04.12.2014, 16:36
Anyone know the Y and X axis for obove the players head? I'm making a mask system and I need it. Thanks in advance.
stock AttachBandanaToPlayer(pid, bid)
{
switch(GetPlayerSkin(pid))
{
case 0:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.089999, 0.010000, -0.000999, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
}
case 1:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.090000, 0.019980, 0.001990, -86.900001, 15.999990, -94.800003, 1.011989, 1.000000, 0.885990);
}
case 2:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.090000, 0.019980, 0.001990, -86.900001, 15.999990, -94.800003, 1.011989, 1.000000, 0.885990);
}
case 3:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.079999, 0.036980, 0.001990, -86.900001, 15.999990, -94.800003, 1.011989, 1.000000, 0.885990);
}
case 4:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.119000, 0.027980, -0.003010, -86.900001, 15.999990, -94.800003, 1.011989, 1.000000, 0.885990);
}
case 5:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.098999, 0.039980, 0.001990, -86.900001, 15.999990, -94.800003, 1.011989, 1.000000, 0.885990);
}
case 6:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.097999, 0.025000, 0.001999, -90.600028, 0.800003, -97.299919, 1.000000, 1.000000, 1.000000);
}
case 7:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.031000, 0.000999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
}
case 8:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.031000, 0.000999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
}
case 9:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.043999, 0.015000, 0.000999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
}
case 10:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.022000, 0.000999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
}
case 11:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.022000, 0.000999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
}
case 12:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.014000, 0.007000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
}
case 13:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.014000, 0.007000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
}
case 14:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.036000, 0.007000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
}
case 15:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.067999, 0.004000, 0.002999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
}
case 16:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.031000, 0.002999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
}
case 17:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.031000, 0.002999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
}
case 18:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.047999, 0.019000, 0.002999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
}
case 19:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.058999, 0.019000, 0.002999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
}
case 20:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.076999, 0.017000, -0.001000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
}
case 21:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.076999, 0.017000, -0.001000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
}
case 22:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.076999, 0.033000, 0.001999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
}
case 23:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.076999, 0.033000, 0.001999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
}
case 24:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.076999, 0.014000, -0.005000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
}
case 25:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.076999, 0.014000, 0.007000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
}
case 26:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.069999, 0.014000, 0.004999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
}
case 27:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.069999, 0.014000, 0.004999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
}
case 28:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.075999, 0.033000, -0.001000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
}
case 29:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.032999, 0.002999, -82.199974, 17.899999, -99.000000, 1.000000, 1.265999, 1.000000);
}
case 30:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.032999, 0.002999, -82.199974, 17.899999, -99.000000, 1.000000, 1.265999, 1.000000);
}
case 31:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.029999, -0.004000, -82.199974, 17.899999, -99.000000, 1.000000, 1.265999, 1.000000);
}
case 32:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.065000, -0.011000, -0.000000, -82.199974, 19.500000, -99.000000, 1.000000, 1.265999, 1.000000);
}
case 33:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.023000, 0.001999, -0.000000, -82.199974, 19.500000, -99.000000, 1.000000, 1.265999, 1.000000);
}
case 34:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.027999, -0.000000, -82.199974, 19.500000, -99.000000, 1.000000, 1.265999, 1.000000);
}
case 35:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.016999, -0.000000, -82.199974, 19.500000, -99.000000, 1.000000, 1.265999, 1.000000);
}
case 36:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.016999, -0.000000, -82.199974, 19.500000, -99.000000, 1.000000, 1.265999, 1.000000);
