22.05.2014, 09:08
Hi.
For the last couple months, the players in my server have been experiencing crashes
Here are a few of the same kind:
http://pastebin.com/r4mxKVKd
As you can see, the reports are all of the same kind (except for maybe one which is unrelated). The exception address and SCM op are the same.
I think these are somehow related to objects, but the last rendered object ID doesn't seem relevant.
Is there any way I can debug these client crashes or something...?
For the last couple months, the players in my server have been experiencing crashes
Код:
SA-MP 0.3z Exception At Address: 0x007F3825 Base: 0x03110000 Registers: EAX: 0x3F3F9C00 EBX: 0x12648BD0 ECX: 0x00000005 EDX: 0x00000001 ESI: 0x3F3F9C00 EDI: 0x00000140 EBP: 0x00000000 ESP: 0x0022FC64 EFLAGS: 0x00210206 Stack: +0000: 0x0BD1DC00 0x006FA8C6 0x3F3F9C00 0x12648BD0 +0010: 0x03E43850 0xFFFFFFFF 0x008D628C 0x00000005 +0020: 0x0080875D 0x12648BD0 0x00000078 0x00000004 +0030: 0x0D7B9298 0x12648BD0 0x032A76C8 0x0074CD15 +0040: 0x008D628C 0x12648BD0 0x11EFCF08 0x00749DF1 +0050: 0x12648BD0 0x0D7B9298 0x032A76C8 0x004C4472 +0060: 0x11EFCF08 0x0002B5E8 0x000022B2 0x004089DD +0070: 0x00000020 0x00000000 0x009102A8 0x000022B2 +0080: 0x0040D266 0x000022B2 0x0006C700 0x0001C000 +0090: 0x008E4A60 0x0040E13D 0x00000020 0x000056C0 +00A0: 0x0040E2AC 0x0001C000 0x00000000 0x2111FFC4 +00B0: 0x0022FD94 0x2111FFC4 0x00000000 0x00000038 +00C0: 0x015670CF 0x00000000 0x0040E800 0x4185E743 +00D0: 0x00B72978 0x0022FD94 0x00561A8E 0x432ECED5 +00E0: 0x448E21A8 0x4176D4FF 0x0053BF10 0x0000001A +00F0: 0x2111FEAB 0x00000000 0x031291A1 0x0318A843 +0100: 0x2111FEAB 0x03175B5D 0x0000001A 0x2111FEAB +0110: 0x00000000 0x0DC612F0 0x0022FD6C 0x0022F870 +0120: 0x0022FF78 0x031C0AA4 0x031E2EB0 0x00000001 +0130: 0x764D80E0 0x0053E986 0x00000001 0x008241AF +0140: 0x004D9486 0x0053ECC2 0x00000001 0x00619B71 +0150: 0x0000001A 0x00000001 0x00000001 0x0000000A +0160: 0x00748DA0 0x0000001A 0x00000001 0x7747D9A3 +0170: 0x00000000 0x0022FF88 0x7FFDA000 0x01E40000 +0180: 0x4E0447BD 0x03E41578 0x00000008 0x00000100 +0190: 0x00000008 0x000001FA 0x44700000 0x44070000 +01A0: 0x00000000 0x00000000 0x00000780 0x00000438 +01B0: 0x00000000 0x00000001 0x000801D2 0x00000113 +01C0: 0x00000001 0x00000000 0x005F7AA0 0x000003BF +01D0: 0x0000021C 0x0000002C 0x0022FE2C 0x00825EA4 +01E0: 0x7747D9A3 0x00000000 0x7FFDA000 0xFFFFFFFF +01F0: 0x00821D17 0x00000065 0x00000065 0x0022FF88 +0200: 0x008246F1 0x00400000 0x00000000 0x01792E3D +0210: 0x0000000A 0x00000094 0x00000006 0x00000001 +0220: 0x00001DB1 0x00000002 0x76726553 0x20656369 +0230: 0x6B636150 0x00003120 0x00000000 0x00000000 +0240: 0x00000000 0x00000000 0x00000000 0x00000000 +0250: 0x00000000 0x00000000 0x00000000 0x00000000 +0260: 0x00000000 0x00000000 0x00000000 0x00000000 +0270: 0x00000000 0x00000000 0x00000000 0x00000000 SCM Op: 0x470, lDbg: 0 LastRendObj: 3276 Game Version: US 1.0 State Information: Ped Context: 0 P0 (0,0) P1 (0,0) P2 (0,0) P3 (0,0)
http://pastebin.com/r4mxKVKd
As you can see, the reports are all of the same kind (except for maybe one which is unrelated). The exception address and SCM op are the same.
I think these are somehow related to objects, but the last rendered object ID doesn't seem relevant.
Is there any way I can debug these client crashes or something...?