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What do you guys think would be the best idea for removing players from death matches when they pause? I already have my pause detection and everything, but the only idea I have is kicking them from the server which is inconvenient for the player. Obviously I can't teleport the player away while they're paused. Anyone have any ideas?
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You could perhaps set their virtual world to their playerid so that they wouldn't be visible to the other players which are in the deathmatch. You'll have to test that tho, I don't know if it actually changes while they're paused.
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I think it's pretty good and better if you just set their health to 0 when they do so.
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Put them in specing mode so that they can spec other players who are still in DM alive.