25.04.2014, 12:29
[I]
Bien, me instalй un fs de garages el cual pasй a mi gamemode ya que lo quiero adaptar y hacerlo bien.
El problema es que va todo bien pero..
A la hora de estacionar, mi coche se queda invisible aunque me pueda a montar a el, es invisible.
Me podrнan ayudar por favor?
Aqui estб mi cуdigo de estacionar
Y aquн el cуdigo de cuando entro al garage
El problema es que va todo bien pero..
A la hora de estacionar, mi coche se queda invisible aunque me pueda a montar a el, es invisible.
Me podrнan ayudar por favor?
Aqui estб mi cуdigo de estacionar
Код:
CMD:estacionar(playerid, params[]) { if(Info[playerid][pVehicleKeysFrom] != INVALID_PLAYER_ID) { new ownerid = Info[playerid][pVehicleKeysFrom]; if(IsPlayerConnected(ownerid)) { new d = Info[playerid][pVehicleKeys]; if(IsPlayerInVehicle(playerid, PlayerVehicleInfo[ownerid][d][pvId])) { if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessageEx(playerid, COLOR_GREY, "Tu debes ser el conductor."); new Float:x, Float:y, Float:z, Float:angle, Float:health; GetVehicleHealth(PlayerVehicleInfo[ownerid][d][pvId], health); PlayerVehicleInfo[ownerid][d][pvHealth] = health; //if(health < 800) return SendClientMessageEx(playerid, COLOR_GREY, " Tu vehнculo estб demasiado daсado para estacionarlo."); if(Info[playerid][pLockCar] == GetPlayerVehicleID(playerid)) Info[playerid][pLockCar] = INVALID_VEHICLE_ID; GetVehiclePos(PlayerVehicleInfo[ownerid][d][pvId], x, y, z); GetVehicleZAngle(PlayerVehicleInfo[ownerid][d][pvId], angle); SurfingCheck(GetPlayerVehicleID(playerid)); UpdatePlayerVehicleParkPosition(ownerid, d, x, y, z, angle, health); PutPlayerInVehicle(playerid, GetPlayerVehicleID(playerid), 0); SetPlayerArmedWeapon(playerid, 0); new string[29 + (MAX_PLAYER_NAME * 2)]; format(string, sizeof(string), "* %s ha estacionado el vehiculo de %s.", GetPlayerNameEx(playerid), GetPlayerNameEx(ownerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); fVehSpeed[playerid] = 0.0; return 1; } } } for(new d = 0 ; d < MAX_PLAYERVEHICLES; d++) { if(IsPlayerInVehicle(playerid, PlayerVehicleInfo[playerid][d][pvId])) { if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessageEx(playerid, COLOR_GREY, "Tu debes ser el conductor."); new Float:x, Float:y, Float:z, Float:angle, Float:health; GetVehicleHealth(PlayerVehicleInfo[playerid][d][pvId], health); PlayerVehicleInfo[playerid][d][pvHealth] = health; //if(health < 800) return SendClientMessageEx(playerid, COLOR_GREY, " Tu vehiculo estб muy daсado para estacionarlo."); if(Info[playerid][pLockCar] == GetPlayerVehicleID(playerid)) Info[playerid][pLockCar] = INVALID_VEHICLE_ID; GetVehiclePos(PlayerVehicleInfo[playerid][d][pvId], x, y, z); GetVehicleZAngle(PlayerVehicleInfo[playerid][d][pvId], angle); SurfingCheck(GetPlayerVehicleID(playerid)); UpdatePlayerVehicleParkPosition(playerid, d, x, y, z, angle, health); PutPlayerInVehicle(playerid, PlayerVehicleInfo[playerid][d][pvId], 0); SetPlayerArmedWeapon(playerid, 0); new string[30 + (MAX_PLAYER_NAME * 2)]; format(string, sizeof(string), "* %s ha estacionado su vehiculo.", GetPlayerNameEx(playerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); fVehSpeed[playerid] = 0.0; return 1; } } SendClientMessageEx(playerid, COLOR_GREY, "Tu necesitas estar dentro de tu vehiculo para hacer esto."); return 1; }
Код:
CMD:genter(playerid,params[]) { for(new i=0; i < garageCount+1; i++) { if(IsPlayerInRangeOfPoint(playerid, 3.0, gInfo[i][PosX], gInfo[i][PosY], gInfo[i][PosZ])) { if(gInfo[i][Locked] == 1 && strcmp(GetPlayerNameEx(playerid),gInfo[i][Owner])) return SendClientMessageEx(playerid,COLOR_ERROR,"No eres el dueсo de este garage, el garage estб cerrado"); new gtype = gInfo[i][Interior]; if(!IsPlayerInAnyVehicle(playerid)) { SetPlayerVirtualWorld(playerid,gInfo[i][UID]); SetPlayerInterior(playerid,floatround(GarageInteriors[gtype][4])); SetPlayerPos(playerid,GarageInteriors[gtype][0],GarageInteriors[gtype][1],GarageInteriors[gtype][2]); lastGarage[playerid] = i; } else { new vid = GetPlayerVehicleID(playerid); LinkVehicleToInterior(vid,floatround(GarageInteriors[gtype][4])); SetVehicleVirtualWorld(vid,gInfo[i][UID]); SetPlayerVirtualWorld(playerid,gInfo[UID]); SetPlayerInterior(playerid,floatround(GarageInteriors[gtype][4])); SetVehiclePos(vid,GarageInteriors[gtype][0],GarageInteriors[gtype][1],GarageInteriors[gtype][2]); lastGarage[playerid] = i; } return 1; } } SendClientMessageEx(playerid,COLOR_ERROR,"No estбs cerca de un garage. "); return 1; }