}
case 37:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.016999, -0.000000, -82.199974, 19.500000, -99.000000, 1.000000, 1.265999, 1.000000);
}
case 38:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.030999, -0.000000, -82.199974, 19.500000, -99.000000, 1.000000, 1.265999, 1.000000);
}
case 39:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.058000, 0.028000, -0.000000, -82.199974, 14.199999, -99.000000, 1.000000, 1.265999, 1.000000);
}
case 40:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.058000, 0.017000, 0.002999, -82.199974, 14.199999, -99.000000, 0.941000, 1.265999, 1.000000);
}
case 41:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.058000, 0.025000, 0.002999, -82.199974, 14.199999, -99.000000, 0.941000, 1.265999, 1.000000);
}
case 42:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.058000, 0.025000, 0.002999, -82.199974, 14.199999, -99.000000, 0.941000, 1.265999, 1.000000);
}
case 43:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.026000, 0.010999, 0.002999, -82.199974, 14.199999, -99.000000, 0.941000, 1.265999, 1.000000);
}
case 44:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.079000, 0.019000, 0.002999, -82.199974, 14.199999, -99.000000, 0.941000, 1.265999, 1.000000);
}
case 45:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.045000, 0.019000, 0.002999, -82.199974, 14.199999, -99.000000, 0.941000, 1.265999, 1.000000);
}
case 46:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.094000, 0.042999, 0.002999, -82.199974, 2.099999, -99.000000, 1.011000, 1.265999, 1.000000);
}
case 47:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.075999, 0.035000, -0.004999, -85.499992, 5.299999, -92.800048, 1.000000, 1.000000, 1.000000);
}
case 48:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.091999, 0.036000, -0.004999, -85.499992, 3.299999, -92.800048, 1.000000, 1.000000, 1.000000);
}
case 49:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.078999, 0.025000, -0.002999, -85.499992, 3.299999, -92.800048, 1.000000, 1.000000, 1.000000);
}
case 50:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.099999, -0.008999, -0.006999, -85.499992, 3.299999, -92.800048, 1.072000, 1.000000, 1.140000);
}
case 51:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.099999, 0.005000, -0.004999, -85.499992, 3.299999, -92.800048, 1.072000, 1.000000, 1.140000);
}
case 52:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.099999, 0.005000, -0.004999, -85.499992, 3.299999, -92.800048, 1.072000, 1.000000, 1.140000);
}
case 53:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.032000, -0.003999, -85.499992, 3.299999, -92.800048, 0.942000, 1.000000, 0.886000);
}
case 55:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.066999, 0.026000, 0.002000, -85.499992, 3.299999, -92.800048, 0.998000, 1.000000, 0.914000);
}
case 56:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.066999, 0.026000, 0.002000, -85.499992, 3.299999, -92.800048, 0.998000, 1.000000, 0.914000);
}
case 57:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.109999, 0.041000, -0.000999, -85.499992, 3.299999, -92.800048, 0.998000, 1.000000, 0.914000);
}
case 58:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.079999, 0.019000, -0.000999, -85.499992, 8.599997, -92.800048, 0.998000, 1.000000, 0.914000);
}
case 59:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.079999, 0.019000, -0.000999, -85.499992, 8.599997, -92.800048, 0.998000, 1.000000, 0.914000);
}
case 60:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.034000, -0.002999, -85.499992, 8.599997, -92.800048, 0.998000, 1.000000, 0.914000);
}
case 61:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.079999, 0.026000, -0.002999, -85.499992, 8.599997, -92.800048, 0.998000, 1.000000, 0.914000);
}
case 62:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.089999, 0.035000, 0.009000, -85.499992, 8.599997, -92.800048, 0.998000, 1.000000, 0.914000);
}
case 63:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.064999, 0.006000, -0.002999, -85.499992, 8.599997, -92.800048, 1.096000, 1.000000, 1.191000);
}
case 64:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.064999, 0.006000, -0.002999, -85.499992, 8.599997, -92.800048, 1.096000, 1.000000, 1.191000);
}
case 65:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.064999, 0.006000, -0.002999, -85.499992, 8.599997, -92.800048, 1.096000, 1.000000, 1.191000);
}
case 66:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.025000, -0.006999, -85.499992, 8.599997, -92.800048, 1.096000, 1.000000, 1.191000);
}
case 67:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.014000, -0.006999, -85.499992, 8.599997, -92.800048, 1.096000, 1.000000, 0.943000);
}
case 68:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.075999, 0.028000, -0.002999, -85.499992, 8.599997, -92.800048, 0.954000, 1.000000, 0.943000);
}
case 69:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.062999, 0.022000, 0.000000, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
}
case 70:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.022000, 0.000000, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
}
case 71:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, -0.000999, 0.000000, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
}
case 72:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.016000, -0.000999, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
}
case 73:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.016000, -0.000999, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
