Код:
[INCLUDE]/*----------------------------------------------------------------------------*-
===========================
foreach efficient looping
===========================
Description:
Provides efficient looping through sparse data sets, such as connected
players. Significantly improved from the original version to be a generic
loop system, rather then purely a player loop system. When used for
players this has constant time O(n) for number of connected players (n),
unlike standard player loops which are O(MAX_PLAYERS), regardless of the
actual number of connected players. Even when n is MAX_PLAYERS this is
still faster.
Legal:
Copyright © 2009 Alex "******" Cole
The contents of this file are subject to the Mozilla Public License Version
1.1 (the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.mozilla.org/MPL/
Software distributed under the License is distributed on an "AS IS" basis,
WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
for the specific language governing rights and limitations under the
License.
The Original Code is the SA:MP foreach iterator code.
The Initial Developer of the Original Code is Alex "******" Cole.
Version:
0.1.5
Changelog:
18/12/09:
Added Itter_Func2 functions for multi-dimensional iterators.
Renamed foreact et al as keywords in the documentation.
Changed licensing from GPL to MPL.
02/09/09:
Fixed (again) for 0.3.
Added free slot finding.
21/08/09:
Updated to include random functions.
Made entirely stand alone.
Ported to 0.3 (separate version).
Added automatic callback hook code.
Removed debug information from stand alone version.
06/01/08:
Added debug information.
09/10/07:
Moved to system.
16/09/07:
Added list sorting.
Made this part of Y SeRver Includes, not Y Sever Includes.
Made list sorting optional.
Fixed version number.
08/09/07:
First version.
Functions:
Public:
OnPlayerDisconnect - Called when a player leaves to remove them.
OnPlayerConnect - Called when a player connects to add them.
Core:
-
Stock:
Itter_ShowArray - Displays the contents of the array.
Itter_AddInternal - Add a value to an itterator.
Itter_RemoveInternal - Remove a value from an itterator.
Itter_RandomInternal - Get a random item from an itterator.
Itter_FreeInternal - Gets the first free slot in the itterator.
Itter_InitInternal - Initialises a multi-dimensional itterator.
Static:
-
Inline:
Itter_Create - Create a new itterator value set.
Itter_Add - Wraps Itter_AddInternal.
Itter_Remove - Wraps Itter_RemoveInternal.
Itter_Random - Wraps Itter_RandomInternal.
Itter_Count - Gets the number of items in an itterator.
Itter_Debug - Wraps around Itter_ShowArray.
Itter_Free - Wraps around Itter_FreeInternal.
Itter_Create2 - Create a new itterator array value set.
Itter_Add2 - Wraps Itter_AddInternal for arrays.
Itter_Remove2 - Wraps Itter_RemoveInternal for arrays.
Itter_Random2 - Wraps Itter_RandomInternal for arrays.
Itter_Count2 - Gets the number of items in an itterator array.
Itter_Debug2 - Wraps around Itter_ShowArray for arrays.
Itter_Free2 - Wraps around Itter_FreeInternal for arrays.
API:
-
Callbacks:
-
Hooks:
Itter_OnPlayerConnect - Hook for the OnPlayerConnect callback.
Itter_OnPlayerDisconnect - Hook for the OnPlayerDisconnect callback.
Itter_OnGameModeInit - Only exists to make the code compile correctly...
Definitions:
-
Enums:
-
Macros:
-
Keywords:
foreach - Command to loop an iterator.
foreachex - Like foreach but without a new variable.
foreach2 - Command to loop through an iterator array.
foreachex - Like foreach2 but without a new variable.
Tags:
-
Variables:
Global:
-
Static:
YSI_g_OPC - Records wether Itter_OnPlayerConnect exists for speed.
YSI_g_OPDC - Records wether Itter_OnPlayerDisconnect exists for speed.
Commands:
-
Compile options:
YSI_ITTER_NO_SORT - Removed.
FOREACH_NO_BOTS - Remove the bot iterators for smaller code.
FOREACH_NO_PLAYERS - Remove all default code for player itteration.
Operators:
-
Iterators:
Player - List of all players connected.
Bot - List of all bots (npcs) connected.
NPC - Alias of Bot.
