30.11.2014, 01:17
(
Последний раз редактировалось MohanedZzZ; 25.12.2014 в 16:36.
)

-Filterscipt contains: Anti-RapidFire, Anti-Car Warp.
Weapon ID 28 - Micro SMG/Uzi
Weapon ID 32 - Tec9
Weapon ID 38 - Minigun
=> Micro SMG/Uzi + Tec9 + Minigun = Disabled.
I have disabled the following weapons: Uzi - Tec9 - Minigun.
Because they normally shoot fast. For example, uzi shoots 15 bullets in 2 seconds
Since they don't work in Rapidfire too, so this is why they've been disabled.
For the other weapons, they successfully work.
When a player uses Rapidfire on the other weapons except those up ^^^ he/she
will immediatly be (kicked).
Do not forget to change 'Kick' function to your gamemode's.
To see the code of the Rapidfire thing, go to OnPlayerWeaponShot.
--
Anti Car warping system
When the player try to enter three vehicles in 3 seconds the system will detect him and he will immediatly will be kicked (You can change it to Ban instead of Kick samething goes to Rapid fire system..
Pastebin: http://pastebin.com/g57skTUB - Updated, Weapon none damages bug fixed.
Mediafire: Laggy
Anti Rapid fire system credits goes to http://forum.sa-mp.com/showthread.ph...eatures on it.
..