Need some help!
#1

Hey guys,

I made a map in MTA, got it al working on there. But now i want that map in a normaal samp server. How? I cant find the basic .map file in it?

Need some help on that!

Thanks guys.
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#2

you can find it here

C(??):\MTA San Andreas 1.3\server\mods\deathmatch\resources
there will be the map, inside it the map convert it using www.convertffs.com
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#3

I converted it, but where do i need to put the code?
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#4

OnGameModeInIt
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#5

OnGamemodeInt or OnFilterscriptInt.

Example:
pawn Код:
public OnGameModeInit()
{
    //Add the object here.
    print("Gamemode started!");
    return 1;
}
To make the objects run ingame server, you need [PLUGIN]Streamer
To install plugin/include streamer use this steps:
put plugin (.dll or .so): your server directory/plugins. for the includes put it there: your server directory/pawno/include. On the bottom of your script you will see this:
pawn Код:
#include <samp>
Add down this:
pawn Код:
#include <samp>
#inluce <streamer>
Offtopic: i was late editing message! (Y) Rudy
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#6

I cant find that.

I got this code..
AddStaticVehicleEx(541,2492.3999000,-1680.8000000,13.0000000,0.0000000,109,24,15); //Bullet
AddStaticVehicleEx(541,2486.7000000,-1681.3000000,13.0000000,0.0000000,109,24,15); //Bullet
AddStaticVehicleEx(541,2489.7998000,-1681.0000000,13.0000000,0.0000000,109,24,15); //Bullet
AddStaticVehicleEx(541,2495.1001000,-1680.6000000,13.0000000,0.0000000,109,24,15); //Bullet
CreateObject(910,2503.5000000,-1686.0000000,13.8000000,0.0000000,0.0000000,205.99 50000); //object(bust_cabinet_4) (1)
CreateObject(16090,2462.2000000,-1659.1000000,12.3000000,0.0000000,0.0000000,0.0000 000); //object(des_pipestrut03) (1)
CreateObject(8537,2490.1001000,-1692.9000000,28.2000000,0.0000000,0.0000000,270.00 00000); //object(tikisign02_lvs) (1)
CreateObject(5816,2446.1001000,-1666.5000000,21.7000000,0.0000000,0.0000000,4.0000 000); //object(odrampbit) (1)
CreateObject(16051,2524.3000000,-1678.3000000,22.1000000,0.0000000,0.0000000,0.0000 000); //object(des_westsaloon_01) (1)
CreateObject(1337,2505.9043000,-1660.4678000,12.9140600,0.0000000,0.0000000,0.0000 000); //object(binnt07_la) (3)
CreateObject(16448,2487.1001000,-1666.8000000,17.2000000,0.0000000,0.0000000,4.0000 000); //object(des_nt_buntpoles01) (1)
CreateObject(7073,2528.6001000,-1665.9000000,32.4000000,0.0000000,0.0000000,0.0000 000); //object(vegascowboy1) (1)
CreateObject(2780,2491.1001000,-1644.2000000,21.4000000,0.0000000,0.0000000,0.0000 000); //object(cj_smoke_mach) (1)
CreateObject(2780,2484.7000000,-1645.8000000,24.0000000,0.0000000,0.0000000,0.0000 000); //object(cj_smoke_mach) (2)
CreateObject(3528,2494.8999000,-1689.8000000,23.0000000,0.0000000,0.0000000,84.000 0000); //object(vgsedragon) (1)
CreateObject(16778,2481.5000000,-1689.4000000,12.5000000,0.0000000,0.0000000,262.00 00000); //object(des_ufosign) (1)
CreateObject(1655,2431.7998000,-1655.2998000,26.7000000,0.0000000,0.0000000,0.0000 000); //object(waterjumpx2) (2)
CreateObject(17063,2488.8000000,-1659.3000000,12.3000000,0.0000000,0.0000000,0.0000 000); //object(cw2_weebarn1_01) (1)
CreateObject(2755,2491.7000000,-1655.0000000,14.1000000,0.0000000,0.0000000,0.0000 000); //object(dojo_wall) (1)
CreateObject(2755,2489.0000000,-1655.0000000,14.1000000,0.0000000,0.0000000,0.0000 000); //object(dojo_wall) (2)
CreateObject(16151,2484.3000000,-1658.9000000,12.3000000,0.0000000,0.0000000,178.00 00000); //object(ufo_bar) (1)
CreateObject(14651,2493.1001000,-1659.1000000,14.6000000,0.0000000,0.0000000,0.0000 000); //object(trukstp05) (1)
CreateObject(1545,2483.3000000,-1659.7000000,15.0000000,0.0000000,0.0000000,90.000 0000); //object(cj_b_optic1) (1)
CreateObject(2622,2486.6001000,-1655.4000000,13.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_trainer_pro) (1)
CreateObject(3092,2484.8999000,-1655.4000000,14.6000000,0.0000000,0.0000000,184.00 00000); //object(dead_tied_cop) (1)
CreateObject(2707,2483.2000000,-1656.3000000,15.8000000,0.0000000,0.0000000,0.0000 000); //object(cj_light_fit) (1)
CreateObject(2700,2483.1001000,-1657.1000000,15.1000000,0.0000000,0.0000000,0.0000 000); //object(cj_sex_tv2) (1)
CreateObject(2700,2483.1001000,-1662.5000000,15.0000000,0.0000000,0.0000000,0.0000 000); //object(cj_sex_tv2) (2)
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#7

do you have teamviewer?
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#8

This video may help you:
[ame]http://www.youtube.com/watch?v=BFmBF467qIg[/ame]
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