Character - All players and bots.
-*----------------------------------------------------------------------------*/
#if defined _foreach_included
#endinput
#endif
#define _foreach_included
#if !defined _samp_included
#error "Please include a_samp or a_npc before foreach"
#endif
#if defined SendChat || defined FOREACH_NO_PLAYERS
#define BOTSYNC_IS_BOT (true)
#endif
#if defined IsPlayerNPC
#define _FOREACH_BOT
#endif
#if !defined BOTSYNC_IS_BOT
static
bool:YSI_g_OPC = false,
bool:YSI_g_OPDC = false;
#endif
#if defined YSI_ITTER_NO_SORT
#error "YSI_ITTER_NO_SORT is no longer supported by foreach"
#endif
/*----------------------------------------------------------------------------*-
Function:
Itter_Create2
Params:
name - Itterator identifier.
size0 - Number of iterators.
size1 - Number of items per iterator.
Return:
-
Notes:
Creates a new array of itterator start/array pair.
-*----------------------------------------------------------------------------*/
#define Iter_Create2 Itter_Create2
#define Itter_Create2(%1,%2,%3) \
new \
YSI_g%1S[%2] = {-1, ...}, \
YSI_g%1C[%2] = {0}, \
YSI_g%1A[%2][%3]
/*----------------------------------------------------------------------------*-
Function:
Itter_Init2
Params:
itter - Name of the itterator array to initialise.
Return:
-
Notes:
Wrapper for Itter_InitInternal.
-*----------------------------------------------------------------------------*/
#define Iter_Init2 Itter_Init2
#define Itter_Init2(%1) \
Itter_InitInternal(YSI_g%1A, sizeof (YSI_g%1A), sizeof (YSI_g%1A[]))
/*----------------------------------------------------------------------------*-
Function:
Itter_Add2
Params:
itter - Name of the itterator array to add the data to.
index - Index of the iterator.
value - Value to add to the itterator.
Return:
-
Notes:
Wrapper for Itter_AddInternal.
-*----------------------------------------------------------------------------*/
#define Iter_Add2 Itter_Add2
#define Itter_Add2(%1,%2,%3) \
Itter_AddInternal(YSI_g%1S[%2], YSI_g%1C[%2], YSI_g%1A[%2], %3)
/*----------------------------------------------------------------------------*-
Function:
Itter_Free2
Params:
itter - Name of the itterator to get the first free slot in.
index - Index of the iterator.
Return:
-
Notes:
Wrapper for Itter_FreeInternal.
-*----------------------------------------------------------------------------*/
#define Iter_Free2 Itter_Free2
#define Itter_Free2(%1,%2) \
Itter_FreeInternal(YSI_g%1S[%2], YSI_g%1C[%2], YSI_g%1A[%2], sizeof (YSI_g%1A[]))
/*----------------------------------------------------------------------------*-
Function:
Itter_Remove2
Params:
itter - Name of the itterator to remove data from.
index - Index of the iterator.
value - Data to remove.
Return:
-
Notes:
Wrapper for Itter_RemoveInternal.
-*----------------------------------------------------------------------------*/
#define Iter_Remove2 Itter_Remove2
#define Itter_Remove2(%1,%2,%3) \
Itter_RemoveInternal(YSI_g%1S[%2], YSI_g%1C[%2], YSI_g%1A[%2], %3)
/*----------------------------------------------------------------------------*-
Function:
Itter_Random2
Params:
itter - Name of the itterator to get a random slot from.
index - Index of the iterator.
Return:
-
Notes:
Wrapper for Itter_RandomInternal.
-*----------------------------------------------------------------------------*/
#define Iter_Random2 Itter_Random2
#define Itter_Random2(%1,%2) \
Itter_RandomInternal(YSI_g%1S[%2], YSI_g%1C[%2], YSI_g%1A[%2])
/*----------------------------------------------------------------------------*-
Function:
Itter_Debug2
Params:
itter - Name of the itterator to output debug information from.
index - Index of the iterator.
Return:
-
Notes:
Wrapper for Itter_ShowArray.
