerInfo[playerid][pBan]);
INI_WriteInt(file,"LastSkin",playerskin);
INI_WriteFloat(file,"LastX",PlayerInfo[playerid][LastX]); // Making sure we save it as a FLOAT
INI_WriteFloat(file,"LastY",PlayerInfo[playerid][LastY]); // Making sure we save it as a FLOAT
INI_WriteFloat(file,"LastZ",PlayerInfo[playerid][LastZ]); // Making sure we save it as a FLOAT
INI_WriteInt(file,"NewReg",0); //
INI_Close(file);//Now after we've done saving their data, we now need to close the file
TextDrawDestroy(SpeedoText[playerid]);