Eror + give rep for help
#1

I have this eror in server log and i don't know how to fix him


Код:
Run time error 4: "Array index out of bounds"
[03:15:38] [debug]  Accessing element at index 65535 past array upper bound 499
[03:15:38] [debug] AMX backtrace:
[03:15:38] [debug] #0 00058bc4 in public OnPlayerDeath (0, 65535, 255) from UERX2.amx



Код:
public OnPlayerDeath(playerid, killerid, reason)
{
    RemovePlayerAttachedObject(playerid, 2);
    Deaths1[playerid]+=1;
    if(Deaths1[playerid] == 100)
    {
    	PlayerInfo[playerid][pKnjizica] = 0;
		SCM(playerid,COLOR_WHITE, "Vasa knjizica je istekla,produzite je");
    }
    new string[128];
	new name[MAX_PLAYER_NAME];
	new name2[MAX_PLAYER_NAME];
	new deathreason[20];
	new y, m, d;
	new h,mi,s;
	getdate(y,m,d);
	gettime(h,mi,s);
	GetPlayerName(playerid, name, sizeof(name));
	GetPlayerName(killerid, name2, sizeof(name2));
	PlayerInfo[playerid][pHealth] = 100.0;
	Mrtav[playerid] = 1;
	RealAmmo[playerid] = 0;
	PlayerMaxAmmo[playerid] = 1;
	PreTazerAmmo[playerid] = 0;
	DisarmInv(playerid);
	SafeResetPlayerWeapons(playerid);
	KillTimer(stopactimer[playerid]);
	stopactimer[playerid] = SetTimerEx("resumeanticheat", 10000, false, "i", playerid);
	MedicBill[playerid] = 1;
	OnMission[playerid] = 0;
	PlayerInfo[playerid][pCuffed] = 0;
	PlayerCuffed[playerid] = 0;
	DisarmInv(playerid);
	if(Vucen[playerid] != 9999)
	{
		KillTimer(VuciTimer[Vucen[playerid]]);
		IDVucenogIgraca[Vucen[playerid]] = 9999;
		Vucen[playerid] = 9999;
	}
	if(IDVucenogIgraca[playerid] != 9999)
	{
		KillTimer(VuciTimer[playerid]);
		IDVucenogIgraca[playerid] = 9999;
		Vucen[IDVucenogIgraca[playerid]] = 9999;
	}
	if(GetPlayerState(killerid) == PLAYER_STATE_DRIVER)
	{
	    if(AntiDriveBy == 1)
	    {
	        new model = GetVehicleModel(GetPlayerVehicleID(killerid));
	        if(model != 520 || model != 425 || model != 432)
	        {
		        PlayerInfo[killerid][pWarns] ++;
			    if(PlayerInfo[playerid][pWarns] == 3)
				{
			        format(string, sizeof(string), "%s (%d), kikovan od strane AntiCheata zbog DriveBy ubistva.", name2, killerid);
					SendClientMessageToAll(COLOR_NICERED, string);
					SCM(killerid,COLOR_LIGHTBLUE, "Kikovani ste od strane AntiCheata zbog DriveBy ubistva.");
					format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] Anticheat Has Kicked %s for: Excessive Drive By Killing",d,m,y,h,mi,s,name2);
					KickLog(string);
					Kick(killerid);
				}
				else
				{
				    format(string, sizeof(string), "%s (%d), upozoren od strane AntiCheata zbog DriveBy ubistva..", name2, killerid);
					SendClientMessageToAll(COLOR_NICERED, string);
					SCM(killerid,COLOR_LIGHTBLUE, "Upozoreni ste od strane AntiCheata zbog DriveBy ubistva.");
					format(string, sizeof(string), "[AntiCheat]: %s je uradio DB, upozoren je od strane AntiCheata.", name2);
					SendAdminMessage(COLOR_LIGHTBLUE, string);
					format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] Warned by Anticheat - Reason: Driver drive-by kill.",d,m,y,h,mi,s);
					AddPunishment(killerid, string);
				}
			}
		}
	}
	if(killerid != INVALID_PLAYER_ID)
	{
	    if(reason == 0) { deathreason = "Ubijen rukama"; }
	    else if(reason == 36 || reason == 35 || reason == 40 || reason == 16) { deathreason = "Explosion"; }
	    else if(reason == 18 || reason == 37) { deathreason = "Ubijen od vatre"; }
	    else if(reason == 51) { deathreason = "Explosion"; }
	    else if(reason == 50) { deathreason = "Heli-Kill"; }
	    else { GetWeaponName(reason, deathreason, sizeof(deathreason)); }
	    format(string, sizeof(string),"[INFO]: %s (%d) has been killed by %s (%d) - %s", name,playerid,name2,killerid,deathreason);
	    SendAdminMessage(COLOR_LIGHTBLUE, string);
	}
	else
	{
	    new text[41];
	    if(reason == 51) { text = "Ubijen od Eksplozije"; }
	    else if(reason == 53) { text = "Utopljen"; }
	    else if(reason == 54) { text = "Pad sa visine"; }
	    else { text = "Umro"; }
	    format(string, sizeof(string),"[INFO]: %s (%d) ubijen od strane servera. (%s)",name,playerid, text);
	    SendAdminMessage(COLOR_LIGHTBLUE, string);
	}
	new playercash;
	new victimteam = gTeam[playerid];
	new Float:px,Float:py,Float:pz;
	new killerteam = gTeam[killerid];
	gPlayerSpawned[playerid] = 0;

