Desaparece modificaciones
#1

Hola, lo que pasa, es que cuando estaciono, la pintura y las modificaciones del auto, se me van, y bueno yo creo que hay algo acб que estб mal, pero no se el que, me pueden ayudar



pawn Код:
stock UpdatePlayerVehicleParkPosition(playerid, playervehicleid, Float:newx, Float:newy, Float:newz, Float:newangle, Float:health)
{
    new playername[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername, sizeof(playername));
    if(PlayerVehicleInfo[playerid][playervehicleid][pvId] != INVALID_PLAYER_VEHICLE_ID)
    {
         new Float:oldx, Float:oldy, Float:oldz, oldfuel;
         oldx = PlayerVehicleInfo[playerid][playervehicleid][pvPosX];
         oldy = PlayerVehicleInfo[playerid][playervehicleid][pvPosY];
         oldz = PlayerVehicleInfo[playerid][playervehicleid][pvPosZ];
         if(oldx == newx && oldy == newy && oldz == newz) return 0;
         PlayerVehicleInfo[playerid][playervehicleid][pvPosX] = newx;
         PlayerVehicleInfo[playerid][playervehicleid][pvPosY] = newy;
         PlayerVehicleInfo[playerid][playervehicleid][pvPosZ] = newz;
         PlayerVehicleInfo[playerid][playervehicleid][pvPosAngle] = newangle;
         PlayerVehicleInfo[playerid][playervehicleid][pvVW] = GetVehicleVirtualWorld(PlayerVehicleInfo[playerid][playervehicleid][pvId]);
         oldfuel = VehicleFuel[PlayerVehicleInfo[playerid][playervehicleid][pvId]];
         VehicleFuel[PlayerVehicleInfo[playerid][playervehicleid][pvId]] = 200;
         UpdatePlayerVehicleMods(playerid, playervehicleid);
         DestroyVehicle(PlayerVehicleInfo[playerid][playervehicleid][pvId]);
         new carcreated = CreateVehicle(PlayerVehicleInfo[playerid][playervehicleid][pvModelId], PlayerVehicleInfo[playerid][playervehicleid][pvPosX], PlayerVehicleInfo[playerid][playervehicleid][pvPosY], PlayerVehicleInfo[playerid][playervehicleid][pvPosZ],
         PlayerVehicleInfo[playerid][playervehicleid][pvPosAngle],PlayerVehicleInfo[playerid][playervehicleid][pvColor1], PlayerVehicleInfo[playerid][playervehicleid][pvColor2], -1);
         SetVehicleVirtualWorld(carcreated, PlayerVehicleInfo[playerid][playervehicleid][pvVW]);
         PlayerVehicleInfo[playerid][playervehicleid][pvId] = carcreated;
         SetVehicleHealth(carcreated, health);
         if(PlayerVehicleInfo[playerid][playervehicleid][pvLocked] == 1) LockPlayerVehicle(playerid, PlayerVehicleInfo[playerid][playervehicleid][pvId], PlayerVehicleInfo[playerid][playervehicleid][pvLock]);
         LoadPlayerVehicleMods(playerid, playervehicleid);
         return 1;
    }
    return 0;
}