}
case 74:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.089999, 0.010000, -0.000999, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
}
case 75:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.068999, 0.022000, -0.000999, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
}
case 76:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.068999, 0.022000, -0.000999, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
}
case 77:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.025000, -0.004999, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
}
case 78:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.090999, 0.007000, 0.006000, -85.499992, 18.799999, -92.800048, 1.010000, 1.000000, 1.015000);
}
case 79:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.090999, 0.011000, 0.006000, -85.499992, 4.800003, -92.800048, 1.010000, 1.000000, 1.015000);
}
case 80:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.007000, 0.003000, -85.499992, 10.000003, -92.800048, 1.010000, 1.000000, 1.015000);
}
case 81:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.007000, 0.003000, -85.499992, 10.000003, -92.800048, 1.010000, 1.000000, 1.015000);
}
case 82:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.085999, 0.025000, -0.002999, -85.499992, 10.000003, -92.800048, 1.010000, 1.000000, 1.015000);
}
case 83:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.085999, 0.025000, -0.002999, -85.499992, 10.000003, -92.800048, 1.010000, 1.000000, 1.015000);
}
case 84:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.085999, 0.025000, -0.002999, -85.499992, 10.000003, -92.800048, 1.010000, 1.000000, 1.015000);
}
case 85:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.037000, -0.002999, -85.499992, 4.600003, -92.800048, 1.060000, 1.000000, 1.015000);
}
case 86:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.011000, -0.002999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
}
case 87:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.065999, 0.040000, -0.002999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
}
case 88:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.065999, 0.028000, -0.002999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
}
case 89:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.086999, 0.011000, -0.004999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
}
case 90:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.052999, 0.022000, -0.002999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
}
case 91:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.052999, 0.022000, -0.002999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
}
case 92:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.052999, 0.022000, -0.002999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
}
case 93:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.052999, 0.022000, -0.002999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
}
case 94:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.031999, -0.000999, -0.002999, -85.499992, 12.300005, -92.800048, 0.875001, 1.000000, 1.015000);
}
case 95:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.072999, -0.004999, -0.002999, -85.499992, 12.300005, -92.800048, 0.875001, 1.000000, 1.015000);
}
case 96:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.090999, 0.016000, -0.002999, -85.499992, 12.300005, -92.800048, 0.926000, 1.000000, 1.015000);
}
case 97:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.060999, 0.012000, -0.002999, -85.499992, 12.300005, -92.800048, 0.926000, 1.000000, 1.015000);
}
case 98:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.043000, -0.002999, -85.499992, 12.300005, -92.800048, 0.948000, 1.000000, 1.015000);
}
case 99:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.069999, 0.021000, -0.002999, -85.499992, 12.300005, -92.800048, 0.948000, 1.000000, 1.015000);
}
case 100:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.021000, -0.001999, -85.499992, 12.300005, -92.800048, 0.998000, 1.000000, 1.015000);
}
case 101:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.021000, -0.001999, -85.499992, 12.300005, -92.800048, 0.998000, 1.000000, 1.015000);
}
case 102:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.021000, -0.001999, -85.499992, 12.300005, -92.800048, 0.998000, 1.000000, 1.015000);
}
case 103:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.030000, -0.002999, -85.499992, 12.300005, -92.800048, 1.057000, 1.000000, 1.015000);
}
case 104:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.030000, -0.002999, -85.499992, 12.300005, -92.800048, 1.057000, 1.000000, 1.015000);
}
case 105:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.030000, -0.002999, -85.499992, 12.300005, -92.800048, 1.057000, 1.000000, 1.015000);
}
case 106:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.030000, -0.002999, -85.499992, 12.300005, -92.800048, 1.057000, 1.000000, 1.015000);
}
case 107:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.030000, -0.002999, -85.499992, 12.300005, -92.800048, 1.057000, 1.000000, 1.015000);
}
case 108:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.019000, -0.002999, -85.499992, 12.300005, -92.800048, 1.057000, 1.000000, 1.015000);
}
case 109:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.033000, -0.002999, -85.499992, 12.300005, -92.800048, 0.983000, 1.000000, 1.015000);
}
case 110:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.033000, -0.002999, -85.499992, 12.300005, -92.800048, 0.983000, 1.000000, 1.015000);
