28.12.2014, 22:28
error 025: function heading differs from prototype
It's not my script i just cant compite it
pawn Код:
#include <a_samp>
#define Head (5)
#define Torso (6)
#define Groin (7)
#define RArm (8)
#define LArm (9)
#define RLeg (10)
#define LLeg (11)
#define BODY_PART_TORSO (3)
#define BODY_PART_HEAD (9)
#define BODY_PART_GROIN (4)
#define BODY_PART_LEFT_ARM (5)
#define BODY_PART_RIGHT_ARM (6)
#define BODY_PART_LEFT_LEG (7)
#define BODY_PART_RIGHT_LEG (8)
new PlayerText:DamageTD[12][MAX_PLAYERS];
new DamageTDShowing[MAX_PLAYERS];
new Indicator[MAX_PLAYERS][7];
public OnFilterScriptInit()
{
print("\n---------------------------------------------");
print("Player Body Damage Indicator by Rehasher loaded.");
print("----------------------------------------------\n");
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(!IsPlayerConnected(i)) continue;
CreatePlayerTextdraws(i);
}
return 1;
}
public OnFilterScriptExit()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(!IsPlayerConnected(i)) continue;
DestroyPlayerTextdraws(i);
}
return 1;
}
public OnPlayerConnect(playerid)
{
CreatePlayerTextdraws(playerid);
// RESETTING VARIABLES
DamageTDShowing[playerid] = 0;
for(new i = 0; i < 6; i++)
{
Indicator[playerid][i] = 0;
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
DestroyPlayerTextdraws(playerid);
return 1;
}
// ERROR LINE
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
{
if(DamageTDShowing[playerid] == 1)
{
switch(bodypart)
{
case BODY_PART_HEAD:
{
PlayerTextDrawShow(playerid, DamageTD[Head][playerid]);
Indicator[playerid][0] = 1;
}
case BODY_PART_TORSO:
{
PlayerTextDrawShow(playerid, DamageTD[Torso][playerid]);
Indicator[playerid][1] = 1;
}
case BODY_PART_GROIN:
{
PlayerTextDrawShow(playerid, DamageTD[Groin][playerid]);
Indicator[playerid][2] = 1;
}
case BODY_PART_RIGHT_ARM:
{
PlayerTextDrawShow(playerid, DamageTD[RArm][playerid]);
Indicator[playerid][3] = 1;
}
case BODY_PART_LEFT_ARM:
{
PlayerTextDrawShow(playerid, DamageTD[LArm][playerid]);
Indicator[playerid][4] = 1;
}
case BODY_PART_RIGHT_LEG:
{
PlayerTextDrawShow(playerid, DamageTD[RLeg][playerid]);
Indicator[playerid][5] = 1;
}
case BODY_PART_LEFT_LEG:
{
PlayerTextDrawShow(playerid, DamageTD[LLeg][playerid]);
Indicator[playerid][6] = 1;
}
}
SetTimerEx("HideDamageIndicator", 5000, false, "i", playerid);
}
return 1;
}
forward HideDamageIndicator(playerid);
public HideDamageIndicator(playerid)
{
PlayerTextDrawHide(playerid, DamageTD[Head][playerid]);
PlayerTextDrawHide(playerid, DamageTD[Torso][playerid]);
PlayerTextDrawHide(playerid, DamageTD[Groin][playerid]);
PlayerTextDrawHide(playerid, DamageTD[RArm][playerid]);
PlayerTextDrawHide(playerid, DamageTD[LArm][playerid]);
PlayerTextDrawHide(playerid, DamageTD[RLeg][playerid]);
PlayerTextDrawHide(playerid, DamageTD[LLeg][playerid]);
for(new i = 0; i < 6; i++)
{
