[Map] Driftmap
#1

Hey guys,

i made a driftmap half a year ago, but to be honest, it was wasted time (I don't like that map xd). LOL That's the final reason i release it now. :P

Watch the video and enjoy this poor drivingskills:

https://www.youtube.com/watch?v=wqQkWuorLjA
pawn Код:
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    CreateObject(3698, 3140.1787, 2630.0066, 4.75, 0, 0, 325);
    CreateObject(3783, 3123.0562, 2638.7004, 4.339, 0, 0, 340);
    CreateObject(3820, 3106.0688, 2646.4443, 6.5124, 0, 0, 90);
    CreateObject(3980, 3140.124, 2718.7568, 10.14792, 0, 0, 270);
    CreateObject(3980, 3058.2793, 2799.2603, 10.15572, 0, 0, 0);
    CreateObject(8040, 3244.3037, 2564.4551, 2.91349, 0, 0, 270);
    CreateObject(8040, 3207.7751, 2564.4641, 2.91809, 0, 0, 269.995);
    CreateObject(3308, 3285.1145, 2587.73, 3.8588, 0, 0, 0);
    CreateObject(3309, 3285.1196, 2562.7903, 3.8604, 0, 0, 0);
    CreateObject(3306, 3285.1155, 2537.4233, 3.8606, 0, 0, 0);
    CreateObject(3940, 3287.0525, 2548.1987, -1.03265, 179.995, 270, 90);
    CreateObject(3940, 3276.1753, 2549.1946, -1.19825, 180, 270, 90);
    CreateObject(3095, 3266.2961, 2528.7573, 1.59238, 0, 0, 0);
    CreateObject(3095, 3266.4668, 2537.7349, 1.59238, 0, 0, 0);
    CreateObject(3095, 3266.0999, 2546.7288, 1.59238, 0, 0, 0);
    CreateObject(3095, 3265.7063, 2556.4705, 1.59238, 0, 0, 0);
    CreateObject(3095, 3265.2314, 2565.4597, 1.59238, 0, 0, 0);
    CreateObject(3095, 3265.6975, 2574.4529, 1.59238, 0, 0, 0);
    CreateObject(3095, 3266.394, 2583.4385, 1.59238, 0, 0, 0);
    CreateObject(3095, 3266.7222, 2592.4294, 1.59238, 0, 0, 0);
    CreateObject(3095, 3266.3699, 2601.4189, 1.59238, 0, 0, 0);
    CreateObject(3095, 3265.5313, 2554.7295, 1.58778, 0, 0, 0);
    CreateObject(9131, 3236.5305, 2592.7214, 3.28441, 0, 0, 0);
    CreateObject(978, 3239.6887, 2601.1189, 2.98809, 0, 0, 180);
    CreateObject(978, 3231.6877, 2597.8088, 2.98809, 0, 0, 225);
    CreateObject(978, 3228.3694, 2589.793, 2.98809, 0, 0, 270);
    CreateObject(978, 3253.6084, 2601.1694, 2.98809, 0, 0, 180);
    CreateObject(978, 3258.2988, 2596.4666, 2.98809, 0, 0, 90);
    CreateObject(978, 3248.4819, 2591.0015, 2.98809, 0, 0, 90);
    CreateObject(978, 3248.2446, 2586.3403, 2.98809, 0, 0, 179.995);
    CreateObject(978, 3248.4778, 2581.5374, 2.98809, 0, 0, 90);
    CreateObject(978, 3248.4802, 2572.1582, 2.98809, 0, 0, 90);
    CreateObject(978, 3248.4827, 2562.7969, 2.98809, 0, 0, 90);
    CreateObject(978, 3248.4885, 2553.4473, 2.98809, 0, 0, 90);
    CreateObject(978, 3211.1594, 2536.5823, 2.98809, 0, 0, 135);
    CreateObject(978, 3207.8965, 2544.4395, 2.98809, 0, 0, 90);
    CreateObject(978, 3207.8926, 2553.8105, 2.98809, 0, 0, 90);
    CreateObject(978, 3207.8906, 2563.1841, 2.98809, 0, 0, 90);
    CreateObject(978, 3207.8926, 2572.5693, 2.98809, 0, 0, 90);
    CreateObject(978, 3207.8914, 2581.9531, 2.98809, 0, 0, 90);
    CreateObject(978, 3219.0173, 2533.3438, 2.98809, 0, 0, 180);
    CreateObject(978, 3221.2495, 2533.3408, 2.98809, 0, 0, 179.995);
    CreateObject(9131, 3217.0471, 2545.3164, 3.28441, 0, 0, 0);
    CreateObject(978, 3024.9783, 2512.7534, 2.98809, 0, 0, 90);
    CreateObject(978, 3029.4653, 2508.282, 2.98809, 0, 0, 180);
