15.07.2014, 10:01
I have this code:
Textdraws:
Command:
I'm not making them all yet, just LockTD to test and it doesn't work, it does hover above it as needed but when I click nothing happens.
pawn Код:
public OnPlayerClickTextDraw(playerid, Text:clickedid)
{
if(_:clickedid != INVALID_TEXT_DRAW) // If the player clicked a valid textdraw, continue with the coding. (_:var removes the Text: tag, to avoid tag mismatch)
{
if(clickedid == LockTD)
{
SendClientMessage(playerid,C_WHITE,"clicked");
print(HouseInfo[pNearHouse[playerid]][hOwner]);
if(HouseInfo[pNearHouse[playerid]][hOwner] == PlayerInfo[playerid][pUID])
{
if(HouseInfo[pNearHouse[playerid]][hLocked])
{
HouseInfo[pNearHouse[playerid]][hLocked] = 0;
GameTextForPlayer(playerid,"~g~House unlocked!",1000,6);
}
else
{
HouseInfo[pNearHouse[playerid]][hLocked] = 1;
GameTextForPlayer(playerid,"~r~House locked!",1000,6);
}
}
else
SendClientMessage(playerid,C_RED,"You're not near your house.");
}
TextDrawHideForPlayer(playerid, BoxTD);
TextDrawHideForPlayer(playerid, LockTD);
CancelSelectTextDraw(playerid);
}
return 1;
}
pawn Код:
BoxTD = TextDrawCreate(550.000000, 130.000000, " ");
TextDrawAlignment(BoxTD, 2);
TextDrawBackgroundColor(BoxTD, 255);
TextDrawFont(BoxTD, 1);
TextDrawLetterSize(BoxTD, 0.500000, 1.000000);
TextDrawColor(BoxTD, -1);
TextDrawSetOutline(BoxTD, 0);
TextDrawSetProportional(BoxTD, 1);
TextDrawSetShadow(BoxTD, 1);
TextDrawUseBox(BoxTD, 1);
TextDrawBoxColor(BoxTD, 255);
TextDrawTextSize(BoxTD, 40.000000, 93.000000);
HouseTD = TextDrawCreate(550.000000, 132.000000, "House Menu");
TextDrawAlignment(HouseTD, 2);
TextDrawBackgroundColor(HouseTD, 255);
TextDrawFont(HouseTD, 1);
TextDrawLetterSize(HouseTD, 0.290000, 1.000000);
TextDrawColor(HouseTD, -16776961);
TextDrawSetOutline(HouseTD, 0);
TextDrawSetProportional(HouseTD, 1);
TextDrawSetShadow(HouseTD, 1);
LockTD = TextDrawCreate(517.000000, 144.000000, "Lock");
TextDrawAlignment(LockTD, 2);
TextDrawBackgroundColor(LockTD, 255);
TextDrawFont(LockTD, 1);
TextDrawLetterSize(LockTD, 0.290000, 1.000000);
TextDrawColor(LockTD, 0xFFFFFFAA);
TextDrawSetOutline(LockTD, 0);
TextDrawSetProportional(LockTD, 1);
TextDrawSetShadow(LockTD, 1);
TextDrawUseBox(LockTD, 1);
TextDrawBoxColor(LockTD, 0xffffff00);
TextDrawTextSize(LockTD, 5, 64);
RentTD = TextDrawCreate(536.000000, 154.000000, "Rent options");
TextDrawAlignment(RentTD, 2);
TextDrawBackgroundColor(RentTD, 255);
TextDrawFont(RentTD, 1);
TextDrawLetterSize(RentTD, 0.290000, 1.000000);
TextDrawColor(RentTD, 0xFFFFFFAA);
TextDrawSetOutline(RentTD, 0);
TextDrawSetProportional(RentTD, 1);
TextDrawSetShadow(RentTD, 1);
TextDrawUseBox(RentTD, 1);
TextDrawBoxColor(RentTD, 0xffffff00);