Indicator[playerid][i] = 0;
}
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp("/damagetextdraws", cmdtext, true, 10) == 0)
{
if(DamageTDShowing[playerid] == 0)
{
ShowBaseTDs(playerid);
}
else if(DamageTDShowing[playerid] == 1)
{
HideBaseTDs(playerid);
}
return 1;
}
return 0;
}
public OnPlayerUpdate(playerid)
{
new Skin = GetPlayerSkin(playerid);
PlayerTextDrawSetPreviewModel(playerid, DamageTD[3][playerid], Skin);
return 1;
}
stock ShowBaseTDs(playerid)
{
for(new five = 0; five < 5; five++)
{
PlayerTextDrawShow(playerid, DamageTD[five][playerid]);
}
PlayerTextDrawShow(playerid, DamageTD[4][playerid]);
DamageTDShowing[playerid] = 1;
}
stock HideBaseTDs(playerid)
{
for(new five = 0; five < 5; five++)
{
PlayerTextDrawHide(playerid, DamageTD[five][playerid]);
}
PlayerTextDrawHide(playerid, DamageTD[4][playerid]);
DamageTDShowing[playerid] = 0;
}
stock CreatePlayerTextdraws(playerid)
{
DamageTD[0][playerid] = CreatePlayerTextDraw(playerid, 509.000000, 233.000000, " ");
PlayerTextDrawBackgroundColor(playerid, DamageTD[0][playerid], 0);
PlayerTextDrawFont(playerid, DamageTD[0][playerid], 1);
PlayerTextDrawLetterSize(playerid, DamageTD[0][playerid], 0.500000, 22.500001);
PlayerTextDrawColor(playerid, DamageTD[0][playerid], -1);
PlayerTextDrawSetOutline(playerid, DamageTD[0][playerid], 0);
PlayerTextDrawSetProportional(playerid, DamageTD[0][playerid], 1);
PlayerTextDrawSetShadow(playerid, DamageTD[0][playerid], 1);
PlayerTextDrawUseBox(playerid, DamageTD[0][playerid], 1);
PlayerTextDrawBoxColor(playerid, DamageTD[0][playerid], 52);
PlayerTextDrawTextSize(playerid, DamageTD[0][playerid], 632.000000, 31.000000);
PlayerTextDrawSetSelectable(playerid, DamageTD[0][playerid], 0);
DamageTD[1][playerid] = CreatePlayerTextDraw(playerid, 509.000000, 230.000000, " ");
PlayerTextDrawBackgroundColor(playerid, DamageTD[1][playerid], 255);
PlayerTextDrawFont(playerid, DamageTD[1][playerid], 1);
PlayerTextDrawLetterSize(playerid, DamageTD[1][playerid], 0.500000, 0.000000);
PlayerTextDrawColor(playerid, DamageTD[1][playerid], -1);
PlayerTextDrawSetOutline(playerid, DamageTD[1][playerid], 0);
PlayerTextDrawSetProportional(playerid, DamageTD[1][playerid], 1);
PlayerTextDrawSetShadow(playerid, DamageTD[1][playerid], 1);
PlayerTextDrawUseBox(playerid, DamageTD[1][playerid], 1);
PlayerTextDrawBoxColor(playerid, DamageTD[1][playerid], 255);
PlayerTextDrawTextSize(playerid, DamageTD[1][playerid], 632.000000, 0.000000);
PlayerTextDrawSetSelectable(playerid, DamageTD[1][playerid], 0);
DamageTD[2][playerid] = CreatePlayerTextDraw(playerid, 509.000000, 438.000000, " ");
PlayerTextDrawBackgroundColor(playerid, DamageTD[2][playerid], 0);
PlayerTextDrawFont(playerid, DamageTD[2][playerid], 1);
PlayerTextDrawLetterSize(playerid, DamageTD[2][playerid], 0.500000, 0.000000);
PlayerTextDrawColor(playerid, DamageTD[2][playerid], -1);