    CreateObject(978, 3033.4102, 2508.2839, 2.98809, 0, 0, 179.995);
    CreateObject(978, 3037.8821, 2512.7639, 2.98809, 0, 0, 270);
    CreateObject(978, 3037.8892, 2517.0254, 2.98809, 0, 0, 269.995);
    CreateObject(978, 3033.4058, 2521.4983, 2.98809, 0, 0, 0);
    CreateObject(978, 3029.4507, 2521.4922, 2.98809, 0, 0, 0);
    CreateObject(978, 3024.9758, 2516.9976, 2.98809, 0, 0, 90);
    CreateObject(978, 3036.3337, 2534.9099, 3.31009, 0, 0, 179.995);
    CreateObject(978, 3026.9534, 2534.9143, 3.31009, 0, 0, 179.995);
    CreateObject(978, 3025.5813, 2538.2197, 3.31009, 0, 0, 45);
    CreateObject(978, 3037.6985, 2538.2239, 3.31009, 0, 0, 315);
    CreateObject(978, 3028.3599, 2540.9832, 3.31009, 0, 0, 44.995);
    CreateObject(978, 3034.8613, 2541.0435, 3.31009, 0, 0, 315);
    CreateObject(970, 3159.1924, 2399.9375, 3.37012, 0, 7.998, 90);
    CreateObject(970, 3159.1902, 2395.8484, 3.94972, 0, 7.998, 90);
    CreateObject(970, 3159.1858, 2391.7124, 4.52332, 0, 7.998, 90);
    CreateObject(970, 3159.1875, 2387.6091, 5.08912, 0, 7.998, 90);
    CreateObject(970, 3159.1895, 2383.4824, 5.66432, 0, 7.998, 90);
    CreateObject(970, 3159.1895, 2379.366, 6.25332, 0, 7.998, 90);
    CreateObject(970, 3159.22, 2378.0737, 6.41432, 0, 7.998, 90);
    CreateObject(970, 3157.1814, 2376.0693, 6.97872, 0, 8, 0);
    CreateObject(970, 3153.0881, 2376.0679, 7.55072, 0, 7.998, 0);
    CreateObject(970, 3148.9595, 2376.074, 8.13352, 0, 7.998, 0);
    CreateObject(970, 3144.8684, 2376.072, 8.70872, 0, 7.998, 0);
    CreateObject(970, 3140.7427, 2376.0732, 9.25472, 0, 7, 0);
    CreateObject(970, 3136.5842, 2376.0571, 9.63052, 0, 4, 0);
    CreateObject(970, 3132.4363, 2376.0549, 9.91572, 0, 3.999, 0);
    CreateObject(9131, 3139.6267, 2366.811, 9.93146, 0, 0, 0);
    CreateObject(978, 3142.3445, 2390.3533, 2.98809, 0, 0, 90);
    CreateObject(978, 3146.8225, 2385.8875, 2.98809, 0, 0, 180);
    CreateObject(978, 3151.2917, 2390.373, 2.98809, 0, 0, 270);
    CreateObject(978, 3146.8115, 2394.8467, 2.98809, 0, 0, 0);
    CreateObject(978, 3144.1538, 2406.781, 2.98809, 0, 0, 0);
    CreateObject(978, 3143.7776, 2411.481, 2.98809, 0, 0, 90);
    CreateObject(978, 3144.137, 2416.1794, 2.98809, 0, 0, 179.995);
    CreateObject(978, 3129.8892, 2416.4436, 2.98809, 0, 0, 179.995);
    CreateObject(10308, 3104.0225, 2396.3494, 34.75, 0, 0, 0);
    CreateObject(4018, 3039.2874, 2403.8975, 0, 0, 0, 305);
    CreateObject(3819, 3294.179, 2702.3525, 3.62995, 0, 0, 270);
    CreateObject(3819, 3294.6294, 2676.1582, 3.62995, 0, 0, 90);
    CreateObject(16092, 3221.3623, 2688.8982, 2.4726, 0, 0, 0);
    CreateObject(16092, 3200.6282, 2688.9277, 2.4726, 0, 0, 0);
    CreateObject(839, 3296.2791, 2683.0464, 4.0045, 0, 0, 0);
    CreateObject(838, 3295.8018, 2694.0393, 5.3033, 0, 0, 0);
    CreateObject(615, 3291.2603, 2689.0923, 2.65059, 0, 0, 0);
    CreateObject(744, 3205.3496, 2692.0771, 2.4804, 0, 0, 0);
    CreateObject(745, 3210.4302, 2685.041, 2.4804, 0, 0, 0);
    CreateObject(746, 3220.1904, 2686.7239, 2.63248, 0, 0, 0);
    CreateObject(747, 3214.8235, 2692.6868, 2.4804, 0, 0, 0);
    CreateObject(16006, 3192.7151, 2611.5059, 1.01759, 0, 0, 180);
Reply
#2