	if(Decoding[playerid] == 1)
	{
	    Decoding[playerid] = 0;
	    KillTimer(DecoderTimer);
		HideDecoder(playerid);
		SCM(playerid, COLOR_NICERED, "Izasli ste iz vozila, dekodiranje je stopirano!");
		decodecode = 0;
		Decoder = 0;
	}
	if(IsInBus[playerid] == 1)
	{
		IsInBus[playerid] = 0;
  		KillTimer(Timer1[playerid]);
		KillTimer(Timer2[playerid]);
	}
	if(PlayerInfo[playerid][pAdminDuty] >= 1) { PlayerInfo[playerid][pAdminDuty] = 0; }
	GetPlayerPos(playerid, px, py, pz);

	if(PlayerInfo[killerid][pMedalja9] == 0 && PlayerInfo[killerid][pKills] == 1)
	{
	    TextDrawSetString(Textdraw64[killerid],"Cestitamo! ~n~~n~Osvojili ste novu medalju ~n~~b~Newbie Killer (9) ~n~~n~~w~osvojili ste ~g~$100");
	    ShowMedalja(killerid);
		SafeGivePlayerMoney(killerid,100);
		PlayerInfo[killerid][pMedalja9] = 1;
	}
	if(PlayerInfo[killerid][pMedalja10] == 0 && PlayerInfo[killerid][pKills] == 75)
	{
	    TextDrawSetString(Textdraw64[killerid],"Cestitamo! ~n~~n~Osvojili ste novu medalju ~n~~b~Serial Killer (10) ~n~~n~~w~osvojili ste ~g~$250");
	    ShowMedalja(killerid);
		SafeGivePlayerMoney(killerid,250);
		PlayerInfo[killerid][pMedalja10] = 1;
	}
	if(PlayerInfo[killerid][pMedalja11] == 0 && PlayerInfo[killerid][pKills] == 150)
	{
	    TextDrawSetString(Textdraw64[killerid],"Cestitamo! ~n~~n~Osvojili ste novu medalju ~n~~b~Assasin (11) ~n~~n~~w~osvojili ste ~g~$500");
	    ShowMedalja(killerid);
		SafeGivePlayerMoney(killerid,500);
		PlayerInfo[killerid][pMedalja11] = 1;
	}
	if(gPlayerUsingLoopingAnim[playerid])
	{
        gPlayerUsingLoopingAnim[playerid] = 0;
        TextDrawHideForPlayer(playerid,txtAnimHelper);
	}
	if(WantedPoints[playerid] > 0)
	{
	    new dstring[128];
		new wanted = WantedPoints[playerid];
		new diecash = 0;
    	while(WantedPoints[playerid] > 0)
	    {
	        diecash += 500;
	        WantedPoints[playerid] --;
	    }
	    format(dstring, sizeof(dstring), "Izgubili ste $%d zato sto ste umrli sa %d Wanted Poena.", diecash, wanted);
	    SCM(playerid, COLOR_LIGHTBLUE, dstring);
	    SafeGivePlayerMoney(playerid, - diecash);
	    PlayerInfo[playerid][pWantedDeaths] += 1;
	}
	if(PlayerInfo[playerid][pRegularRank] > 0) { SafeSetPlayerHealth(playerid, 100.0); }
	else { SafeSetPlayerHealth(playerid, 50.0); }
	gPlayerSpawned[playerid] = 1;
	SafeTime[playerid] = 60;
	Checked[playerid] = 1;
	PlayerGotSpottedRecently[playerid] = 1;