}
case 111:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.090999, 0.014000, -0.002999, -85.499992, 12.300005, -92.800048, 0.983000, 1.000000, 1.015000);
}
case 112:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.015000, -0.002999, -85.499992, 2.000007, -92.800048, 0.983000, 1.000000, 0.895000);
}
case 113:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.048000, 0.001000, -85.499992, 2.000007, -92.800048, 0.983000, 1.000000, 0.895000);
}
case 114:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.051000, -0.000999, -85.499992, 2.000007, -92.800048, 1.040001, 1.000000, 0.895000);
}
case 115:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.051000, -0.000999, -85.499992, 2.000007, -92.800048, 1.040001, 1.000000, 0.895000);
}
case 116:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.015000, 0.006000, -85.499992, 21.400005, -92.800048, 1.040001, 1.000000, 0.895000);
}
case 117:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.058999, 0.031000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
}
case 118:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.058999, 0.031000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
}
case 119:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.025000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
}
case 120:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.025000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
}
case 121:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.025000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
}
case 122:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.025000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
}
case 123:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.044000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
}
case 124:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.061999, 0.039000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
}
case 125:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.024000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
}
case 126:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.024000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
}
case 127:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.047000, 0.000000, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
}
case 128:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.047000, 0.000000, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
}
case 129:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.072999, 0.025000, 0.000000, -85.499992, 11.700005, -92.800048, 0.801001, 1.000000, 0.895000);
}
case 130:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.042999, 0.027000, -0.003999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
}
case 131:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.042999, 0.027000, -0.003999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
}
case 132:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.009999, 0.000000, -0.003999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
}
case 133:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.019000, -0.001999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
}
case 134:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.066999, 0.002000, -0.001999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
}
case 135:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.048999, 0.018000, -0.001999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
}
case 136:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.069999, 0.012000, -0.001999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
}
case 137:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.048999, -0.001999, -0.001999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
}
case 138:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.048999, 0.029000, -0.001999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
}
case 139:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.048999, 0.029000, -0.001999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
}
case 140:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.048999, 0.036000, -0.001999, -85.499992, 18.700014, -92.800048, 1.002001, 1.000000, 1.019000);
}
case 141:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.048999, 0.016000, -0.001999, -85.499992, 5.500014, -92.800048, 1.002001, 1.000000, 1.019000);
}
case 142:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.032000, -0.005999, -85.499992, 5.500014, -92.800048, 1.002001, 1.000000, 1.019000);
}
case 143:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.032000, -0.005999, -85.499992, 5.500014, -92.800048, 1.002001, 1.000000, 1.019000);
}
case 144:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.032000, -0.005999, -85.499992, 5.500014, -92.800048, 1.002001, 1.000000, 1.019000);
}
case 145:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.032000, -0.005999, -85.499992, 5.500014, -92.800048, 1.002001, 1.000000, 1.019000);
}
case 146:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.023000, -0.005999, -85.499992, 5.500014, -92.800048, 1.002001, 1.000000, 1.019000);
}
case 147:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.075999, 0.011000, 0.005000, -85.499992, 14.000016, -92.800048, 1.002001, 1.000000, 1.019000);
}
case 148:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.054999, 0.016000, -0.002999, -85.499992, 5.100017, -92.800048, 1.002001, 1.000000, 1.019000);
}