-*----------------------------------------------------------------------------*/
#define Iter_Debug2 Itter_Debug2
#define Itter_Debug2(%1,%2) \
Itter_ShowArray(YSI_g%1S[%2], YSI_g%1A[%2], YSI_g%1C[%2])
/*----------------------------------------------------------------------------*-
Function:
Itter_Count2
Params:
itter - Name of the itterator to get a random slot from4.
index - Index of the iterator.
Return:
-
Notes:
Returns the number of items in this itterator.
-*----------------------------------------------------------------------------*/
#define Iter_Count2 Itter_Count2
#define Itter_Count2(%1,%2) \
YSI_g%1C[%2]
/*----------------------------------------------------------------------------*-
Function:
foreach2
Params:
data - Data to itterate through.
index - Index of the iterator.
as - Variable to set value to.
Return:
-
Notes:
Not exactly the same as PHP foreach, just itterates through a list and
returns the value of the current slot but uses that slot as the next index
too. Variables must be in the form YSI_g<name>S for the start index and
YSI_g<name>A for the data array where <name> is what's entered in data.
-*----------------------------------------------------------------------------*/
#define foreach2(%1,%2,%3) \
for (new %3 = YSI_g%1S[%2]; %3 != -1; %3 = YSI_g%1A[%2][%3])
/*----------------------------------------------------------------------------*-
Function:
foreachex2
Params:
data - Data to itterate through.
index - Index of the iterator.
as - Variable to set value to.
Return:
-
Notes:
Similar to foreach but doesn't declare a new variable for the itterator.
-*----------------------------------------------------------------------------*/
#define foreachex2(%1,%2,%3) \
for (%3 = YSI_g%1S[%2]; %3 != -1; %3 = YSI_g%1A[%2][%3])
/*----------------------------------------------------------------------------*-
Function:
Itter_Create
Params:
name - Itterator identifier.
size - Number of values.
Return:
-
Notes:
Creates a new itterator start/array pair.
-*----------------------------------------------------------------------------*/
#define Iter_Create Itter_Create
#define Itter_Create(%1,%2) \
new \
YSI_g%1S = -1, \
YSI_g%1C = 0, \
YSI_g%1A[%2] = {-1, ...}
/*----------------------------------------------------------------------------*-
Function:
Itter_Add
Params:
itter - Name of the itterator to add the data to.
value - Value to add to the itterator.
Return:
-
Notes:
Wrapper for Itter_AddInternal.
-*----------------------------------------------------------------------------*/
#define Iter_Add Itter_Add
#define Itter_Add(%1,%2) \
Itter_AddInternal(YSI_g%1S, YSI_g%1C, YSI_g%1A, %2)
/*----------------------------------------------------------------------------*-
Function:
Itter_Free
Params:
itter - Name of the itterator to get the first free slot in.
Return:
-
Notes:
Wrapper for Itter_FreeInternal.
-*----------------------------------------------------------------------------*/
#define Iter_Free Itter_Free
#define Itter_Free(%1) \
Itter_FreeInternal(YSI_g%1S, YSI_g%1C, YSI_g%1A, sizeof (YSI_g%1A))
/*----------------------------------------------------------------------------*-
Function:
Itter_Remove
Params:
itter - Name of the itterator to remove data from.
value - Data to remove.
Return:
-
Notes:
Wrapper for Itter_RemoveInternal.
-*----------------------------------------------------------------------------*/
#define Iter_Remove Itter_Remove
#define Itter_Remove(%1,%2) \
Itter_RemoveInternal(YSI_g%1S, YSI_g%1C, YSI_g%1A, %2)
/*----------------------------------------------------------------------------*-
Function:
Itter_Random
Params:
itter - Name of the itterator to get a random slot from.
Return:
-
Notes:
Wrapper for Itter_RandomInternal.
-*----------------------------------------------------------------------------*/
#define Iter_Random Itter_Random
#define Itter_Random(%1) \
Itter_RandomInternal(YSI_g%1S, YSI_g%1C, YSI_g%1A)
/*----------------------------------------------------------------------------*-
Function:
Itter_Debug
Params:
itter - Name of the itterator to output debug information from.
Return:
-
Notes:
Wrapper for Itter_ShowArray.
