[Map] The Lost Island By ''TazmaNiax''
#1

INTRODUTION
Hi Guys i'm New Here! and this is My first Map, I hope you Like My Maps
The names is Lost Island , Thats Have a Hanger For Helicopter Landing, Pirate Ships
, Villagers House And More.

IMAGES





CODE
Код:
CreateObject(7588,3468.9000000,-1760.4000000,2.3000000,0.0000000,0.0000000,180.0000000); //object(miragebuild02) (1)
CreateObject(16205,3524.9000000,-1728.1000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(cen_bit_13) (1)
CreateObject(18228,3479.7000000,-1700.3000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(cunt_rockgp2_21) (1)
CreateObject(17030,3467.3000000,-1686.7000000,0.0000000,0.0000000,0.0000000,160.0000000); //object(cunt_rockgp2_11) (1)
CreateObject(17030,3457.7000000,-1649.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(cunt_rockgp2_11) (2)
CreateObject(17030,3442.2000000,-1626.3000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(cunt_rockgp2_11) (3)
CreateObject(17030,3466.6000000,-1626.3000000,0.0000000,0.0000000,0.0000000,90.0000000); //object(cunt_rockgp2_11) (4)
CreateObject(17030,3496.8000000,-1608.3000000,2.0000000,0.0000000,0.0000000,0.0000000); //object(cunt_rockgp2_11) (5)
CreateObject(17030,3527.9000000,-1623.0000000,0.0000000,0.0000000,0.0000000,50.0000000); //object(cunt_rockgp2_11) (6)
CreateObject(17030,3566.8000000,-1621.8000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(cunt_rockgp2_11) (7)
CreateObject(17030,3458.7000000,-1803.5000000,-10.0000000,0.0000000,0.0000000,310.0000000); //object(cunt_rockgp2_11) (8)
CreateObject(901,3448.4000000,-1793.3000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(searock05) (1)
CreateObject(901,3434.7000000,-1797.2000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(searock05) (2)
CreateObject(900,3421.3000000,-1793.3000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(searock04) (1)
CreateObject(900,3449.9000000,-1722.6000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(searock04) (2)
CreateObject(900,3433.0000000,-1721.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(searock04) (3)
CreateObject(900,3407.9000000,-1784.9000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(searock04) (5)
CreateObject(623,3487.3000000,-1733.5000000,4.1000000,0.0000000,0.0000000,0.0000000); //object(veg_palwee01) (1)
CreateObject(624,3509.2000000,-1746.6000000,2.3000000,0.0000000,0.0000000,15.0000000); //object(veg_palwee02) (2)
CreateObject(624,3559.1000000,-1742.7000000,7.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palwee02) (3)
CreateObject(624,3529.2000000,-1731.5000000,10.2000000,0.0000000,0.0000000,50.0000000); //object(veg_palwee02) (4)
CreateObject(641,3516.0000000,-1627.2000000,14.8000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb13) (1)
CreateObject(16097,3631.2000000,-1754.2000000,-50.0000000,0.0000000,0.0000000,310.0000000); //object(n_bit_16) (1)
CreateObject(12990,3529.5000000,-1771.2000000,0.1000000,0.0000000,0.0000000,0.0000000); //object(sw_jetty) (2)
CreateObject(12990,3584.1000000,-1710.9000000,11.5000000,0.0000000,0.0000000,270.0000000); //object(sw_jetty) (3)
CreateObject(12990,3616.0000000,-1711.1000000,11.6000000,0.0000000,0.0000000,270.0000000); //object(sw_jetty) (4)
CreateObject(18368,3576.8000000,-1683.2000000,16.3000000,0.0000000,0.0000000,0.0000000); //object(cs_mountplat) (1)
CreateObject(3361,3573.2000000,-1711.2000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(cxref_woodstair) (1)
CreateObject(17029,3644.0000000,-1694.5000000,-5.0000000,0.0000000,0.0000000,0.0000000); //object(cunt_rockgp2_09) (1)
CreateObject(17029,3676.6000000,-1707.5000000,-5.0000000,0.0000000,0.0000000,330.0000000); //object(cunt_rockgp2_09) (2)
CreateObject(17029,3644.9000000,-1730.6000000,0.0000000,0.0000000,0.0000000,30.0000000); //object(cunt_rockgp2_09) (3)