case 149:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.091999, 0.016000, 0.000000, -85.499992, 5.100017, -92.800048, 1.039001, 1.000000, 1.019000);
}
case 150:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.016000, 0.000000, -85.499992, 5.100017, -92.800048, 1.039001, 1.000000, 1.019000);
}
case 151:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.020000, -0.001999, -85.499992, 5.100017, -92.800048, 1.112001, 1.000000, 1.077001);
}
case 152:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.007000, -0.001999, -85.499992, 5.100017, -92.800048, 1.112001, 1.000000, 0.989001);
}
case 153:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.017000, 0.004000, -85.499992, 5.100017, -92.800048, 1.112001, 1.000000, 0.989001);
}
case 154:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.017000, 0.004000, -85.499992, 5.100017, -92.800048, 1.112001, 1.000000, 0.989001);
}
case 155:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.092999, 0.028000, -0.002999, -85.499992, 5.100017, -92.800048, 1.112001, 1.000000, 0.989001);
}
case 156:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.092999, 0.028000, -0.002999, -85.499992, 5.100017, -92.800048, 1.112001, 1.000000, 0.989001);
}
case 157:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.065999, 0.028000, 0.004000, -85.499992, 5.100017, -92.800048, 1.073001, 1.000000, 0.989001);
}
case 158:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.028000, -0.004999, -85.499992, 5.100017, -92.800048, 1.073001, 1.000000, 0.989001);
}
case 159:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.028000, -0.004999, -85.499992, 5.100017, -92.800048, 1.073001, 1.000000, 0.989001);
}
case 160:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.015000, 0.002000, -85.499992, 13.300017, -92.800048, 0.944001, 1.000000, 0.989001);
}
case 161:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.029000, 0.002000, -85.499992, 13.300017, -92.800048, 0.944001, 1.000000, 0.989001);
}
case 162:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.029000, 0.002000, -85.499992, 13.300017, -92.800048, 0.944001, 1.000000, 0.989001);
}
case 163:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.018000, 0.002000, -85.499992, 13.300017, -92.800048, 0.944001, 1.000000, 0.989001);
}
case 164:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.018000, 0.002000, -85.499992, 13.300017, -92.800048, 0.944001, 1.000000, 0.989001);
}
case 165:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.018000, 0.002000, -85.499992, 13.300017, -92.800048, 0.944001, 1.000000, 0.989001);
}
case 166:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.018000, 0.002000, -85.499992, 13.300017, -92.800048, 0.944001, 1.000000, 0.989001);
}
case 167:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.065999, 0.033000, 0.002000, -85.499992, 22.500015, -92.800048, 0.818001, 1.000000, 0.989001);
}
case 168:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.065999, 0.033000, -0.008999, -85.499992, 16.900012, -92.800048, 0.843001, 1.000000, 0.989001);
}
case 169:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.065999, 0.015000, -0.000999, -85.499992, 16.900012, -92.800048, 0.909000, 1.000000, 0.989001);
}
case 170:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.071999, 0.025000, -0.006999, -85.499992, 16.900012, -92.800048, 0.964000, 1.000000, 0.989001);
}
case 171:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.071999, 0.025000, -0.006999, -85.499992, 16.900012, -92.800048, 0.964000, 1.000000, 0.989001);
}
case 172:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.050999, 0.025000, -0.002999, -85.499992, 16.900012, -92.800048, 0.964000, 1.000000, 0.989001);
}
case 173:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.036000, -0.002999, -85.499992, 16.900012, -92.800048, 0.964000, 1.000000, 0.989001);
}
case 174:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.036000, -0.004999, -85.499992, 16.900012, -92.800048, 1.011000, 1.000000, 0.989001);
}
case 175:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.036000, -0.004999, -85.499992, 16.900012, -92.800048, 1.011000, 1.000000, 0.989001);
}
case 176:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.036000, -0.004999, -85.499992, 16.900012, -92.800048, 1.011000, 1.000000, 0.989001);
}
case 177:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.028000, -0.004999, -85.499992, 16.900012, -92.800048, 1.011000, 1.000000, 0.989001);
}
case 178:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.056999, 0.028000, -0.004999, -85.499992, 16.900012, -92.800048, 1.011000, 1.000000, 0.989001);
}
case 179:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.075999, 0.035000, -0.008999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
}
case 180:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.075999, 0.035000, -0.008999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
}
case 181:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.104999, 0.029000, -0.005999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
}
case 182:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.074999, 0.029000, -0.005999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
}
case 183:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.074999, 0.029000, -0.005999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
}
case 184:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.074999, 0.029000, -0.005999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
}
case 185:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.074999, 0.029000, -0.005999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