-*----------------------------------------------------------------------------*/
#define Iter_Debug Itter_Debug
#define Itter_Debug(%1) \
Itter_ShowArray(YSI_g%1S, YSI_g%1A, YSI_g%1C)
/*----------------------------------------------------------------------------*-
Function:
Itter_Count
Params:
itter - Name of the itterator to get a random slot from4.
Return:
-
Notes:
Returns the number of items in this itterator.
-*----------------------------------------------------------------------------*/
#define Iter_Count Itter_Count
#define Itter_Count(%1) \
YSI_g%1C
/*----------------------------------------------------------------------------*-
Create the internal itterators.
-*----------------------------------------------------------------------------*/
#if !defined BOTSYNC_IS_BOT
Itter_Create(Player, MAX_PLAYERS);
#if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS
Itter_Create(Bot, MAX_PLAYERS);
Itter_Create(Character, MAX_PLAYERS);
#define YSI_gNPCS YSI_gBotS
#define YSI_gNPCC YSI_gBotC
#define YSI_gNPCA YSI_gBotA
#endif
#endif
/*----------------------------------------------------------------------------*-
Function:
foreach
Params:
data - Data to itterate through.
as - Variable to set value to.
Return:
-
Notes:
Not exactly the same as PHP foreach, just itterates through a list and
returns the value of the current slot but uses that slot as the next index
too. Variables must be in the form YSI_g<name>S for the start index and
YSI_g<name>A for the data array where <name> is what's entered in data.
-*----------------------------------------------------------------------------*/
#define foreach(%1,%2) \
for (new %2 = YSI_g%1S; %2 != -1; %2 = YSI_g%1A[%2])
/*----------------------------------------------------------------------------*-
Function:
foreachex
Params:
data - Data to itterate through.
as - Variable to set value to.
Return:
-
Notes:
Similar to foreach but doesn't declare a new variable for the itterator.
-*----------------------------------------------------------------------------*/
#define foreachex(%1,%2) \
for (%2 = YSI_g%1S; %2 != -1; %2 = YSI_g%1A[%2])
/*----------------------------------------------------------------------------*-
Function:
Itter_OnPlayerConnect
Params:
playerid - Player who joined.
Return:
-
Notes:
Adds a player to the loop data. Now sorts the list too. Note that I found
the most bizzare bug ever (I *think* it may be a compiler but, but it
requires further investigation), basically it seems that multiple variables
were being treated as the same variable (namely YSI_gBotS and
YSI_gCharacterS were the same and YSI_gBotC and YSI_gCharacterC were the
same). Adding print statements which reference these variables seem to fix
the problem, and I've tried to make sure that the values will never actually
get printed.
-*----------------------------------------------------------------------------*/
#if !defined BOTSYNC_IS_BOT
public
OnPlayerConnect(playerid)
{
#if defined _FOREACH_BOT
if (!IsPlayerNPC(playerid))
{
Itter_Add(Player, playerid);
}
#if !defined FOREACH_NO_BOTS
else
{
Itter_Add(Bot, playerid);
}
#pragma tabsize 4
Itter_Add(Character, playerid);
#endif
#else
Itter_Add(Player, playerid);
#endif
if (YSI_g_OPC)
{
return CallLocalFunction("Itter_OnPlayerConnect", "i", playerid);
}
return 1;
}
#if defined _ALS_OnPlayerConnect
#undef OnPlayerConnect
#else
#define _ALS_OnPlayerConnect
#endif
#define OnPlayerConnect Itter_OnPlayerConnect
forward
Itter_OnPlayerConnect(playerid);
#endif
/*----------------------------------------------------------------------------*-
Function:
Itter_OnGameModeInit
Params:
-
Return:
-
Notes:
There are WIERD bugs in this script, seemingly caused by the compiler, so
this hopefully fixes them. The OnFilterScriptInit code is written to be
very fast by utilising the internal array structure instead of the regular
Add functions.
