[HELP] The Player Objects Disappear.!
#1

Friends, As Mentioned In The Title Character In The Game /Hat /Veil-Like Object That I Added In A Moment Of Time Is Lost, The Streamer Plugins They All Work On The Case . Help Please ..
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#2

how are we supposed to help you without code? lol.
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#3

Quote:
Originally Posted by Smileys
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how are we supposed to help you without code? lol.
Код:
	

    #include <a_samp>
     
    #define WEAPON_TYPE_NONE        (0)
    #define WEAPON_TYPE_HEAVY   (1)
    #define WEAPON_TYPE_LIGHT   (2)
    #define WEAPON_TYPE_MELEE   (3)//Nahkampf
     
    new OldWeapon[MAX_PLAYERS];
    new HoldingWeapon[MAX_PLAYERS];
     
    //------------------------------------------------------------------------------------------------------
     
    public OnFilterScriptExit()
    {
            for(new i=0;i<MAX_PLAYERS;i++)
                if(IsPlayerConnected(i))
                            StopPlayerHoldingObject(i);
            return 1;
    }
     
    public OnPlayerConnect(playerid)
    {
            OldWeapon[playerid]=0;
            HoldingWeapon[playerid]=0;
            return 1;
    }
     
    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
            if(oldstate==PLAYER_STATE_ONFOOT)
            {
                    StopPlayerHoldingObject(playerid);
                    OldWeapon[playerid]=0;
                    HoldingWeapon[playerid]=0;
            }
            return 1;
    }
     
    public OnPlayerUpdate(playerid)
    {
            if(GetPlayerState(playerid)==PLAYER_STATE_ONFOOT)
            {
                    new weaponid=GetPlayerWeapon(playerid),oldweapontype=GetWeaponType(OldWeapon[playerid]);
                    new weapontype=GetWeaponType(weaponid);
                    if(HoldingWeapon[playerid]==weaponid)
                        StopPlayerHoldingObject(playerid);
                       
                    if(OldWeapon[playerid]!=weaponid)
                    {
                        new modelid=GetWeaponModel(OldWeapon[playerid]);
                        if(modelid!=0 && oldweapontype!=WEAPON_TYPE_NONE && oldweapontype!=weapontype)
                        {
                            HoldingWeapon[playerid]=OldWeapon[playerid];
                            switch(oldweapontype)
                            {
                                case WEAPON_TYPE_LIGHT:
                                                    SetPlayerHoldingObject(playerid, modelid, 8,0.0,-0.1,0.15, -100.0, 0.0, 0.0);
                                                   
                                            case WEAPON_TYPE_MELEE:
                                                SetPlayerHoldingObject(playerid, modelid, 7,0.0,0.0,-0.18, 100.0, 45.0, 0.0);
     
                                            case WEAPON_TYPE_HEAVY:
                                                SetPlayerHoldingObject(playerid, modelid, 1, 0.2,-0.125,-0.1,0.0,25.0,180.0);
                            }
                        }
                    }
     
                    if(oldweapontype!=weapontype)
                            OldWeapon[playerid]=weaponid;
            }
            return 1;
    }
     
    //------------------------------------------------------------------------------------------------------
     
    GetWeaponType(weaponid)
    {
            switch(weaponid)
            {
                case 22,23,24,26,28,32:
                    return WEAPON_TYPE_LIGHT;
     
                    case 3,4,16,17,18,39,10,11,12,13,14,40,41:
                        return WEAPON_TYPE_MELEE;
     
                    case 2,5,6,7,8,9,25,27,29,30,31,33,34,35,36,37,38:
                        return WEAPON_TYPE_HEAVY;
            }
            return WEAPON_TYPE_NONE;
    }
     
    stock GetWeaponModel(weaponid)
    {
            switch(weaponid)
            {
                case 1:
                    return 331;
     
                    case 2..8:
                        return weaponid+331;
     
            case 9:
                        return 341;
     
                    case 10..15:
                            return weaponid+311;
     
                    case 16..18:
                        return weaponid+326;
     
                    case 22..29:
                        return weaponid+324;
     
                    case 30,31:
                        return weaponid+325;
     
                    case 32:
                        return 372;
     
                    case 33..45:
                        return weaponid+324;
     
                    case 46:
                        return 371;
            }
            return 0;
    }
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#4

and uh, where exactly does it delete the object?

like when does it occur
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