}
case 186:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.074999, 0.029000, -0.005999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
}
case 187:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.074999, 0.017000, 0.007000, -85.499992, 14.300015, -92.800048, 1.011000, 1.000000, 0.989001);
}
case 188:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.017000, 0.000000, -85.499992, 14.300015, -92.800048, 1.011000, 1.000000, 0.989001);
}
case 189:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.017000, 0.000000, -85.499992, 14.300015, -92.800048, 1.011000, 1.000000, 0.989001);
}
case 190:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.025000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
}
case 191:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.025000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
}
case 192:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.025000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
}
case 193:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.025000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
}
case 194:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.025000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
}
case 195:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.025000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
}
case 196:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.025000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
}
case 197:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.017000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
}
case 198:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.064999, 0.017000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
}
case 199:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.022000, -0.001999, -85.499992, 10.400016, -92.800048, 1.011000, 1.000000, 0.989001);
}
case 200:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.022000, -0.001999, -85.499992, 10.400016, -92.800048, 1.011000, 1.000000, 0.989001);
}
case 201:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.060999, 0.022000, -0.001999, -85.499992, 10.400016, -92.800048, 1.011000, 1.000000, 0.989001);
}
case 202:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.097999, 0.022000, -0.001999, -85.499992, 10.400016, -92.800048, 1.011000, 1.000000, 0.989001);
}
case 203:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.086999, 0.030000, -0.001999, -85.499992, 10.400016, -92.800048, 1.011000, 1.000000, 0.989001);
}
case 204:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.086999, 0.025000, -0.001999, -85.499992, 10.400016, -92.800048, 1.011000, 1.000000, 0.989001);
}
case 205:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.025000, -0.002999, -85.499992, 14.800015, -92.800048, 1.083000, 1.000000, 0.989001);
}
case 206:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.099999, 0.025000, -0.002999, -85.499992, 5.200016, -92.800048, 1.083000, 1.000000, 0.989001);
}
case 207:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.061999, 0.025000, -0.002999, -85.499992, 5.200016, -92.800048, 1.083000, 1.000000, 0.989001);
}
case 208:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.079999, 0.035000, -0.002999, -85.499992, 5.200016, -92.800048, 1.083000, 1.000000, 0.989001);
}
case 209:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.072999, 0.012000, -0.002999, -85.499992, 10.300015, -92.800048, 1.083000, 1.000000, 0.989001);
}
case 210:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.072999, 0.012000, -0.002999, -85.499992, 10.300015, -92.800048, 1.083000, 1.000000, 0.989001);
}
case 211:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.053999, 0.021000, -0.002999, -85.499992, 10.300015, -92.800048, 1.083000, 1.000000, 0.989001);
}
case 212:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.083999, 0.017000, -0.002999, -85.499992, 10.300015, -92.800048, 1.083000, 1.000000, 0.989001);
}
case 213:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.083999, 0.024000, -0.002999, -85.499992, 10.300015, -92.800048, 1.083000, 1.000000, 0.989001);
}
case 214:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.013000, -0.000999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
}
case 215:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.013000, -0.000999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
}
case 216:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.013000, -0.000999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
}
case 217:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.013000, -0.003999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
}
case 218:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.027000, -0.003999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
}
case 219:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.021000, -0.001999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
}
case 220:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.040999, 0.039000, -0.001999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
}
case 221:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.020000, -0.001999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
}
case 222:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.028000, -0.001999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
}
case 223:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.040000, -0.001999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
}