	SetTimerEx("ResetAcWarn",20000,false, "i", playerid);
	if(killerid != 255)
	{
		if(GetPlayerState(killerid) == 2)
		{
		    if(ProxDetectorS(20, killerid, playerid))
		    {
		        if(!IsPlayerInAnyVehicle(playerid))
		        {
					if(PlayerInfo[killerid][pMember] == 1||PlayerInfo[killerid][pLeader] == 1||PlayerInfo[killerid][pMember] == 2||PlayerInfo[killerid][pLeader] ==2)
		    		{
		    		    SCM(killerid, COLOR_LIGHTBLUE, "To je bilo drive-by ubistvo. Ne zloupotrebljavajte to.");
						return 1;
					}
					SetPlayerCriminalEx(killerid,255,"Manslaughter");
					return 1;
				}
			}
		}
	}
	if(reason == 22)
	{
		if(PlayerInfo[killerid][pPistSkill] >= 0 && PlayerInfo[killerid][pPistSkill] <= 1000)
		{
		    PlayerInfo[killerid][pPistSkill] += 2;
		    SetPlayerSkills(killerid);
		}
	}
	if(reason == 23)
	{
		if(PlayerInfo[killerid][pSilenSkill] >= 0 && PlayerInfo[killerid][pSilenSkill] <= 1000)
		{
		    PlayerInfo[killerid][pSilenSkill] += 2;
		    SetPlayerSkills(killerid);
		}
		if(PlayerInfo[killerid][pMedalja0] == 0)
		{
		    TextDrawSetString(Textdraw64[killerid],"Cestitamo! ~n~~n~Osvojili ste novu medalju ~n~~b~Silent Kill (0) ~n~~n~~w~osvojili ste ~g~$200 ~w~and ~p~50+ of ~y~Silenced Pistol Skill");
	    	ShowMedalja(killerid);
			PlayerInfo[killerid][pSilenSkill] += 50;
			SafeGivePlayerMoney(killerid,200);
			PlayerInfo[killerid][pMedalja0] = 1;
		}
	}
	if(reason == 24)
	{
		if(PlayerInfo[killerid][pDesertSkill] >= 0 && PlayerInfo[killerid][pDesertSkill] <= 1000)
		{
		    PlayerInfo[killerid][pDesertSkill] += 2;
		    SetPlayerSkills(killerid);
		}
	}
	if(reason == 25)
	{
		if(PlayerInfo[killerid][pShotgSkill] >= 0 && PlayerInfo[killerid][pShotgSkill] <= 1000)
		{
		    PlayerInfo[killerid][pShotgSkill] += 2;
		    SetPlayerSkills(killerid);
		}
	}
	if(reason == 26)
	{
		if(PlayerInfo[killerid][pSawnSkill] >= 0 && PlayerInfo[killerid][pSawnSkill] <= 800)
		{
		    PlayerInfo[killerid][pSawnSkill] += 2;
		    SetPlayerSkills(killerid);
		}
	}
	if(reason == 27)
	{
		if(PlayerInfo[killerid][pCombSkill] >= 0 && PlayerInfo[killerid][pCombSkill] <= 1000)
		{
		    PlayerInfo[killerid][pCombSkill] += 2;
		    SetPlayerSkills(killerid);
		}
	}

	if(reason == 28 || reason == 32)
	{
		if(PlayerInfo[killerid][pUziSkill] >= 0 && PlayerInfo[killerid][pUziSkill] <= 800)
		{
		    PlayerInfo[killerid][pUziSkill] += 2;
		    SetPlayerSkills(killerid);
		}
	}

