[Map] Palomino Creek Sheriff's Department
#1

So I thought I'd make my first map release in around five years. Here's something I finished this morning.

Palomino Creek Sheriff's Department:

It's only small and simple, but there again, a sheriff's department based in a small town like Palomino Creek probably would be!

I mapped it where the library was. There's two separate car parks (or parking lots, whatever you prefer to call them); one for visitors and another fenced off one for the sheriffs. I added a barrier but for the life of me I couldn't get it to rotate properly, so I'll leave that to you.











Code:
	// Library Objects Removed
	RemoveBuildingForPlayer(playerid, 13026, 2261.4219, -71.8125, 25.5781, 0.25);
	RemoveBuildingForPlayer(playerid, 781, 2253.7734, -79.5313, 25.4922, 0.25);
	RemoveBuildingForPlayer(playerid, 12959, 2261.4219, -71.8125, 25.5781, 0.25);
	RemoveBuildingForPlayer(playerid, 1688, 2269.0938, -68.6094, 31.6875, 0.25);
	RemoveBuildingForPlayer(playerid, 1691, 2262.2031, -69.4297, 30.9766, 0.25);
	RemoveBuildingForPlayer(playerid, 956, 2271.7266, -76.4609, 25.9609, 0.25);
	RemoveBuildingForPlayer(playerid, 781, 2259.3906, -79.4141, 25.4922, 0.25);
	RemoveBuildingForPlayer(playerid, 781, 2266.0859, -79.4141, 25.4922, 0.25);
	RemoveBuildingForPlayer(playerid, 1440, 2274.6641, -69.8438, 26.0781, 0.25);
	RemoveBuildingForPlayer(playerid, 1294, 2285.0234, -89.4453, 29.8125, 0.25);
	RemoveBuildingForPlayer(playerid, 669, 2248.6250, -65.6797, 25.8125, 0.25);