PlayerTextDrawSetOutline(playerid, DamageTD[2][playerid], 0);
PlayerTextDrawSetProportional(playerid, DamageTD[2][playerid], 1);
PlayerTextDrawSetShadow(playerid, DamageTD[2][playerid], 1);
PlayerTextDrawUseBox(playerid, DamageTD[2][playerid], 1);
PlayerTextDrawBoxColor(playerid, DamageTD[2][playerid], 255);
PlayerTextDrawTextSize(playerid, DamageTD[2][playerid], 632.000000, 0.000000);
PlayerTextDrawSetSelectable(playerid, DamageTD[2][playerid], 0);
DamageTD[3][playerid] = CreatePlayerTextDraw(playerid, 490.000000, 241.000000, "New Textdraw");
PlayerTextDrawBackgroundColor(playerid, DamageTD[3][playerid], 0);
PlayerTextDrawFont(playerid, DamageTD[3][playerid], 5);
PlayerTextDrawLetterSize(playerid, DamageTD[3][playerid], 0.500000, 1.000000);
PlayerTextDrawColor(playerid, DamageTD[3][playerid], -1);
PlayerTextDrawSetOutline(playerid, DamageTD[3][playerid], 0);
PlayerTextDrawSetProportional(playerid, DamageTD[3][playerid], 1);
PlayerTextDrawSetShadow(playerid, DamageTD[3][playerid], 1);
PlayerTextDrawUseBox(playerid, DamageTD[3][playerid], 1);
PlayerTextDrawBoxColor(playerid, DamageTD[3][playerid], 255);
PlayerTextDrawTextSize(playerid, DamageTD[3][playerid], 160.000000, 191.000000);
PlayerTextDrawSetPreviewModel(playerid, DamageTD[3][playerid], 288);
PlayerTextDrawSetPreviewRot(playerid, DamageTD[3][playerid], 0.000000, 0.000000, 0.000000, 0.899999);
PlayerTextDrawSetSelectable(playerid, DamageTD[3][playerid], 0);
DamageTD[4][playerid] = CreatePlayerTextDraw(playerid, 544.000000, 234.000000, "DAMAGE");
PlayerTextDrawBackgroundColor(playerid, DamageTD[4][playerid], 255);
PlayerTextDrawFont(playerid, DamageTD[4][playerid], 2);
PlayerTextDrawLetterSize(playerid, DamageTD[4][playerid], 0.340000, 1.200000);
PlayerTextDrawColor(playerid, DamageTD[4][playerid], -1);
PlayerTextDrawSetOutline(playerid, DamageTD[4][playerid], 1);
PlayerTextDrawSetProportional(playerid, DamageTD[4][playerid], 1);
PlayerTextDrawSetSelectable(playerid, DamageTD[4][playerid], 0);
DamageTD[5][playerid] = CreatePlayerTextDraw(playerid, 560.000000, 250.000000, " "); // HEAD INDICATOR
PlayerTextDrawBackgroundColor(playerid, DamageTD[5][playerid], 255);
PlayerTextDrawFont(playerid, DamageTD[5][playerid], 1);
PlayerTextDrawLetterSize(playerid, DamageTD[5][playerid], 0.490000, 0.200000);
PlayerTextDrawColor(playerid, DamageTD[5][playerid], -239);
PlayerTextDrawSetOutline(playerid, DamageTD[5][playerid], 0);
PlayerTextDrawSetProportional(playerid, DamageTD[5][playerid], 1);
PlayerTextDrawSetShadow(playerid, DamageTD[5][playerid], 1);
PlayerTextDrawUseBox(playerid, DamageTD[5][playerid], 1);
PlayerTextDrawBoxColor(playerid, DamageTD[5][playerid], -16777164);
PlayerTextDrawTextSize(playerid, DamageTD[5][playerid], 581.000000, 0.000000);
PlayerTextDrawSetSelectable(playerid, DamageTD[5][playerid], 0);