	if(reason == 29)
	{
		if(PlayerInfo[killerid][pSmgSkill] >= 0 && PlayerInfo[killerid][pSmgSkill] <= 1000)
		{
		    PlayerInfo[killerid][pSmgSkill] += 2;
		    SetPlayerSkills(killerid);
		}
	}

	if(reason == 30)
	{
		if(PlayerInfo[killerid][pAkSkill] >= 0 && PlayerInfo[killerid][pAkSkill] <= 1000)
		{
		    PlayerInfo[killerid][pAkSkill] += 2;
		    SetPlayerSkills(killerid);
		}
	}

	if(reason == 31)
	{
		if(PlayerInfo[killerid][pM4Skill] >= 0 && PlayerInfo[killerid][pM4Skill] <= 1000)
		{
		    PlayerInfo[killerid][pM4Skill] += 2;
		    SetPlayerSkills(killerid);
		}
	}


	if(gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11)
	{
		DisablePlayerCheckpoint(playerid);
		gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
	}
	new caller = Mobile[playerid];
	if(caller != 255)
	{
		if(caller < 255)
		{
			SCM(caller,  COLOR_GRAD2, "** Veza se prekinula....");
			CellTime[caller] = 0;
			CellTime[playerid] = 0;
			Mobile[caller] = 255;
		}
		Mobile[playerid] = 255;
		CellTime[playerid] = 0;
	}
	ClearCrime(playerid);
	if(GettingCK[playerid] < 999)
	{
	    if(IsPlayerConnected(killerid))
	    {
	        if(OnCK[killerid] < 999)
	        {
	            new killer[MAX_PLAYER_NAME];
	            new dier[MAX_PLAYER_NAME];
	            GetPlayerName(playerid, dier, sizeof(dier));
				GetPlayerName(killerid, killer, sizeof(killer));
	            format(string, sizeof(string), "* %s has performed a Character Kill on you, you aren't able to play with this Character anymore.",killer);
	            SCM(playerid, COLOR_LIGHTRED, string);
	            format(string, sizeof(string), "** %s has Character Killed %s **",killer,dier);
	            CKLog(string);
	            BroadCast(COLOR_LIGHTRED, string);
	            PlayerInfo[playerid][pCK] = 1;
	            if(GettingCK[playerid] < 999) { GettingCK[playerid] = 999; }
	            else if(OnCK[playerid] < 999) { OnCK[playerid] = 999; }
	            if(GettingCK[killerid] < 999) { GettingCK[killerid] = 999; }
	            else if(OnCK[killerid] < 999) { OnCK[killerid] = 999; }
	            KickPlayer[playerid] = 1;
	        }
	    }
	}
	if(PlayerInfo[playerid][pHeadValue] > 0)
	{
	    if(IsPlayerConnected(killerid))
	    {
		    if(gTeam[killerid] == 10 || PlayerInfo[killerid][pLeader] == 8)
		    {
		        if(GoChase[killerid] == playerid)
		        {
		            //ConsumingMoney[killerid] = 1;
					new killer[MAX_PLAYER_NAME];
					GetPlayerName(killerid, killer, sizeof(killer));
					SafeGivePlayerMoney(killerid, PlayerInfo[playerid][pHeadValue]);
					format(string,128,"<< Hitman %s je ispunio ugovor i ubio %s Zarada: $%d >>",killer,name,PlayerInfo[playerid][pHeadValue]);
					SendFamilyMessage(8, COLOR_LIGHTBLUE, string);
					PlayerInfo[playerid][pHeadValue] = 0;
					GotHit[playerid] = 0;
					GetChased[playerid] = 999;
					GoChase[killerid] = 999;
				}
			}
		}
	}
 	if(victimteam >= 4)
	{
	    if(IsPlayerConnected(killerid))
	    {
			//new killer[MAX_PLAYER_NAME];
			//GetPlayerName(killerid, killer, sizeof(killer));
			new slice = 100; //$100
			playercash = GetPlayerMoney(playerid);
			if(gTeam[killerid] != 2) { WantedPoints[killerid] += 2; } //+ 2 wanted points
			if(SafeTime[playerid] <= 0)
			{
				if(gTeam[killerid] != gTeam[playerid])
				{
					if(GetPlayerState(killerid) == 1)
					{
						PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills] + 2;
					}
					else
					{
						PlayerInfo[killerid][pKills]++;
					}
					PlayerInfo[playerid][pKills]--;
				}
			}
