27.04.2014, 03:04
this code
pawn Код:
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerTeamFromClass(playerid, classid);
Spawned[playerid] = 0;
if(classid >= 0 && classid <= 5 && GetPlayerScore(playerid) < 30)
{
GameTextForPlayer(playerid, "~b~Police Officer", 3000, 3);
SetPlayerInterior(playerid, 1);
SetPlayerPos(playerid, 214.7581,-41.0411,1002.0234);
SetPlayerFacingAngle(playerid, 94.0821);
SetPlayerCameraPos(playerid, 212.6498,-41.0299,1002.0234);
SetPlayerCameraLookAt(playerid, 214.7581,-41.0411,1002.0234);
}
else if(classid == 6 && GetPlayerScore(playerid) < 35)
{
GameTextForPlayer(playerid, "~b~FBI", 3000, 3);
SetPlayerInterior(playerid, 1);
SetPlayerPos(playerid, 214.7581,-41.0411,1002.0234);
SetPlayerFacingAngle(playerid, 94.0821);
SetPlayerCameraPos(playerid, 212.6498,-41.0299,1002.0234);
SetPlayerCameraLookAt(playerid, 214.7581,-41.0411,1002.0234);
}
else if(classid == 7 && GetPlayerScore(playerid) < 50)
{
GameTextForPlayer(playerid, "~b~SWAT", 3000, 3);
SetPlayerInterior(playerid, 1);
SetPlayerPos(playerid, 214.7581,-41.0411,1002.0234);
SetPlayerFacingAngle(playerid, 94.0821);
SetPlayerCameraPos(playerid, 212.6498,-41.0299,1002.0234);
SetPlayerCameraLookAt(playerid, 214.7581,-41.0411,1002.0234);
}
else if(classid == 8 && GetPlayerScore(playerid) < 40)
{
GameTextForPlayer(playerid, "~g~Army", 3000, 3);
SetPlayerInterior(playerid, 1);
SetPlayerPos(playerid, 214.7581,-41.0411,1002.0234);
SetPlayerFacingAngle(playerid, 94.0821);
SetPlayerCameraPos(playerid, 212.6498,-41.0299,1002.0234);
SetPlayerCameraLookAt(playerid, 214.7581,-41.0411,1002.0234);
}
else if(classid >= 9 && classid <= 11 && GetPlayerScore(playerid) < 25)
{
GameTextForPlayer(playerid, "~p~~h~Medic", 3000, 3);
SetPlayerInterior(playerid, 1);
SetPlayerPos(playerid, 214.7581,-41.0411,1002.0234);
SetPlayerFacingAngle(playerid, 94.0821);
SetPlayerCameraPos(playerid, 212.6498,-41.0299,1002.0234);
SetPlayerCameraLookAt(playerid, 214.7581,-41.0411,1002.0234);
}
if(classid >= 12 && classid <= 30)
{
GameTextForPlayer(playerid, "~w~Civilian", 3000, 3);
SetPlayerInterior(playerid, 1);
SetPlayerPos(playerid, 214.7581,-41.0411,1002.0234);
SetPlayerFacingAngle(playerid, 94.0821);
SetPlayerCameraPos(playerid, 212.6498,-41.0299,1002.0234);
SetPlayerCameraLookAt(playerid, 214.7581,-41.0411,1002.0234);
}
return true;
}