-*----------------------------------------------------------------------------*/
#if !defined BOTSYNC_IS_BOT
#if defined FILTERSCRIPT
public
OnFilterScriptInit()
{
if (YSI_gPlayerC)
{
print("foreach error: Something went wrong again! Please tell ******");
#if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS
printf("%d", YSI_gBotS);
printf("%d", YSI_gBotC);
printf("%d", YSI_gCharacterS);
printf("%d", YSI_gCharacterC);
#endif
printf("%d", YSI_gPlayerS);
printf("%d", YSI_gPlayerC);
}
#if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS
new
lastBot = -1,
lastCharacter = -1;
#endif
new
lastPlayer = -1;
for (new i = 0; i != MAX_PLAYERS; ++i)
{
if (IsPlayerConnected(i))
{
#if defined _FOREACH_BOT
if (!IsPlayerNPC(i))
{
if (lastPlayer == -1)
{
YSI_gPlayerS = i;
}
else
{
YSI_gPlayerA[lastPlayer] = i;
}
++YSI_gPlayerC;
lastPlayer = i;
}
#if !defined FOREACH_NO_BOTS
else
{
if (lastBot == -1)
{
YSI_gBotS = i;
}
else
{
YSI_gBotA[lastBot] = i;
}
++YSI_gBotC;
lastBot = i;
}
#pragma tabsize 4
if (lastCharacter == -1)
{
YSI_gCharacterS = i;
}
else
{
YSI_gCharacterA[lastCharacter] = i;
}
++YSI_gCharacterC;
lastCharacter = i;
#endif
#else
if (lastPlayer == -1)
{
YSI_gPlayerS = i;
}
else
{
YSI_gPlayerA[lastPlayer] = i;
}
++YSI_gPlayerC;
lastPlayer = i;
#endif
}
}
YSI_g_OPC = (funcidx("Itter_OnPlayerConnect") != -1);
YSI_g_OPDC = (funcidx("Itter_OnPlayerDisconnect") != -1);
CallLocalFunction("Itter_OnFilterScriptInit", "");
}
#if defined _ALS_OnFilterScriptInit
#undef OnFilterScriptInit
#else
#define _ALS_OnFilterScriptInit
#endif
#define OnFilterScriptInit Itter_OnFilterScriptInit
forward Itter_OnFilterScriptInit();
#else
public
OnGameModeInit()
{
if (YSI_gPlayerC)
{
print("foreach error: Something went wrong again! Please tell ******");
#if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS
printf("%d", YSI_gBotS);
printf("%d", YSI_gBotC);
printf("%d", YSI_gCharacterS);
printf("%d", YSI_gCharacterC);
#endif
printf("%d", YSI_gPlayerS);
printf("%d", YSI_gPlayerC);
}
YSI_g_OPC = (funcidx("Itter_OnPlayerConnect") != -1);
YSI_g_OPDC = (funcidx("Itter_OnPlayerDisconnect") != -1);
CallLocalFunction("Itter_OnGameModeInit", "");
}
#if defined _ALS_OnGameModeInit
#undef OnGameModeInit
#else
#define _ALS_OnGameModeInit
#endif
#define OnGameModeInit Itter_OnGameModeInit
forward
Itter_OnGameModeInit();
#endif
#endif
/*----------------------------------------------------------------------------*-
Function:
Itter_OnPlayerDisconnect
Params:
playerid - Player who left.
Return:
-
Notes:
Removes a player from the loop data.
-*----------------------------------------------------------------------------*/
#if !defined BOTSYNC_IS_BOT
public
OnPlayerDisconnect(playerid, reason)
{
#if defined _FOREACH_BOT
if (!IsPlayerNPC(playerid))
{
Itter_Remove(Player, playerid);
}
#if !defined FOREACH_NO_BOTS
else
{
Itter_Remove(Bot, playerid);
}
#pragma tabsize 4
Itter_Remove(Character, playerid);
#endif
#else
Itter_Remove(Player, playerid);
#endif
if (YSI_g_OPDC)
{
return CallLocalFunction("Itter_OnPlayerDisconnect", "ii", playerid, reason);
}
return 1;
}
#if defined _ALS_OnPlayerDisconnect
#undef OnPlayerDisconnect
#else
#define _ALS_OnPlayerDisconnect
#endif
#define OnPlayerDisconnect Itter_OnPlayerDisconnect
forward
Itter_OnPlayerDisconnect(playerid, reason);
#endif
/*----------------------------------------------------------------------------*-
Function:
Itter_ShowArray
Params:
start - Itterator start point.
members[] - Itterator contents.
size - Number of itterator values
Return:
-
Notes:
Pure debug function. Has regular prints not debug prints
as it's only called when debug is on.
