object pos
#1

i have made a system for money bag,it drops the money object near the player pos with random coordinates like +1 x and +2 y or.,,but how can i save the object pos as ObjCoords[a][0] ObjCoords[a][1] ObjCoords[a][2]
code:
pawn Код:
new f = 100+1;
                new rpos[2];
                for(new a = 0; a < sizeof(ObjCoords); a++)
                {
                    if(ObjCoords[a][0] == 0.0)
                    {
                        f = a;
                        break;
                    }
                }
                GetPlayerPos(playerid, ObjCoords[f][0], ObjCoords[f][1], ObjCoords[f][2]);
                rpos[0] = random(4), rpos[1] = random(4);
                object = CreateDynamicObject(1212,ObjCoords[f][0]+ rpos[0],ObjCoords[f][1]+ rpos[1],ObjCoords[f][2]-1,180.0,180.0,120.0, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid), -1, 100.0);
                GetDynamicObjectPos(object[f], ObjCoords[f][0], ObjCoords[f][1], ObjCoords[f][2]);
}
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