DamageTD[6][playerid] = CreatePlayerTextDraw(playerid, 558.000000, 279.000000, " "); // TORSO INDICATOR
PlayerTextDrawBackgroundColor(playerid, DamageTD[6][playerid], 255);
PlayerTextDrawFont(playerid, DamageTD[6][playerid], 1);
PlayerTextDrawLetterSize(playerid, DamageTD[6][playerid], 0.490000, 0.500000);
PlayerTextDrawColor(playerid, DamageTD[6][playerid], -239);
PlayerTextDrawSetOutline(playerid, DamageTD[6][playerid], 0);
PlayerTextDrawSetProportional(playerid, DamageTD[6][playerid], 1);
PlayerTextDrawSetShadow(playerid, DamageTD[6][playerid], 1);
PlayerTextDrawUseBox(playerid, DamageTD[6][playerid], 1);
PlayerTextDrawBoxColor(playerid, DamageTD[6][playerid], -16777164);
PlayerTextDrawTextSize(playerid, DamageTD[6][playerid], 585.000000, 0.000000);
PlayerTextDrawSetSelectable(playerid, DamageTD[6][playerid], 0);
DamageTD[7][playerid] = CreatePlayerTextDraw(playerid, 565.000000, 332.000000, " "); // GROIN INDICATOR
PlayerTextDrawBackgroundColor(playerid, DamageTD[7][playerid], 255);
PlayerTextDrawFont(playerid, DamageTD[7][playerid], 1);
PlayerTextDrawLetterSize(playerid, DamageTD[7][playerid], 0.490000, 0.100000);
PlayerTextDrawColor(playerid, DamageTD[7][playerid], -239);
PlayerTextDrawSetOutline(playerid, DamageTD[7][playerid], 0);
PlayerTextDrawSetProportional(playerid, DamageTD[7][playerid], 1);
PlayerTextDrawSetShadow(playerid, DamageTD[7][playerid], 1);
PlayerTextDrawUseBox(playerid, DamageTD[7][playerid], 1);
PlayerTextDrawBoxColor(playerid, DamageTD[7][playerid], -16777164);
PlayerTextDrawTextSize(playerid, DamageTD[7][playerid], 578.000000, -2.000000);
PlayerTextDrawSetSelectable(playerid, DamageTD[7][playerid], 0);
DamageTD[8][playerid] = CreatePlayerTextDraw(playerid, 541.000000, 280.000000, " "); // R ARM INDICATOR
PlayerTextDrawBackgroundColor(playerid, DamageTD[8][playerid], 255);
PlayerTextDrawFont(playerid, DamageTD[8][playerid], 1);
PlayerTextDrawLetterSize(playerid, DamageTD[8][playerid], 0.390000, 0.600001);
PlayerTextDrawColor(playerid, DamageTD[8][playerid], -239);
PlayerTextDrawSetOutline(playerid, DamageTD[8][playerid], 0);
PlayerTextDrawSetProportional(playerid, DamageTD[8][playerid], 1);
PlayerTextDrawSetShadow(playerid, DamageTD[8][playerid], 1);
PlayerTextDrawUseBox(playerid, DamageTD[8][playerid], 1);
PlayerTextDrawBoxColor(playerid, DamageTD[8][playerid], -16777164);
PlayerTextDrawTextSize(playerid, DamageTD[8][playerid], 555.000000, 0.000000);
PlayerTextDrawSetSelectable(playerid, DamageTD[8][playerid], 0);
DamageTD[9][playerid] = CreatePlayerTextDraw(playerid, 589.000000, 280.000000, " "); // L ARM INDICATOR
PlayerTextDrawBackgroundColor(playerid, DamageTD[9][playerid], 255);
PlayerTextDrawFont(playerid, DamageTD[9][playerid], 1);
PlayerTextDrawLetterSize(playerid, DamageTD[9][playerid], 0.390000, 0.600001);
PlayerTextDrawColor(playerid, DamageTD[9][playerid], -239);
