pawn Код:
// Set the missiontext based on the chosen class
switch (APlayerData[playerid][PlayerClass])
{
case ClassTruckDriver: // Truck-driver class
{
format(missiontext, sizeof(missiontext), Trucker_NoJobText); // Preset the missiontext
SetPlayerColor(playerid, ColorClassTruckDriver); // Set the playercolor (chatcolor for the player and color on the map)
if (TruckGetsWeapons == true)
{
// Give up to 13 weapons to the player
for (new i; i < 13; i++)
GivePlayerWeapon(playerid, ATruckWeapons[i], TruckWeaponsAmmo);
}
}
case ClassBusDriver: // Bus-driver class
{
format(missiontext, sizeof(missiontext), BusDriver_NoJobText); // Preset the missiontext
SetPlayerColor(playerid, ColorClassBusDriver); // Set the playercolor (chatcolor for the player and color on the map)
}
case ClassPilot: // Pilot class
{
format(missiontext, sizeof(missiontext), Pilot_NoJobText); // Preset the missiontext
SetPlayerColor(playerid, ColorClassPilot); // Set the playercolor (chatcolor for the player and color on the map)
}
case ClassPolice: // Police class
{
format(missiontext, sizeof(missiontext), Police_NoJobText); // Preset the missiontext
SetPlayerColor(playerid, ColorClassPolice); // Set the playercolor (chatcolor for the player and color on the map)
// Start the PlayerCheckTimer to scan for wanted players (be sure the timer has been destroyed first)
KillTimer(APlayerData[playerid][PlayerCheckTimer]);
APlayerData[playerid][PlayerCheckTimer] = SetTimerEx("Police_CheckWantedPlayers", 1000, true, "i", playerid);
// Check if the police player can get weapons
if (PoliceGetsWeapons == true)
{
// Give up to 12 weapons to the player
for (new i; i < 12; i++)
GivePlayerWeapon(playerid, APoliceWeapons[i], PoliceWeaponsAmmo);
}
}
case ClassMafia: // Mafia class
{
format(missiontext, sizeof(missiontext), Mafia_NoJobText); // Preset the missiontext
SetPlayerColor(playerid, ColorClassMafia); // Set the playercolor (chatcolor for the player and color on the map)
// Start the PlayerCheckTimer to scan for players that carry mafia-loads (be sure the timer has been destroyed first)
KillTimer(APlayerData[playerid][PlayerCheckTimer]);
APlayerData[playerid][PlayerCheckTimer] = SetTimerEx("Mafia_CheckMafiaLoads", 1000, true, "i", playerid);
if (MafiaGetsWeapons == true)
{
// Give up to 14 weapons to the player
for (new i; i < 14; i++)
GivePlayerWeapon(playerid, AMafiaWeapons[i], MafiaWeaponsAmmo);
}
}
case ClassCourier: // Courier class
{
format(missiontext, sizeof(missiontext), Courier_NoJobText); // Preset the missiontext
SetPlayerColor(playerid, ColorClassCourier); // Set the playercolor (chatcolor for the player and color on the map)
}
case ClassAssistance: // Assistance class
{
format(missiontext, sizeof(missiontext), Assistance_NoJobText); // Preset the missiontext
SetPlayerColor(playerid, ColorClassAssistance); // Set the playercolor (chatcolor for the player and color on the map)
// Start the PlayerCheckTimer to scan for players who need assistance (be sure the timer has been destroyed first)
KillTimer(APlayerData[playerid][PlayerCheckTimer]);
APlayerData[playerid][PlayerCheckTimer] = SetTimerEx("Assistance_CheckPlayers", 1000, true, "i", playerid);
}
case ClassRoadWorker: // Roadworker class
{
format(missiontext, sizeof(missiontext), RoadWorker_NoJobText); // Preset the missiontext
SetPlayerColor(playerid, ColorClassRoadWorker); // Set the playercolor (chatcolor for the player and color on the map)
}
case ClassMedic: // Medic class
{
format(missiontext, sizeof(missiontext), Medic_NoJobText); // Preset the missiontext
SetPlayerColor(playerid, ColorClassMedic); // Set the playercolor (chatcolor for the player and color on the map)
KillTimer(APlayerData[playerid][PlayerCheckTimer]);
APlayerData[playerid][PlayerCheckTimer] = SetTimerEx("Medic_CheckPlayers", 1000, true, "i", playerid);
}
case ClassDelegado: // Medic class
{
format(missiontext, sizeof(missiontext), Delegado_NoJobText); // Preset the missiontext
SetPlayerColor(playerid, ColorClassDelegado); // Set the playercolor (chatcolor for the player and color on the map)
}
//MINHA PROFISSГO
case ClassJornal: // Courier class
{
format(missiontext, sizeof(missiontext), Jornal_NoJobText); // Preset the missiontext
SetPlayerColor(playerid, ColorClassJornal); // Set the playercolor (chatcolor for the player and color on the map)
}
}
Sу achei isso relacionado ao que vc disse, e ja tem a minha classe mesmo assim nгo aparece