			if(((gTeam[killerid]) == 1) || ((gTeam[killerid]) == 3 && civnokill) || (gTeam[killerid] == gTeam[playerid] && gTeam[playerid] != 4))
			{
				slice = 0;
			}
			if(((gTeam[killerid]) != 4) && ((gTeam[killerid]) == gTeam[playerid]))//no team kill
			{
				slice = 0;
			}
			if(playercash > 0)
			{
				SafeGivePlayerMoney(playerid, -slice);
			}
			else
			{
				slice = slice+500;
			}
			//SafeGivePlayerMoney(killerid, slice);
			//GameTextForPlayer(playerid, dmessage, 5000, 2);
			PlayerPlaySound(killerid, 1083, 0.0, 0.0, 0.0);
			if(((gTeam[killerid]) == 3) && reason != 49)
			{
				SetPlayerCriminalEx(killerid,255, "Prvostepeno Ubistvo");
			}
			else if(((gTeam[killerid]) == 3) && reason == 49)
			{
				SetPlayerCriminalEx(killerid,255, "Hit And Run");
			}
		}
	}
	else if (victimteam == 2)
	{
	    if(IsPlayerConnected(killerid))
	    {
			//new killer[MAX_PLAYER_NAME];
			//GetPlayerName(killerid, killer, sizeof(killer));
			// Cop kill
			PlayerInfo[playerid][pKills]--;
			if (gTeam[killerid] == 2)//cops kill cop
			{
				//format(string,128,".: Officer %s murdered Officer %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
				PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
				SafeGivePlayerMoney(killerid, -suecost);
				SafeGivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
			}
			else
			{
				//format(string,128,".: %s murdered Officer %s (%s) :.",killer,name,deathreason);
		    }
			if (gTeam[killerid] >= 3)
			{
			    WantedPoints[killerid] += 2; //+ 2 wanted points
				if(reason != 49)
				{
					SetPlayerCriminal(killerid,255, "First Degree Murder");
				}
				else if (reason == 49)
				{
					SetPlayerCriminal(killerid,255, "Hit And Run");
				}
			}
			if(gTeam[killerid] >= 5 && SafeTime[playerid] <= 0)
			{
				if(GetPlayerState(killerid) == 1)
				{
					PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills]+2;
				}
				else
				{
					PlayerInfo[killerid][pKills]++;
				}
				WantedPoints[killerid]+=2;
			}
			//BroadCast(COLOR_RED, string);
		}
	}
	else if(victimteam == 3)
	{
	    if(IsPlayerConnected(killerid))
	    {
			//new killer[MAX_PLAYER_NAME];
			//GetPlayerName(killerid, killer, sizeof(killer));
			// Civ kill
			if((gTeam[killerid]) == 2)//cops kill civ
			{
			    if(WantedLevel[playerid] < 1)
			    {
					//format(string,128,".: Officer %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
					PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
					SafeGivePlayerMoney(killerid, -suecost);
					SafeGivePlayerMoney(playerid, suecost+10);//+100pays hospital bill
				}
			}
			else
			{
				//format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason);
				WantedPoints[killerid] += 2;
		    }
			if(((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason != 49)
			{
				SetPlayerCriminalEx(killerid,255, "Prvostepeno Ubistvo");
			}
			else if(((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason == 49)
			{
				SetPlayerCriminalEx(killerid,255, "Hit And Run");
			}
		    //BroadCast(COLOR_RED, string);
		}
	}
	else if(victimteam == 1)
	{
	    if(IsPlayerConnected(killerid))
	    {
			//new killer[MAX_PLAYER_NAME];
			//GetPlayerName(killerid, killer, sizeof(killer));
			// Civ kill
			if((gTeam[killerid]) == 2)//cops kill civ
			{
				//format(string,128,".: Officer %s murdered Paramedic %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
				PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
				SafeGivePlayerMoney(killerid, -suecost);
				SafeGivePlayerMoney(playerid, suecost+10);//+100pays hospital bill
			}
			else if((gTeam[killerid]) == 1)//med kill civ