PlayerTextDrawSetOutline(playerid, DamageTD[9][playerid], 0);
PlayerTextDrawSetProportional(playerid, DamageTD[9][playerid], 1);
PlayerTextDrawSetShadow(playerid, DamageTD[9][playerid], 1);
PlayerTextDrawUseBox(playerid, DamageTD[9][playerid], 1);
PlayerTextDrawBoxColor(playerid, DamageTD[9][playerid], -16777164);
PlayerTextDrawTextSize(playerid, DamageTD[9][playerid], 601.000000, 0.000000);
PlayerTextDrawSetSelectable(playerid, DamageTD[9][playerid], 0);
DamageTD[10][playerid] = CreatePlayerTextDraw(playerid, 553.000000, 357.000000, " "); // R LEG INDICATOR
PlayerTextDrawBackgroundColor(playerid, DamageTD[10][playerid], 255);
PlayerTextDrawFont(playerid, DamageTD[10][playerid], 1);
PlayerTextDrawLetterSize(playerid, DamageTD[10][playerid], 0.390000, 0.700001);
PlayerTextDrawColor(playerid, DamageTD[10][playerid], -239);
PlayerTextDrawSetOutline(playerid, DamageTD[10][playerid], 0);
PlayerTextDrawSetProportional(playerid, DamageTD[10][playerid], 1);
PlayerTextDrawSetShadow(playerid, DamageTD[10][playerid], 1);
PlayerTextDrawUseBox(playerid, DamageTD[10][playerid], 1);
PlayerTextDrawBoxColor(playerid, DamageTD[10][playerid], -16777164);
PlayerTextDrawTextSize(playerid, DamageTD[10][playerid], 570.000000, 0.000000);
PlayerTextDrawSetSelectable(playerid, DamageTD[10][playerid], 0);
DamageTD[11][playerid] = CreatePlayerTextDraw(playerid, 575.000000, 357.000000, " "); // L LEG INDICATOR
PlayerTextDrawBackgroundColor(playerid, DamageTD[11][playerid], 255);
PlayerTextDrawFont(playerid, DamageTD[11][playerid], 1);
PlayerTextDrawLetterSize(playerid, DamageTD[11][playerid], 0.320000, 1.200001);
PlayerTextDrawColor(playerid, DamageTD[11][playerid], -239);
PlayerTextDrawSetOutline(playerid, DamageTD[11][playerid], 0);
PlayerTextDrawSetProportional(playerid, DamageTD[11][playerid], 1);
PlayerTextDrawSetShadow(playerid, DamageTD[11][playerid], 1);
PlayerTextDrawUseBox(playerid, DamageTD[11][playerid], 1);
PlayerTextDrawBoxColor(playerid, DamageTD[11][playerid], -16777164);
PlayerTextDrawTextSize(playerid, DamageTD[11][playerid], 596.000000, -1.000000);
PlayerTextDrawSetSelectable(playerid, DamageTD[11][playerid], 0);
}
stock DestroyPlayerTextdraws(playerid)
{
PlayerTextDrawDestroy(playerid, DamageTD[0][playerid]);
PlayerTextDrawDestroy(playerid, DamageTD[1][playerid]);
PlayerTextDrawDestroy(playerid, DamageTD[2][playerid]);
PlayerTextDrawDestroy(playerid, DamageTD[3][playerid]);
PlayerTextDrawDestroy(playerid, DamageTD[4][playerid]);
PlayerTextDrawDestroy(playerid, DamageTD[5][playerid]);
PlayerTextDrawDestroy(playerid, DamageTD[6][playerid]);
PlayerTextDrawDestroy(playerid, DamageTD[7][playerid]);
PlayerTextDrawDestroy(playerid, DamageTD[8][playerid]);
PlayerTextDrawDestroy(playerid, DamageTD[9][playerid]);
PlayerTextDrawDestroy(playerid, DamageTD[10][playerid]);
PlayerTextDrawDestroy(playerid, DamageTD[11][playerid]);
}