You can't sit as a passenger in a Resticed vehicle
#1

How can you fix that you CAN as passenger sit in a Resticed vehicle

pawn Code:
if(newstate == PLAYER_STATE_DRIVER && oldstate != PLAYER_STATE_DRIVER)
    {
        new vehicleid = GetPlayerVehicleID(playerid);
        new engine, lights, alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
        if(!engine) SendClientMessage(playerid, COLOR_WHITE, "You can start or stop the vehicle's engine using {FF6347}/engine{FFFFFF}.");
        //if(!engine) GameTextForPlayer(playerid, "~w~/engine to turn on/off the vehicle engine.", 3500, 3);
        if(!PlayerInfo[playerid][pCarLic]) SendClientMessage(playerid, COLOR_LIGHTRED, " You don't have a drivers license, beware of cops.");
        //if(IsATowTruck(vehicleid)) SendClientMessage(playerid, COLOR_WHITE, "You can tow a vehicle using {FF6347}/tow{FFFFFF}.");
        if(IsDMVCar(vehicleid))
        {
            if(!LicenseTest[playerid])
            {
                new Float:pos[3];
                GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
                SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
                SendClientMessage(playerid, COLOR_ORANGE, "You are not taking a drivers license test.");
                RemovePlayerFromVehicle(playerid);
            }
            else
            {
                SendClientMessage(playerid, COLOR_LIGHTBLUE, "* GPS: Finish the test by driving through all of the checkpoints on your GPS.");
                SetPlayerCheckpoint(playerid,980.1932,-1407.9902,13.0956,5);
                SendClientMessage(playerid, COLOR_RED, "If you exit the car your test will be failed and it will have to be re-done.");
            }
        }
        if(IsDMVCar(vehicleid))
        {
            if(!LicenseTest[playerid])
            {
                new Float:pos[3];
                GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
                SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
                SendClientMessage(playerid, COLOR_ORANGE, "You are not taking a drivers license test.");
                RemovePlayerFromVehicle(playerid);
            }
            else
            {
                SendClientMessage(playerid, COLOR_LIGHTBLUE, "* GPS: Finish the test by driving through all of the checkpoints on your GPS.");
                SetPlayerCheckpoint(playerid,980.1932,-1407.9902,13.0956,5);
                SendClientMessage(playerid, COLOR_RED, "If you exit the car your test will be failed and it will have to be re-done.");
            }
        }
        if(IsDLCar(vehicleid))
        {
                new Float:pos[3];
                GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
                SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
                RemovePlayerFromVehicle(playerid);
        }
        else if(IsFamVehicle(vehicleid) && Fam[vehicleid] != PlayerInfo[playerid][pFam])
        {
            new Float:pos[3];
            GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
            SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
            SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to a family.");
            RemovePlayerFromVehicle(playerid);
        }
        else if(IsLeoVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 1)
        {
            new Float:pos[3];
            GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
            SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
            RemovePlayerFromVehicle(playerid);
            SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the LSPD.");
        }
        else if(IsLSFMDVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 5)
        {
            new Float:pos[3];
            GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
            SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
            RemovePlayerFromVehicle(playerid);
            SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the LSFMD.");
        }
        else if(IsNewsVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 4)
        {
            new Float:pos[3];
            GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
            SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
            RemovePlayerFromVehicle(playerid);
            SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the News Agency.");
        }
        else if(IsFBIVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 6)
        {
            new Float:pos[3];
            GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
            SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
            RemovePlayerFromVehicle(playerid);
            SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the FBI.");
        }
        else if(IsSASTVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 7)
        {
            new Float:pos[3];
            GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
            SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
            SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the State Troopers.");
        }
        else if(IsTruckerVehicle(vehicleid) && PlayerInfo[playerid][pJob] != JOB_TRUCKER)
        {
            new Float:pos[3];
            GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
            SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
            RemovePlayerFromVehicle(playerid);
            SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the Truckers.");
        }
        else if(IsGovVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 2)
        {
            new Float:pos[3];
            GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
            SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
            RemovePlayerFromVehicle(playerid);
            SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the GOV.");
        }

    }
        if ( newstate == PLAYER_STATE_DRIVER )
    {
        PlayerTextDrawShow(playerid, Speedoo [ playerid ] );
        PlayerTextDrawShow(playerid, carhealth [ playerid ] );
        PlayerTextDrawShow(playerid, dashboard [ playerid ] );
    }
    else if ( newstate == PLAYER_STATE_ONFOOT )
    {
        PlayerTextDrawHide(playerid, Speedoo [ playerid ] );
        PlayerTextDrawHide(playerid, carhealth [ playerid ] );
        PlayerTextDrawHide(playerid, dashboard [ playerid ] );
    }
    return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid)
{
    if(IsDLCar(vehicleid))
    {
        new Float:pos[3];
        GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
        SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
        RemovePlayerFromVehicle(playerid);
    }
    else if(IsFamVehicle(vehicleid) && Fam[vehicleid] != PlayerInfo[playerid][pFam])
    {
        new Float:pos[3];
        GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
        SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
        SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to a family.");
        RemovePlayerFromVehicle(playerid);
    }
    else if(IsLeoVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 1)
    {
        new Float:pos[3];
        GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
        SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
        RemovePlayerFromVehicle(playerid);
        SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the LSPD.");
    }
    else if(IsLSFMDVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 5)
    {
        new Float:pos[3];
        GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
        SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
        RemovePlayerFromVehicle(playerid);
        SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the LSFMD.");
    }
    else if(IsNewsVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 4)
    {
        new Float:pos[3];
        GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
        SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
        RemovePlayerFromVehicle(playerid);
        SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the News Agency.");
    }
    else if(IsFBIVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 6)
    {
        new Float:pos[3];
        GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
        SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
        RemovePlayerFromVehicle(playerid);
        SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the FBI.");
    }
    else if(IsSASTVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 7)
    {
        new Float:pos[3];
        GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
        SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
        SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the State Troopers.");
    }
    else if(IsTruckerVehicle(vehicleid) && PlayerInfo[playerid][pJob] != JOB_TRUCKER)
    {
        new Float:pos[3];
        GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
        SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
        RemovePlayerFromVehicle(playerid);
        SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the Truckers.");
    }
    else if(IsGovVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 2)
    {
        new Float:pos[3];
        GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
        SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
        RemovePlayerFromVehicle(playerid);
        SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the GOV.");
    }
    return 1;
}
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#2

This might give you an idea
https://sampwiki.blast.hk/wiki/GetPlayerVehicleSeat
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