27.12.2014, 19:22
Hello i have system that pays for driving but its works not like i set hare is my system :
1min counter on player connect :
and hare is my function that call counter :
yes this function works , problem is with money i get in minute , so i have vip and get score/500+20 per min and i have my job level 2 so i get extra 5 per min so in total i get 25$ per min , but the thing is in 1.45min i get 125$ , not sure ware is problem please help my ( i have noticed that sometimes i get like 25 and after few seconds again 25 then pass about 30-40 sec and again ) please help
1min counter on player connect :
Код:
Zaidimas[playerid] = SetTimerEx("zaidimas",60000,true,"d",playerid );
Код:
public zaidimas(playerid) { /////////////////////////////////////Uzdarbis uz vazinejima /////////////// algacount[playerid] = floatround(GetPlayerScore( playerid )/500+10); if( GetPlayerState( playerid ) == PLAYER_STATE_PASSENGER || GetPlayerState( playerid ) == PLAYER_STATE_DRIVER ) {/////////////POLICIJOS/////////////// if(PlayerInfo[playerid][JobID] == 1) { if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 497 || GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 596 || GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 599 || GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 523 || GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 427) { if(PlayerInfo[playerid][Vip] == 1) { PlayerInfo[playerid][Uzdirbau] +=algacount[playerid]*2; if(PlayerInfo[playerid][JobLevel] == 2) { PlayerInfo[playerid][Uzdirbau] +=5; } else if(PlayerInfo[playerid][JobLevel] == 3 || PlayerInfo[playerid][JobLevel] == 4) { PlayerInfo[playerid][Uzdirbau] +=10; } else if(PlayerInfo[playerid][JobLevel] == 5) { PlayerInfo[playerid][Uzdirbau] +=20; } else if(PlayerInfo[playerid][JobLevel] == 6) { PlayerInfo[playerid][Uzdirbau] +=25; } else if(PlayerInfo[playerid][JobLevel] == 7) { PlayerInfo[playerid][Uzdirbau] +=30; } } else { PlayerInfo[playerid][Uzdirbau] +=algacount[playerid]; if(PlayerInfo[playerid][JobLevel] == 2) { PlayerInfo[playerid][Uzdirbau] +=5; } else if(PlayerInfo[playerid][JobLevel] == 3 || PlayerInfo[playerid][JobLevel] == 4) { PlayerInfo[playerid][Uzdirbau] +=10; } else if(PlayerInfo[playerid][JobLevel] == 5) { PlayerInfo[playerid][Uzdirbau] +=20; } else if(PlayerInfo[playerid][JobLevel] == 6) { PlayerInfo[playerid][Uzdirbau] +=25; } else if(PlayerInfo[playerid][JobLevel] == 7) { PlayerInfo[playerid][Uzdirbau] +=30; } } } } } return 1; }