-*----------------------------------------------------------------------------*/
stock
Itter_ShowArray(start, members[], size)
{
static
sString[61];
new
i,
j = 10;
printf("Start: %d", start);
printf("Size: %d", size);
while (i < size)
{
sString[0] = '\0';
while (i < j && i < size)
{
format(sString, sizeof (sString), "%s, %d", sString, members[i]);
i++;
}
printf("Array (%d): %s", j, sString);
j += 10;
}
}
/*----------------------------------------------------------------------------*-
Function:
Itter_RandomInternal
Params:
start - Array start index.
count - Number of items in the itterator.
array[] - Itterator data.
Return:
-
Notes:
Returns a random value from an iterator.
-*----------------------------------------------------------------------------*/
stock
Itter_RandomInternal(start, count, array[])
{
if (count == 0)
{
return -1;
}
new
rnd = random(count),
cur = start;
while (cur != -1)
{
if (rnd--)
{
cur = array[cur];
}
else
{
return cur;
}
}
return -1;
}
/*----------------------------------------------------------------------------*-
Function:
Itter_FreeInternal
Params:
start - Array start index.
count - Number of items in the itterator.
array[] - Itterator data.
size - Size of the itterator.
Return:
-
Notes:
Finds the first free slot in the itterator. Itterators now HAVE to be
sorted for this function to work correctly as it uses that fact to decide
wether a slot is unused or the last one. If you want to use the slot
straight after finding it the itterator will need to re-find it to add in
the data.
-*----------------------------------------------------------------------------*/
stock
Itter_FreeInternal(start, count, array[], size)
{
if (count == size)
{
return -1;
}
else if (count == 0)
{
return 0;
}
new
first = 0;
while (first != -1)
{
if (first == start)
{
start = array[start];
}
else if (array[first] == -1)
{
return first;
}
++first;
}
return -1;
}
/*----------------------------------------------------------------------------*-
Function:
Itter_AddInternal
Params:
&start - Array start index.
&count - Number of items in the itterator.
array[] - Itterator data.
value - Item to add.
Return:
-
Notes:
Adds a value to a given itterator set.
-*----------------------------------------------------------------------------*/
stock
Itter_AddInternal(&start, &count, array[], value)
{
if (array[value] != -1)
{
return 0;
}
++count;
if (start == -1)
{
start = value;
}
else if (start > value)
{
array[value] = start;
start = value;
}
else
{
new
cur = start,
last;
do
{
last = cur;
cur = array[cur];
if (cur > value)
{
array[value] = cur;
array[last] = value;
return 1;
}
}
while (cur != -1);
array[last] = value;
}
return 1;
}
/*----------------------------------------------------------------------------*-
Function:
Itter_RemoveInternal
Params:
&start - Array start index.
&count - Number of items in the itterator.
array[] - Itterator data.
value - Item to remove.
Return:
-
Notes:
Removes a value from an itterator.
-*----------------------------------------------------------------------------*/
stock
Itter_RemoveInternal(&start, &count, array[], value)
{
if (start == -1)
{
return 0;
}
if (start == value)
{
start = array[value];
}
else
{
new
cur = start;
while (array[cur] != value)
{
cur = array[cur];
if (cur == -1)
{
return 0;
}
}
array[cur] = array[value];
}
array[value] = -1;
--count;
return 1;
}
/*----------------------------------------------------------------------------*-
Function:
Itter_InitInternal
Params:
array[][] - Itterator array to initialise.
s0 - Size of first dimension.
s1 - Size of second dimension.
Return:
-
Notes:
Multi-dimensional arrays can't be initialised at compile time, so need to be
done at run time, which is slightly annoying.
-*----------------------------------------------------------------------------*/
stock
Itter_InitInternal(arr[][], s0, s1)
{
for (new i = 0; i != s0; ++i)
{
for (new j = 0; j != s1; ++j)
{
arr[i][j] = -1;
}
}
}
[/INCLUDE]