CreateObject(17029,3581.6000000,-1667.2000000,-5.0000000,0.0000000,0.0000000,300.0000000); //object(cunt_rockgp2_09) (4)
CreateObject(8493,3445.5000000,-1766.0000000,16.6000000,17.0000000,0.0000000,220.0000000); //object(pirtshp01_lvs) (1)
CreateObject(3425,3479.8000000,-1637.7000000,26.1000000,0.0000000,0.0000000,0.0000000); //object(nt_windmill) (1)
CreateObject(3472,3439.8000000,-1759.5000000,-11.0000000,0.0000000,0.0000000,5.0000000); //object(circuslampost03) (1)
CreateObject(3472,3426.0000000,-1726.5000000,-9.0000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (2)
CreateObject(3461,3527.3000000,-1785.8000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (3)
CreateObject(3461,3531.7000000,-1785.8000000,1.9000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (4)
CreateObject(3461,3417.9000000,-1726.7000000,4.6000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (5)
CreateObject(3461,3393.6000000,-1784.0000000,4.2000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (6)
CreateObject(3461,3584.8000000,-1696.9000000,22.3000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (7)
CreateObject(3461,3573.1000000,-1702.8000000,22.3000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (8)
CreateObject(3461,3576.5000000,-1662.3000000,22.3000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (9)
CreateObject(12921,3530.6000000,-1756.6000000,4.1000000,0.0000000,0.0000000,0.0000000); //object(sw_farment01) (1)
CreateObject(1451,3499.8000000,-1636.2000000,16.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_coup) (1)
CreateObject(1461,3545.3000000,-1762.2000000,2.2000000,0.0000000,0.0000000,0.0000000); //object(dyn_life_p) (1)
CreateObject(3285,3493.4000000,-1638.7000000,17.0000000,0.0000000,0.0000000,0.0000000); //object(conhoos4) (1)
CreateObject(9228,3480.4000000,-1682.4000000,15.4000000,0.0000000,356.0000000,1.0000000); //object(moresfnshit22) (1)
CreateObject(11433,3529.1000000,-1632.1000000,15.1000000,334.9000000,3.0000000,1.0000000); //object(adobe_hoose2) (1)
CreateObject(12937,3514.7000000,-1638.6000000,18.1000000,357.0000000,359.0000000,0.0000000); //object(ce_catshack) (1)
CreateObject(12991,3470.2000000,-1673.7000000,12.4000000,0.0000000,0.0000000,280.0000000); //object(sw_shack02) (1)
CreateObject(16105,3475.1000000,-1640.1000000,16.8000000,0.0000000,0.0000000,120.0000000); //object(des_westrn11_04) (1)
CreateObject(16285,3503.8000000,-1667.1000000,17.1000000,0.0000000,0.0000000,0.0000000); //object(des_westrn7_03) (1)
CreateObject(18259,3564.1000000,-1673.6000000,23.0000000,355.0000000,0.0000000,2.0000000); //object(logcabinn01) (1)
CreateObject(1491,3559.2000000,-1675.0000000,23.2000000,0.0000000,6.0000000,100.0000000); //object(gen_doorint01) (1)
CreateObject(1457,3485.1000000,-1630.8000000,17.4000000,0.0000000,0.0000000,0.0000000); //object(dyn_outhouse_2) (1)
CreateObject(1457,3493.3000000,-1695.2000000,16.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_outhouse_2) (2)
CreateObject(16406,3538.6000000,-1719.9000000,18.9000000,0.0000000,0.0000000,0.0000000); //object(desn2_weemineb) (1)
CreateObject(1452,3542.5000000,-1634.7000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_outhouse) (1)
CreateObject(1452,3544.3000000,-1634.6000000,13.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_outhouse) (2)
CreateObject(16405,3519.8000000,-1692.0000000,21.1000000,0.0000000,0.0000000,90.0000000); //object(desn2_hutskel03) (1)
CreateObject(17000,3553.3000000,-1718.4000000,8.4000000,0.0000000,0.0000000,0.0000000); //object(wt6suppsxc) (1)
CreateObject(1454,3521.7000000,-1694.1000000,20.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_h_bale2) (1)
CreateObject(1454,3519.3000000,-1693.6000000,19.7000000,0.0000000,0.0000000,0.0000000); //object(dyn_h_bale2) (2)