	// Objects
	CreateObject(669, 2248.53174, -59.43650, 25.81250,   356.85840, 0.00000, 3.14159);
	CreateObject(8947, 2277.20459, -80.70600, 22.40000,   0.00000, 0.00000, 0.00000);
	CreateObject(8947, 2277.20459, -56.14960, 22.40000,   0.00000, 0.00000, 0.00000);
	CreateObject(8947, 2262.49487, -80.70530, 22.40000,   0.00000, 0.00000, 0.00000);
	CreateObject(8947, 2262.49487, -56.14960, 22.40000,   0.00000, 0.00000, 0.00000);
	CreateObject(8947, 2247.75757, -80.70530, 22.40000,   0.00000, 0.00000, 0.00000);
	CreateObject(8947, 2247.75757, -56.14960, 22.40000,   0.00000, 0.00000, 0.00000);
	CreateObject(16563, 2263.57983, -73.31253, 24.15050,   0.00000, 0.00000, -90.00000);
	CreateObject(1408, 2993.61597, 824.43793, 26.05469,   3.14159, 0.00000, 1.57080);
	CreateObject(1408, 2280.57446, -63.38407, 26.05470,   0.00000, 0.00000, 180.00000);
	CreateObject(1408, 2283.20190, -66.05656, 26.05470,   0.00000, 0.00000, 90.00000);
	CreateObject(1408, 2283.17456, -71.27347, 26.05470,   0.00000, 0.00000, 89.76000);
	CreateObject(1408, 2283.20190, -66.05656, 26.05470,   0.00000, 0.00000, 90.00000);
	CreateObject(1408, 2283.12183, -76.46398, 26.05470,   0.00000, 0.00000, 89.76000);
	CreateObject(1412, 2257.09839, -87.77620, 27.27480,   0.00000, 0.00000, 0.00000);
	CreateObject(1412, 2259.74585, -79.87640, 27.27480,   0.00000, 0.00000, 90.00000);
	CreateObject(1412, 2259.74585, -85.13830, 27.27480,   0.00000, 0.00000, 90.00000);
	CreateObject(1408, 2268.58813, -88.28468, 26.05470,   0.00000, 0.00000, 0.00000);
	CreateObject(1408, 2273.77832, -88.27480, 26.05470,   0.00000, 0.00000, 0.00000);
	CreateObject(18763, 2266.07886, -78.80090, 23.01910,   0.00000, 0.00000, 0.00000);
	CreateObject(18763, 2263.55176, -78.80090, 23.03910,   0.00000, 0.00000, 0.00000);
	CreateObject(18763, 2261.23096, -78.81181, 23.01910,   0.00000, 0.00000, 0.00000);
	CreateObject(18763, 2266.50391, -76.35650, 23.03910,   0.00000, 0.00000, 0.00000);
	CreateObject(18763, 2269.50659, -74.86430, 23.03910,   0.00000, 0.00000, -0.48000);
	CreateObject(18763, 2270.17480, -74.86210, 23.01910,   0.00000, 0.00000, -0.48000);
	CreateObject(1438, 2266.83838, -64.52057, 25.45313,   356.85840, 0.00000, -3.23334);
	CreateObject(1345, 2265.20459, -67.80330, 26.15690,   0.00000, 0.00000, 90.00000);
	CreateObject(1345, 2265.20459, -65.36640, 26.15690,   0.00000, 0.00000, 90.00000);
	CreateObject(18763, 2270.20435, -71.86260, 23.01910,   0.00000, 0.00000, -0.48000);
	CreateObject(18763, 2267.30396, -71.83750, 23.01910,   0.00000, 0.00000, -0.48000);
	CreateObject(18763, 2266.43823, -70.53267, 23.01910,   0.00000, 0.00000, -0.48000);
	CreateObject(18763, 2263.50684, -67.88272, 23.01910,   0.00000, 0.00000, -0.48000);
	CreateObject(18763, 2263.55957, -65.16400, 23.01910,   0.00000, 0.00000, -0.48000);
	CreateObject(637, 2270.54761, -89.16540, 25.52920,   0.00000, 0.00000, -90.00000);
	CreateObject(637, 2272.08691, -89.16580, 25.52920,   0.00000, 0.00000, -90.00000);
	CreateObject(638, 2260.21387, -78.84820, 26.21940,   0.00000, 0.00000, 0.00000);
	CreateObject(638, 2267.11133, -78.79493, 26.21944,   0.00000, 0.00000, 0.00000);
	CreateObject(638, 2272.19165, -73.36539, 26.13540,   0.00000, 0.00000, 0.00000);
	CreateObject(1345, 2272.57666, -64.25191, 26.15690,   0.00000, 0.00000, 0.00000);
	CreateObject(638, 2269.57300, -76.77840, 26.13540,   0.00000, 0.00000, 90.00000);
	CreateObject(19364, 2255.92261, -87.81810, 24.31240,   0.00000, 0.00000, 90.00000);
	CreateObject(19364, 2258.24976, -87.81980, 24.31340,   0.00000, 0.00000, 90.00000);
	CreateObject(19364, 2259.76196, -86.15960, 24.31340,   0.00000, 0.00000, 0.00000);
	CreateObject(19364, 2259.76196, -82.95990, 24.31340,   0.00000, 0.00000, 0.00000);
	CreateObject(19364, 2259.76196, -79.86470, 24.31340,   0.00000, 0.00000, 0.00000);
	CreateObject(19364, 2259.76196, -76.75390, 24.31340,   0.00000, 0.00000, 0.00000);
	CreateObject(18553, 2257.24707, -71.06700, 26.33300,   0.00000, 0.00000, 180.00000);
	CreateObject(966, 2253.81641, -87.83654, 25.46308,   0.00000, 0.00000, 0.00000);
	CreateObject(968, 2253.80225, -87.84480, 26.18080,   0.00000, 0.00000, 0.00000);


	// Vehicles (optional)
	CreateVehicle(596, 2256.4131, -85.3729, 26.2362, 90.0000, -1, -1, 100); // LSPD Cruiser
	CreateVehicle(596, 2256.2891, -81.1853, 26.2362, 90.0000, -1, -1, 100); // LSPD Cruiser
	CreateVehicle(596, 2256.3347, -77.7052, 26.2362, 90.0000, -1, -1, 100); // LSPD Cruiser
	CreateVehicle(596, 2248.6772, -67.3773, 26.2362, 180.0000, -1, -1, 100); // LSPD Cruiser
	CreateVehicle(596, 2251.8376, -67.3334, 26.2362, 180.0000, -1, -1, 100); // LSPD Cruiser
	CreateVehicle(596, 2255.1790, -67.1894, 26.2362, 180.0000, -1, -1, 100);
Hope you enjoy. Any reps would be appreciated!
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#2

Nice
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#3

I like this because it's nice, clean, and simple. Not too much objects, just the right amount and it looks great.
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#4

wow its beautiful, but, aint it suposed to be Rangers replacing LSPD cars
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#5

Simple and clean, no need more.
Rate: 9/10
Rep+1
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#6

It's Great 10/10
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#7

Very Good!
This is Perfect for Roleplay.
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#8

Seems good any cmd for the gate?
Reply
#9

Nice job. Simple but good. 9/10.
Reply
#10

Simple, and beautiful, nice job !

+rep
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