23.12.2014, 19:32
Hello,
Regarding the usage of timers in scripts - I understand that using a lot of them is bad but does anybody have any data regarding differences in use, number of timers etc.
I'd be very interested in seeing it if anybody does. I will try and gather my own data, too.
I came across this post while doing some research (The thread was about high CPU usage):
Can anybody back him up on the "more CPU usage when 'return 1;' is left out of timers"?
Regards,
JonRB
Regarding the usage of timers in scripts - I understand that using a lot of them is bad but does anybody have any data regarding differences in use, number of timers etc.
I'd be very interested in seeing it if anybody does. I will try and gather my own data, too.
I came across this post while doing some research (The thread was about high CPU usage):
Quote:
That usualy happen when you forgot to put return 1; on the ond of timer or onplayerupdate, or you jsut have too many timers per player.
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Regards,
JonRB