			{
				//format(string,128,".: Paramedic %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
				PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
				SafeGivePlayerMoney(killerid, -suecost);
				SafeGivePlayerMoney(playerid, suecost+10);//+100pays hospital bill
			}
			else
			{
				//format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason);
		    }
			if(((gTeam[killerid]) == 4) && reason != 49)
			{
				SetPlayerCriminalEx(killerid,255, "Prvostepeno Ubistvo");
			}
			else if(((gTeam[killerid]) == 3) && reason == 49)
			{
				SetPlayerCriminalEx(killerid,255, "Hit And Run");
			}
		    //BroadCast(COLOR_RED, string);
		}
	}
	if(victimteam >= 3 && WantedPoints[playerid] > 0 && killerteam == 2)
	{
	    SetPlayerFree(playerid,killerid, "Got Killed");
	}
	if(BusrouteEast[playerid][0] != 0 || BusrouteWest[playerid][0] != 0)
	{
		if(BusrouteEast[playerid][0] != 0) BusrouteEnd(playerid, BusrouteEast[playerid][1]);
		else if(BusrouteWest[playerid][0] != 0) BusrouteEnd(playerid, BusrouteWest[playerid][1]);
		else BusrouteEnd(playerid, 0);
	}
	if(FarmerVar[playerid] != 0)
	{
	    FarmerVar[playerid] = 0;
	    DisablePlayerCheckpoint(playerid);
	}
	if(DrugFarmerVar[playerid] != 0)
	{
		DrugFarmerVar[playerid] = 0;
		DisablePlayerCheckpoint(playerid);
	}
	if(SmugglerWork[playerid] != 0)
	{
	    SmugglerWork[playerid] = 0;
	    DisablePlayerCheckpoint(playerid);
	}
	SetRealMoney(playerid, ScriptMoney[playerid]);
	SetPlayerColor(playerid,0xBBBBBB00);
    SafeResetPlayerWeapons(playerid);
	if(IsBeingSpeced[playerid] == 1)//If the player being spectated, dies, then turn off the spec mode for the spectator.
    {
        TogglePlayerSpectating(spectatorid[playerid],0);// This justifies what's above, if it's not off then you'll be either spectating your connect screen, or somewhere in blueberry (I don't know why)
    }
	if(usingcarwash == playerid)
	{
	    SetVehicleToRespawn(GetPlayerVehicleID(playerid));
	    usingcarwash = -1;
	    UpdateDynamic3DTextLabelText(entrancetext, 0x008B00FF, "Niko trenutno ne pere kola.\nCena: $150 (/carwash)");
	}
	if((PlayerInfo[playerid][pMember] == 0 && PlayerInfo[playerid][pLeader] == 0 || PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4
	 || PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17 || PlayerInfo[playerid][pMember] == 10
	 || PlayerInfo[playerid][pLeader] == 10 || PlayerInfo[playerid][pMember] == 7) && GoChase[killerid] != playerid)
	{
		if((PlayerInfo[playerid][pWantedLevel] >= 1 || WantedPoints[playerid] >= 1 || WantedLevel[playerid] >= 1 || PlayerInfo[playerid][pWanted] >= 1) && IsACop(killerid) || PlayerInfo[killerid][Admin] >= 1338)
		{
			return 1;
		}
		TogglePlayerControllable(killerid, 0);
		PlayerInfo[killerid][pWeaponReset] = 1;
		ResetPlayerWeapons(killerid);
		SafeResetPlayerWeapons(killerid);
		if(PlayerInfo[playerid][pLevel] == 1)
		{
			PlayerInfo[killerid][pJailed] = 1;
			PlayerInfo[killerid][pJailTime] += 600;
		}
		DMName[killerid] = name2;
		SetTimerEx("kicktimer",3000,false,"i",killerid);
	}
	SendClientMessage(playerid, 0xFF0000AA, "Umrli ste ali vas wanted level ostaje..");
	killerid = INVALID_PLAYER_ID;
	return 1;
}
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#2

What line is this error taking place on?
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#3

pawn Код:
Run time error 4: "Array index out of bounds"
Show the line of this error.
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#4

I don't know what is the number of line
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