case 224:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.061999, 0.019000, 0.001000, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
}
case 225:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.061999, 0.019000, 0.001000, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
}
case 226:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.061999, 0.019000, 0.001000, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
}
case 227:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.095999, 0.042000, -0.002999, -85.499992, 10.300015, -92.800048, 0.973000, 1.000000, 0.989001);
}
case 228:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.095999, 0.042000, -0.002999, -85.499992, 10.300015, -92.800048, 0.973000, 1.000000, 0.989001);
}
case 229:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.076999, 0.008000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
}
case 230:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.049999, 0.018000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
}
case 231:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.033000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
}
case 232:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, -0.000999, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
}
case 233:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.052999, 0.025000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
}
case 234:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.062999, -0.003999, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
}
case 235:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.042999, 0.003000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
}
case 236:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.021000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
}
case 237:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.006000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
}
case 238:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.027000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
}
case 239:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.097999, 0.015000, 0.004000, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
}
case 240:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.071999, 0.021000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
}
case 241:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.059000, 0.048999, 0.000000, -86.900016, 1.399997, -94.800003, 1.000000, 1.000000, 1.000000);
}
case 242:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.059000, 0.025999, 0.001999, -86.900016, 1.399997, -94.800003, 1.000000, 1.000000, 1.000000);
}
case 243:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.059000, 0.025999, 0.001999, -86.900016, 1.399997, -94.800003, 1.000000, 1.000000, 1.000000);
}
case 244:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.059000, 0.048999, 0.001999, -86.900016, 1.399997, -94.800003, 1.000000, 1.000000, 1.000000);
}
case 245:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.063000, 0.026999, -0.001000, -86.900016, 9.399997, -94.800003, 1.095000, 1.000000, 1.000000);
}
case 246:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.063000, 0.043999, -0.001000, -86.900016, 9.399997, -94.800003, 0.939000, 1.000000, 1.000000);
}
case 247:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.087000, 0.034999, 0.003999, -86.900016, 9.399997, -94.800003, 0.982000, 1.000000, 1.000000);
}
case 248:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.087000, 0.034999, -0.001000, -86.900016, 9.399997, -94.800003, 0.982000, 1.000000, 1.000000);
}
case 249:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.078000, 0.034999, 0.006999, -86.900016, 9.399997, -94.800003, 1.033000, 1.000000, 1.000000);
}
case 250:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.078000, 0.031999, 0.000999, -86.900016, 9.399997, -94.800003, 1.033000, 1.000000, 1.000000);
}
case 251:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.063000, 0.031999, 0.000999, -86.900016, 9.399997, -94.800003, 1.033000, 1.000000, 1.000000);
}
case 252:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.094000, 0.023999, 0.002999, -86.900016, 9.399997, -94.800003, 1.033000, 1.000000, 1.000000);
}
case 253:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.081000, 0.016999, 0.002999, -86.900016, 9.399997, -94.800003, 1.033000, 1.000000, 1.000000);
}
case 254:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.093000, 0.021999, 0.002999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
}
case 255:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.079000, -0.001000, 0.002999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
}
case 256:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.056000, 0.024999, 0.002999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
}
case 257:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.067000, 0.024999, -0.001000, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
}
case 258:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.074000, 0.033999, -0.001000, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
}
case 259:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.074000, 0.033999, -0.001000, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
}
case 260:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.084000, 0.014999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
}
case 261:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.084000, 0.001999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
}
