28.12.2014, 23:04
I'm building a house system that the house pickup is actually a checkpoint and when players get closer to a checkpoint he sees it;
Ideas how to make that when he gets far more then radius of 3 the checkpoint will dissaper...
Код:
forward HouseUpdate(); public HouseUpdate() { new playerid; for(new idx=1; idx<MAX_HOUSES; idx++) // Dynamic Houses { if(IsPlayerInRangeOfPoint(playerid, 3, HouseInfo[idx][hX], HouseInfo[idx][hY], HouseInfo[idx][hZ])) { SetPlayerCheckpoint(playerid, HouseInfo[idx][hX], HouseInfo[idx][hY], HouseInfo[idx][hZ], 1); } } return 1; }