Nice Job
I want to ask you a qu
in my mode when I write the map code ex:
Quote:

CreateDynamicObject(6878, -1211.24548, 389.70132, 9.58974, 359.99707, 356.29211, 296.96082);
CreateDynamicObject(1655, 202.85001, -1271.64001, 78.15000, 0.00000, 0.00000, 220.78999);
CreateDynamicObject(13638, 674.03735, 1542.92285, 16.64520, 0.00000, 0.00000, 152.26222);
CreateDynamicObject(13638, 669.69196, 1558.48206, 8.76561, 0.00000, 0.00000, 152.26222);
CreateDynamicObject(13638, 678.45880, 1527.51575, 24.68570, 0.00000, 0.00000, 152.26222);
CreateDynamicObject(18982, 665.45520, 1471.36633, 35.12564, 0.00000, 0.00000, 344.3704;
CreateDynamicObject(18982, 641.07727, 1375.07361, 35.12564, 0.00000, 0.00000, 347.11871);
CreateDynamicObject(13592, 633.23975, 1318.17090, 40.16090, 0.00000, 0.00000, 77.66412);
CreateDynamicObject(13592, 639.34894, 1311.46765, 40.16090, 0.00000, 0.00000, 75.89224);
CreateDynamicObject(13592, 644.10541, 1301.18604, 40.16090, 0.00000, 0.00000, 74.04920);
CreateDynamicObject(13592, 649.32495, 1292.51294, 40.16090, 0.00000, 0.00000, 74.04920);
CreateDynamicObject(8378, 647.28278, 1253.34131, 29.72652, 90.00000, 0.00000, 77.71786);
CreateDynamicObject(13638, 629.86603, 1216.31665, 32.49448, 0.00000, 0.00000, 79.57285);
CreateDynamicObject(13638, 616.37939, 1222.35999, 40.40662, 0.00000, 0.00000, 345.71149);
CreateDynamicObject(13638, 609.15741, 1236.57410, 48.28742, 0.00000, 0.00000, 344.36856);
CreateDynamicObject(18827, 557.69183, 1256.81335, 58.84486, 0.00000, 0.00000, 74.52457);
CreateDynamicObject(18827, 466.89508, 1281.96399, 58.84486, 0.00000, 0.00000, 74.52457);
CreateDynamicObject(13592, 410.80972, 1292.21716, 63.84628, 0.00000, 0.00000, 353.91299);
CreateDynamicObject(6123, 319.04199, 1312.28967, 54.09885, 0.00000, 0.00000, 75.32050);
CreateDynamicObject(6123, 155.38602, 1354.93604, 54.09885, 0.00000, 0.00000, 75.32050);
CreateDynamicObject(6123, -13.97548, 1399.27222, 54.09885, 0.00000, 0.00000, 75.32050);
CreateDynamicObject(18983, -145.47096, 1433.44531, 74.97641, 19.00000, 4.00000, 76.00000);
CreateDynamicObject(18983, -321.49826, 1478.29578, 137.44479, 19.00000, 4.00000, 75.55592);
CreateDynamicObject(18983, -231.61601, 1455.12976, 105.44520, 19.00000, 4.00000, 75.55592);
CreateDynamicObject(8171, -437.54654, 1497.16785, 149.05815, 0.00000, 0.00000, 84.5167;

pawno give me error
Quote:

warning 217: loose indentation

but when I make space Ex:
Quote:

CreateDynamicObject(6878, -1211.24548, 389.70132, 9.58974, 359.99707, 356.29211, 296.96082);
. CreateDynamicObject(1655, 202.85001, -1271.64001, 78.15000, 0.00000, 0.00000, 220.78999);
. CreateDynamicObject(13638, 674.03735, 1542.92285, 16.64520, 0.00000, 0.00000, 152.26222);
. CreateDynamicObject(13638, 669.69196, 1558.48206, 8.76561, 0.00000, 0.00000, 152.26222);
. CreateDynamicObject(13638, 678.45880, 1527.51575, 24.68570, 0.00000, 0.00000, 152.26222);
. CreateDynamicObject(18982, 665.45520, 1471.36633, 35.12564, 0.00000, 0.00000, 344.3704;
. CreateDynamicObject(18982, 641.07727, 1375.07361, 35.12564, 0.00000, 0.00000, 347.11871);
. CreateDynamicObject(13592, 633.23975, 1318.17090, 40.16090, 0.00000, 0.00000, 77.66412);
. CreateDynamicObject(13592, 639.34894, 1311.46765, 40.16090, 0.00000, 0.00000, 75.89224);
. CreateDynamicObject(13592, 644.10541, 1301.18604, 40.16090, 0.00000, 0.00000, 74.04920);
. CreateDynamicObject(13592, 649.32495, 1292.51294, 40.16090, 0.00000, 0.00000, 74.04920);

Not give me error and my map is very big I can't make space in it
Is there another way to fix error
I make "." before the code to show the space
sorry in my bad English
Reply
#3

This warning just shows up when for example one line don't start where all the other lines start. :P

Like this:

False:
1
..2
..3

Correct:
..1
..2
..3

The points stand for spaces xd

Well, anywhere in your code is such a small mistake included. You will find it.
Reply
#4

Nice Map I like it.
Reply
#5

Nice map bro' thanks
Reply


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