How to fix this
#1

some error
pawn Код:
C:\Users\KurniaRocki\Downloads\Compressed\xHardTruckerZ\gamemodes\xTrucking.pwn(1833) : warning 202: number of arguments does not match definition
C:\Users\KurniaRocki\Downloads\Compressed\xHardTruckerZ\gamemodes\xTrucking.pwn(1833) : warning 202: number of arguments does not match definition
C:\Users\KurniaRocki\Downloads\Compressed\xHardTruckerZ\gamemodes\xTrucking.pwn(2050) : warning 206: redundant test: constant expression is non-zero
Pawn compiler 3.2.3664          Copyright (c) 1997-2006, ITB CompuPhase


3 Warnings.
line 1833
pawn Код:
CMD:find(playerid, params[])
{
    new string[128], giveplayerid;
    if(sscanf(params, "u", giveplayerid)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /find [playerid]");


    if(IsPlayerConnected(giveplayerid))
    {
        if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You can't use this command on yourself."); return 1; }
        if(GetPlayerInterior(giveplayerid)!=0) { SendClientMessage(playerid, COLOR_GREY, "That person is inside an interior."); return 1; }
        SetPlayerMarkerForPlayer(playerid, giveplayerid, COLOR_RED);
        new zone[MAX_ZONE_NAME];
        GetPlayer3DZone(giveplayerid, zone, sizeof(zone));
    /*line 1833*/   format(string, sizeof(string), "Player %s has been last seen at %s", GetPlayerName(giveplayerid), zone); //////line 1833
        SendClientMessage(playerid, COLOR_GREY, string);
        FindingPlayer[playerid]=giveplayerid;
    }
    else
    {
        SendClientMessage(playerid, COLOR_GREY, "Invalid player specified.");
    }
    return 1;
}
line 2050
pawn Код:
stock Float:GetPlayerSpeed(playerid)
{
    new Float:SpeedX, Float:SpeedY, Float:SpeedZ;
    new Float:Speed;
    if(IsPlayerInAnyVehicle(playerid)) GetVehicleVelocity(GetPlayerVehicleID(playerid), SpeedX, SpeedY, SpeedZ);
    else GetPlayerVelocity(playerid, SpeedX, SpeedY, SpeedZ);
    /*line2050*/if(Z) Speed = floatsqroot(floatadd(floatpower(SpeedX, 2.0), floatadd(floatpower(SpeedY, 2.0), floatpower(SpeedZ, 2.0))));
    else Speed = floatsqroot(floatadd(floatpower(SpeedX, 2.0), floatpower(SpeedY, 2.0)));
    Speed = floatround(Speed * 100 * 1.61);
    return Speed;
}
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