stock UpdatePlayerVehicleMods(playerid, playervehicleid)
{
    if(PlayerVehicleInfo[playerid][playervehicleid][pvImpounded] == 0) {
        new playername[MAX_PLAYER_NAME];
        GetPlayerName(playerid, playername, sizeof(playername));
        new carid = PlayerVehicleInfo[playerid][playervehicleid][pvId];
        new exhaust, frontbumper, rearbumper, roof, spoilers, sideskirt1,
            sideskirt2, wheels, hydraulics, nitro, hood, lamps, stereo, ventright, ventleft;
        exhaust = GetVehicleComponentInSlot(carid, CARMODTYPE_EXHAUST);
        frontbumper = GetVehicleComponentInSlot(carid, CARMODTYPE_FRONT_BUMPER);
        rearbumper = GetVehicleComponentInSlot(carid, CARMODTYPE_REAR_BUMPER);
        roof = GetVehicleComponentInSlot(carid, CARMODTYPE_ROOF);
        spoilers = GetVehicleComponentInSlot(carid, CARMODTYPE_SPOILER);
        sideskirt1 = GetVehicleComponentInSlot(carid, CARMODTYPE_SIDESKIRT);
        sideskirt2 = GetVehicleComponentInSlot(carid, CARMODTYPE_SIDESKIRT);
        wheels = GetVehicleComponentInSlot(carid, CARMODTYPE_WHEELS);
        hydraulics = GetVehicleComponentInSlot(carid, CARMODTYPE_HYDRAULICS);
        nitro = GetVehicleComponentInSlot(carid, CARMODTYPE_NITRO);
        hood = GetVehicleComponentInSlot(carid, CARMODTYPE_HOOD);
        lamps = GetVehicleComponentInSlot(carid, CARMODTYPE_LAMPS);
        stereo = GetVehicleComponentInSlot(carid, CARMODTYPE_STEREO);
        ventright = GetVehicleComponentInSlot(carid, CARMODTYPE_VENT_RIGHT);
        ventleft = GetVehicleComponentInSlot(carid, CARMODTYPE_VENT_LEFT);
        if(spoilers >= 1000)    PlayerVehicleInfo[playerid][playervehicleid][pvMods][0] = spoilers;
        if(hood >= 1000)        PlayerVehicleInfo[playerid][playervehicleid][pvMods][1] = hood;
        if(roof >= 1000)        PlayerVehicleInfo[playerid][playervehicleid][pvMods][2] = roof;
        if(sideskirt1 >= 1000)  PlayerVehicleInfo[playerid][playervehicleid][pvMods][3] = sideskirt1;
        if(lamps >= 1000)       PlayerVehicleInfo[playerid][playervehicleid][pvMods][4] = lamps;
        if(nitro >= 1000)       PlayerVehicleInfo[playerid][playervehicleid][pvMods][5] = nitro;
        if(exhaust >= 1000)     PlayerVehicleInfo[playerid][playervehicleid][pvMods][6] = exhaust;
        if(wheels >= 1000)      PlayerVehicleInfo[playerid][playervehicleid][pvMods][7] = wheels;
        if(stereo >= 1000)      PlayerVehicleInfo[playerid][playervehicleid][pvMods][8] = stereo;
        if(hydraulics >= 1000)  PlayerVehicleInfo[playerid][playervehicleid][pvMods][9] = hydraulics;
        if(frontbumper >= 1000) PlayerVehicleInfo[playerid][playervehicleid][pvMods][10] = frontbumper;
        if(rearbumper >= 1000)  PlayerVehicleInfo[playerid][playervehicleid][pvMods][11] = rearbumper;
        if(ventright >= 1000)   PlayerVehicleInfo[playerid][playervehicleid][pvMods][12] = ventright;
        if(ventleft >= 1000)    PlayerVehicleInfo[playerid][playervehicleid][pvMods][13] = ventleft;
        if(sideskirt2 >= 1000)  PlayerVehicleInfo[playerid][playervehicleid][pvMods][14] = sideskirt2;
    }
}

stock LoadPlayerVehicleMods(playerid, playervehicleid)
{
    if(PlayerVehicleInfo[playerid][playervehicleid][pvImpounded] == 0 && PlayerVehicleInfo[playerid][playervehicleid][pvSpawned]== 1)
    {
        new paintjob = PlayerVehicleInfo[playerid][playervehicleid][pvPaintJob];
        new color1 = PlayerVehicleInfo[playerid][playervehicleid][pvColor1];
        new color2 = PlayerVehicleInfo[playerid][playervehicleid][pvColor2];
        if(PlayerVehicleInfo[playerid][playervehicleid][pvPaintJob] != -1)
        {
             ChangeVehiclePaintjob(PlayerVehicleInfo[playerid][playervehicleid][pvId], paintjob);
             ChangeVehicleColor(PlayerVehicleInfo[playerid][playervehicleid][pvId], color1, color2);
        }
        for(new m = 0; m < MAX_MODS; m++)
        {
            AddVehicleComponent(PlayerVehicleInfo[playerid][playervehicleid][pvId], PlayerVehicleInfo[playerid][playervehicleid][pvMods][m]);
        }
    }
}
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#2

Cambia:

pawn Код:
LoadPlayerVehicleMods(playerid, playervehicleid);
por:

pawn Код:
LoadPlayerVehicleMods(playerid, PlayerVehicleInfo[playerid][playervehicleid]);
o:

pawn Код:
LoadPlayerVehicleMods(playerid, carcreated);
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