Problem with 3D text in house system
#1

I have problem with 3D text in 1 House system. When i bought a house it doesn't show the information about the owner and etc.

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#2

Show the buyhouse command.
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#3

Only when i sold it then it shows information about the house!
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#4

When player enter checkpoint it shows a dialog for buy or cancel

Код:
   if(!strcmp(hInfo[h][HouseOwner], INVALID_HOWNER_NAME, CASE_SENSETIVE) && hInfo[h][HouseValue] > 0 && GetPVarInt(playerid, "JustCreatedHouse") == 0)
				{
					format(string, sizeof(string), HMENU_BUY_HOUSE, hInfo[h][HouseValue]);
					ShowPlayerDialog(playerid, HOUSEMENU+4, DIALOG_STYLE_MSGBOX, INFORMATION_HEADER, string, "Buy", "Cancel");
					break;
				}
		    }
		    if(checkpointid == HouseCPInt[h])
		    {
		        switch(GetPVarInt(playerid, "HousePreview"))
		        {
		            case 0: ExitHouse(playerid, h);
		            #if GH_HINTERIOR_UPGRADE == true
		            case 1:
			        {
						GetPVarString(playerid, "HousePrevName", tmpstring, 50);
						format(string, sizeof(string), HMENU_BUY_HINTERIOR, tmpstring, GetPVarInt(playerid, "HousePrevValue"));
						ShowPlayerDialog(playerid, HOUSEMENU+17, DIALOG_STYLE_MSGBOX, INFORMATION_HEADER, string, "Buy", "Cancel");
			        }
		            #endif
		        }
				break;
		    }
	    }
	}
	return 1;
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#5

BTW: this is GarHouse V2 System
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#6

Код:
if(dialogid == HOUSEMENU+4)
	{
		if(response)
		{
		    new hname[MAX_PLAYER_NAME+9];
			if(GetOwnedHouses(playerid) >= MAX_HOUSES_OWNED) { ShowInfoBox(playerid, E_MAX_HOUSES_OWNED, MAX_HOUSES_OWNED, AddS(MAX_HOUSES_OWNED)); return 1; }
			if(strcmp(hInfo[h][HouseOwner], pNick(playerid), CASE_SENSETIVE) && strcmp(hInfo[h][HouseOwner], INVALID_HOWNER_NAME, CASE_SENSETIVE)) return ShowInfoBoxEx(playerid, COLOUR_SYSTEM, E_H_ALREADY_OWNED);
			if(hInfo[h][HouseValue] > GetPlayerMoney(playerid)) { ShowInfoBox(playerid, E_CANT_AFFORD_HOUSE, hInfo[h][HouseValue], GetPlayerMoney(playerid), (hInfo[h][HouseValue] - GetPlayerMoney(playerid))); return 1; }
			else
			{
			    format(hname, sizeof(hname), "%s's House", pNick(playerid));
			    format(hInfo[h][HouseName], sizeof(hname), "%s", hname);
			    format(hInfo[h][HouseOwner], MAX_PLAYER_NAME, "%s", pNick(playerid));
			    hInfo[h][HousePassword] = udb_hash("INVALID_HOUSE_PASSWORD");
			    hInfo[h][HouseStorage] = 0;
				GivePlayerMoney(playerid, -hInfo[h][HouseValue]);
				file = INI_Open(filename);
				INI_WriteString(file, "HouseOwner", pNick(playerid));
				INI_WriteInt(file, "HousePassword", hInfo[h][HousePassword]);
				INI_WriteString(file, "HouseName", hname);
				INI_WriteInt(file, "HouseStorage", 0);
				INI_Close(file);
				ShowInfoBox(playerid, I_BUY_HOUSE, hInfo[h][HouseValue]);
				foreach(Houses, h2)
				{
					if(IsHouseInRangeOfHouse(h, h2, RANGE_BETWEEN_HOUSES) && h2 != h)
					{
					    file = INI_Open(HouseFile(h2));
						INI_WriteInt(file, "HouseValue", (hInfo[h2][HouseValue] + ReturnProcent(hInfo[h2][HouseValue], HOUSE_SELLING_PROCENT2)));
                        UpdateHouseText(h2);
                        INI_Close(file);
					}
				}
				#if GH_USE_MAPICONS == true
					DestroyDynamicMapIcon(HouseMIcon[h]);
					HouseMIcon[h] = CreateDynamicMapIcon(hInfo[h][CPOutX], hInfo[h][CPOutY], hInfo[h][CPOutZ], 32, -1, hInfo[h][SpawnWorld], hInfo[h][SpawnInterior], -1, MICON_VD);
				#endif
				UpdateHouseText(h);
			}
		}
		return 1;
	}
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