case 262:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.068000, 0.022999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
}
case 263:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.068000, 0.013999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
}
case 264:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.068000, 0.034999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
}
case 265:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.083000, 0.002999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
}
case 266:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.083000, 0.002999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
}
case 267:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.083000, 0.002999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
}
case 268:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.083000, 0.006999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
}
case 269:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.083000, 0.006999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
}
case 270:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.083000, 0.006999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
}
case 271:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.085000, 0.012999, 0.000999, -86.900016, 13.599996, -94.800003, 1.058000, 1.000000, 1.000000);
}
case 272:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.107000, 0.026999, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
}
case 273:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.018999, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
}
case 274:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.002999, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
}
case 275:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.002999, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
}
case 276:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.002999, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
}
case 277:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.040000, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
}
case 278:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.040000, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
}
case 279:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.040000, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
}
case 280:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.015000, -0.002000, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 0.885999);
}
case 281:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.015000, -0.002000, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 0.885999);
}
case 282:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.015000, -0.002000, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 0.885999);
}
case 283:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.015000, -0.002000, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 0.885999);
}
case 284:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.080000, 0.053999, 0.010999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 0.885999);
}
case 285:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.098000, 0.034999, 0.010999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 0.885999);
}
case 286:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.079000, 0.010999, 0.000999, -86.900016, 4.699994, -94.800003, 1.012000, 1.000000, 0.885999);
}
case 287:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.074000, 0.037999, 0.004999, -86.900016, 4.699994, -94.800003, 1.012000, 1.000000, 0.885999);
}
case 288:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.089000, 0.014999, -0.000000, -86.900016, 4.699994, -94.800003, 1.012000, 1.000000, 0.885999);
}
case 289:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.071000, 0.014999, -0.000000, -86.900016, 14.299993, -94.800003, 1.012000, 1.000000, 0.885999);
}
case 290:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.071000, 0.036999, -0.002000, -86.900016, 6.999991, -94.800003, 1.012000, 1.000000, 0.885999);
}
case 291:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.077000, 0.036999, -0.002000, -86.900016, 6.999991, -94.800003, 1.012000, 1.000000, 0.885999);
}
case 292:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.077000, 0.018999, -0.002000, -86.900016, 6.999991, -94.800003, 1.012000, 1.000000, 0.885999);
}
case 293:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.077000, 0.025999, -0.002000, -86.900016, 6.999991, -94.800003, 1.012000, 1.000000, 0.885999);
}
case 294:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.077000, 0.025999, -0.002000, -86.900016, 6.999991, -94.800003, 1.012000, 1.000000, 0.885999);
}
case 295:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.077000, 0.025999, -0.002000, -86.900016, 6.999991, -94.800003, 1.012000, 1.000000, 0.885999);
}
case 296:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.090000, 0.030999, 0.000999, -86.900016, 15.999993, -94.800003, 1.012000, 1.000000, 0.885999);
}
case 298:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.090000, 0.020989, -0.003010, -86.900009, 15.999990, -94.800003, 1.011999, 1.000000, 0.885990);
}
case 299:
{
SetPlayerAttachedObject(pid, 0, bid, 2, 0.090000, 0.050989, 0.001990, -86.900009, 15.999990, -94.800003, 1.011999, 1.000000, 0.885990);
}
}
}
Just add +0.1 ( think it is, could be 0.4) on the Z axis when attaching the 3DText after creating it.
But if you need offsets for Mask for each skin (here you are, i need to compress it a little to be smaller.) pawn Код:
|