CreateObject(1454,3519.3000000,-1691.2000000,20.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_h_bale2) (3)
CreateObject(1454,3521.7000000,-1691.2000000,20.3000000,0.0000000,0.0000000,0.0000000); //object(dyn_h_bale2) (4)
CreateObject(1454,3521.8000000,-1689.2000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_h_bale2) (5)
CreateObject(1454,3519.6000000,-1688.8000000,20.2000000,0.0000000,0.0000000,0.0000000); //object(dyn_h_bale2) (6)
CreateObject(17039,3505.1000000,-1683.3000000,17.1000000,0.0000000,354.0000000,0.0000000); //object(cuntw_weebarn1_) (1)
CreateObject(8957,3506.5000000,-1679.1990000,20.6000000,350.0000000,0.0000000,90.0000000); //object(vgsespdr01) (1)
CreateObject(1458,3500.7000000,-1685.8000000,17.2000000,0.0000000,0.0000000,0.0000000); //object(dyn_cart) (1)
CreateObject(1454,3500.4000000,-1684.9000000,18.3000000,330.0000000,0.0000000,0.0000000); //object(dyn_h_bale2) (7)
CreateObject(1454,3500.9000000,-1681.0000000,17.7000000,0.0000000,0.0000000,0.0000000); //object(dyn_h_bale2) (8)
CreateObject(864,3525.7000000,-1758.4000000,0.9000000,0.0000000,0.0000000,0.0000000); //object(sand_combush1) (1)
CreateObject(864,3534.6000000,-1759.4000000,1.5000000,0.0000000,0.0000000,0.0000000); //object(sand_combush1) (2)
CreateObject(864,3546.7000000,-1737.7000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(sand_combush1) (3)
CreateObject(864,3534.1000000,-1747.9000000,5.4000000,0.0000000,0.0000000,0.0000000); //object(sand_combush1) (4)
CreateObject(864,3513.1000000,-1733.9000000,8.4000000,0.0000000,0.0000000,0.0000000); //object(sand_combush1) (5)
CreateObject(864,3495.0000000,-1742.9000000,2.3000000,0.0000000,0.0000000,0.0000000); //object(sand_combush1) (6)
CreateObject(864,3518.2000000,-1722.2000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(sand_combush1) (7)
CreateObject(864,3498.3000000,-1710.7000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(sand_combush1) (8)
CreateObject(864,3515.7000000,-1706.8000000,16.9000000,0.0000000,0.0000000,0.0000000); //object(sand_combush1) (9)
CreateObject(864,3537.9000000,-1704.1000000,19.6000000,0.0000000,0.0000000,0.0000000); //object(sand_combush1) (10)
CreateObject(864,3561.9000000,-1709.9000000,18.3000000,0.0000000,0.0000000,0.0000000); //object(sand_combush1) (11)
CreateObject(864,3537.9000000,-1678.6000000,21.3000000,0.0000000,0.0000000,0.0000000); //object(sand_combush1) (12)
CreateObject(864,3516.0000000,-1663.6000000,18.8000000,0.0000000,0.0000000,0.0000000); //object(sand_combush1) (13)
CreateObject(864,3536.4000000,-1653.8000000,18.1000000,0.0000000,0.0000000,0.0000000); //object(sand_combush1) (14)
CreateObject(864,3485.3000000,-1657.8000000,14.9000000,0.0000000,0.0000000,0.0000000); //object(sand_combush1) (15)
CreateObject(3460,3538.2000000,-1725.3000000,18.2000000,0.0000000,0.0000000,270.0000000); //object(vegaslampost) (1)
CreateObject(3460,3563.2000000,-1689.4000000,26.6000000,0.0000000,0.0000000,0.0000000); //object(vegaslampost) (2)
CreateObject(3460,3512.9000000,-1691.6000000,22.4000000,0.0000000,0.0000000,0.0000000); //object(vegaslampost) (3)
CreateObject(3460,3475.4000000,-1649.2000000,18.4000000,0.0000000,0.0000000,0.0000000); //object(vegaslampost) (4)
CreateObject(957,3558.6000000,-1673.7000000,26.3000000,0.0000000,0.0000000,0.0000000); //object(cj_light_fit_ext) (1)
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#2

Looks good!
Reply
#3

Ty Davve
Reply
#4

Nice one
Reply
#5

Looks sweet but you could have placed the wrecked boat further angled into the sea so it looks as if half has gone but good work.
Reply
#6

nice....
good job
Reply
#7

Nice map
Reply
#8

Quote:

Nice....
Good Job

thanks

Quote:

Nice map

Thanks
Reply


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