[HELP]Bbomb
#1

why bomb explode 2 times

Код:
#include <a_samp>
#define COLOR_RED 0xFF0000AA
#define COLOR_BLUE 0x0000BBAA

new PostaviTim[MAX_PLAYERS];
new PlantedBomb = 0;
new Explode[MAX_PLAYERS];
new SetpScore[MAX_PLAYERS];
new dbomb[MAX_PLAYERS];

public OnGameModeInit()
{
	return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerConnect(playerid)
{
    PostaviTim[playerid] = 0;
    SetpScore[playerid] = 0;
    dbomb[playerid] = 0;
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    PostaviTim[playerid] = 0;
    SetpScore[playerid] = 0;
    dbomb[playerid] = 0;
    return 1;
}

public OnPlayerSpawn(playerid)
{
    if (PostaviTim[playerid] == 0)
    {
        new Tim = random(2);
        switch(Tim)
        {
            case 0:
            {
                PostaviTim[playerid] = 1;
                //SetPlayerSkin(playerid, ID Skina); // Ovo stavi ako hoces
            }
            case 1:
            {


                PostaviTim[playerid] = 2;
                //SetPlayerSkin(playerid, ID Skina); // Ovo stavi ako hoces
            }
        }
    }
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/plantbomb", cmdtext, true, 10) == 0)
    {
        if (PostaviTim[playerid] == 2) return SendClientMessage (playerid, COLOR_RED, "Cops can't plant bomb");
        if (!IsPlayerInRangeOfPoint(playerid,2.0,212.9239,1820.3402,6.4216)) return SendClientMessage(playerid,COLOR_RED,"You are not in the place for planting the bomb");
        if (PlantedBomb == 1) return SendClientMessage(playerid,COLOR_RED,"Bomb is already planted!");
        PlantedBomb = 1;
        SetpScore[playerid] = 1;
        GameTextForAll("~r~Bomb has been planted!",3000,5);
        Explode[playerid] = SetTimerEx("Explosion", 300000, false, "i", playerid);
    }


    if (strcmp("/defusebomb", cmdtext, true, 10) == 0)
    {
        if (PostaviTim[playerid] == 2)
        {
            if (!IsPlayerInRangeOfPoint(playerid,2.0,212.9239,1820.3402,6.4216)) return SendClientMessage(playerid,COLOR_RED,"You are not in the place for planting the bomb");
            if (PlantedBomb == 0) return SendClientMessage(playerid,COLOR_RED,"Bomb is not planted!");
            SendClientMessage(playerid,COLOR_RED,"You are defusing a bomg, please wait...");
            dbomb[playerid] = 1;
            SetTimerEx("Defusion", 20000, false, "i", playerid);
        }
        else
        {
            SendClientMessage (playerid, COLOR_RED, "Only cops can defuse bomb");
        }
    }
    return 0;
}

forward Explosion(playerid);
public Explosion(playerid)
{
    if(SetpScore[playerid] == 1)
    {
        SetPlayerScore(playerid, GetPlayerScore(playerid) + 5);
        SetpScore[playerid] = 0;
        GivePlayerMoney(playerid, 10000);
        SetPlayerScore(playerid, GetPlayerScore(playerid) + 5);
        SendClientMessage(playerid, COLOR_RED, "Bomb:you got +5 score and 10000$ for planting bomb");
    }

    GameTextForAll("~r~Bomb exploded",6000,5);
    CreateExplosion(212.9239,1820.3402,6.4216,12,20.0);
    PlantedBomb = 0;
    return 1;
}

forward Defusion(playerid);
public Defusion(playerid)
{
    if(dbomb[playerid] == 1)
    {
        GivePlayerMoney(playerid, 10000);
        SetPlayerScore(playerid, GetPlayerScore(playerid) + 5);
        SendClientMessage(playerid, COLOR_RED, "Bomb:you got +5 score and 10000$ for defusing bomb");
        dbomb[playerid] = 0;
    }
    KillTimer(Explode[playerid]);
    GameTextForAll("~r~Bomb defused",6000,5);
    PlantedBomb = 0;
    return 1;
}
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#2

return 1 in the commands.
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