TextDrawTextSize(RentTD, 5, 64);
SellMTD = TextDrawCreate(517.000000, 164.000000, "Sell (to market)");
TextDrawAlignment(SellMTD, 2);
TextDrawBackgroundColor(SellMTD, 255);
TextDrawFont(SellMTD, 1);
TextDrawLetterSize(SellMTD, 0.290000, 1.000000);
TextDrawColor(SellMTD, 0xFFFFFFAA);
TextDrawSetOutline(SellMTD, 0);
TextDrawSetProportional(SellMTD, 1);
TextDrawSetShadow(SellMTD, 1);
TextDrawUseBox(SellMTD, 1);
TextDrawBoxColor(SellMTD, 0xffffff00);
TextDrawTextSize(SellMTD, 5, 64);
SellSTD = TextDrawCreate(543.000000, 174.000000, "Sell (to person)");
TextDrawAlignment(SellSTD, 2);
TextDrawBackgroundColor(SellSTD, 255);
TextDrawFont(SellSTD, 1);
TextDrawLetterSize(SellSTD, 0.290000, 1.000000);
TextDrawColor(SellSTD, 0xFFFFFFAA);
TextDrawSetOutline(SellSTD, 0);
TextDrawSetProportional(SellSTD, 1);
TextDrawSetShadow(SellSTD, 1);
TextDrawUseBox(SellSTD, 1);
TextDrawBoxColor(SellSTD, 0xffffff00);
TextDrawTextSize(SellSTD, 5, 64);
SignTD = TextDrawCreate(526.000000, 184.000000, "Put sign");
TextDrawAlignment(SignTD, 2);
TextDrawBackgroundColor(SignTD, 255);
TextDrawFont(SignTD, 1);
TextDrawLetterSize(SignTD, 0.290000, 1.000000);
TextDrawColor(SignTD, 0xFFFFFFAA);
TextDrawSetOutline(SignTD, 0);
TextDrawSetProportional(SignTD, 1);
TextDrawSetShadow(SignTD, 1);
TextDrawUseBox(SignTD, 1);
TextDrawBoxColor(SignTD, 0xffffff00);
TextDrawTextSize(SignTD, 5, 64);
DetailsTD = TextDrawCreate(538.000000, 194.000000, "House details");
TextDrawAlignment(DetailsTD, 2);
TextDrawBackgroundColor(DetailsTD, 255);
TextDrawFont(DetailsTD, 1);
TextDrawLetterSize(DetailsTD, 0.290000, 1.000000);
TextDrawColor(DetailsTD, 0xFFFFFFAA);
TextDrawSetOutline(DetailsTD, 0);
TextDrawSetProportional(DetailsTD, 1);
TextDrawSetShadow(DetailsTD, 1);
TextDrawUseBox(DetailsTD, 1);
TextDrawBoxColor(DetailsTD, 0xffffff00);
TextDrawTextSize(DetailsTD, 5, 64);
TextDrawSetSelectable(BoxTD, false);
TextDrawSetSelectable(LockTD, true);
TextDrawSetSelectable(RentTD, true);
TextDrawSetSelectable(SellMTD, true);
TextDrawSetSelectable(SellSTD, true);
TextDrawSetSelectable(SignTD, true);
TextDrawSetSelectable(DetailsTD, true);
pawn Код:
CMD:house(playerid,params[])
{
for(new i=0;i<MAX_HOUSES;i++)
{
if(IsPlayerInRangeOfPoint(playerid,3.0,HouseInfo[i][hEntrance][0],HouseInfo[i][hEntrance][1],HouseInfo[i][hEntrance][2]))
{
TextDrawShowForPlayer(playerid,BoxTD);
TextDrawShowForPlayer(playerid,HouseTD);
TextDrawShowForPlayer(playerid,LockTD);
TextDrawShowForPlayer(playerid,SellMTD);
TextDrawShowForPlayer(playerid,SellSTD);
TextDrawShowForPlayer(playerid,RentTD);
TextDrawShowForPlayer(playerid,DetailsTD);
TextDrawShowForPlayer(playerid,SignTD);
SelectTextDraw(playerid, 0x000000AA);
pNearHouse[playerid] = i;
}
}
return 1;
}