Textdraw is not showing up
#1

Hey, it's me again.

The DialogBox is showing up, but not the Questbox.
Code:
Код:
ocmd:story(playerid,params[])
{
	#pragma unused params
	switch(PlayerData[playerid][pLang])
	{
		case 0://german
		{
		    ClearChat(playerid);
 			SCM(playerid,-1," Dein Leben auf "#SERVERNAME"beginnt mit diesem Moment..");
 			SCM(playerid,-1," 14 Juli, 05:18:15. ");
 			SCM(playerid,-1," **Dein Handy klingelt. Du gehst an das Telefon");
 			CreateDialogBox(playerid);
			UpdateDialogBox(playerid,"~r~Hallo, wer ist da?~n~~g~Namen sind was fuer Freunde. Ich hab' gehoert, du suchst nach einem Job. Ich habe da was fuer dich~n~~r~\
			Um was gehts?~n~~g~Wir besprechen das am besten unter 2 Augen..Komm zum alten Hafen.");
			SCM(playerid,-1," Du hцrt ein Knacken am anderen Ende der Leitung");
			SCM(playerid,-1," ** TUT TUT TUT **");
			CreateQuestBox(playerid);
			print("quesst");
			UpdateQuestBox(playerid,"~y~Begib dich zu dem Hafen");//<- this is not showing up

			PlayerPlaySound(playerid,1058,0,0,0);
		}
		case 1://english
		{
		    ClearChat(playerid);
		    SCM(playerid,-1," Your new life is starting with this moment..");
		    SCM(playerid,-1," 7/1/2014, 05:18:15 PM");
		    SCM(playerid,-1," Your phone is ringing.");
		    CreateDialogBox(playerid);
		    UpdateDialogBox(playerid,"~r~Hello Who's there?~n~~g~Names are just for friend. I've noticed you need a job. I've got somethin for you~n~~r\
		    What are you talkin' about?~n~~g~I'm gonna tell you. We'll meet at the old harbour");
		    SCM(playerid,-1," ** The guy is pressing a key **");
		    SCM(playerid,-1," ** TUT TUT TUT **");
		  	CreateQuestBox(playerid);
			UpdateQuestBox(playerid,"~y~Go to the Harbour");//<- this is not showing up
		    PlayerPlaySound(playerid,1058,0,0,0);
		}
	}
	return 1;
}
Код:
stock CreateQuestBox(playerid)
{
	print("questttt");
    Questbox[playerid] = CreatePlayerTextDraw(playerid,185.000000, 10.000000, "~n~~n~~n~");
	PlayerTextDrawBackgroundColor(playerid,Questbox[playerid], 255);
	PlayerTextDrawFont(playerid,Questbox[playerid], 1);
	PlayerTextDrawLetterSize(playerid,Questbox[playerid], 0.500000, 1.90000);
	PlayerTextDrawColor(playerid,Questbox[playerid], -1);
	PlayerTextDrawSetOutline(playerid,Questbox[playerid], 0);
	PlayerTextDrawSetProportional(playerid,Questbox[playerid], 1);
	PlayerTextDrawSetShadow(playerid,Questbox[playerid], 1);
	PlayerTextDrawUseBox(playerid,Questbox[playerid], 1);
	PlayerTextDrawBoxColor(playerid,Questbox[playerid], 100);
	PlayerTextDrawTextSize(playerid,Questbox[playerid], 483.000000, 0.000000);
	return 1;
}
stock UpdateQuestBox(playerid,text[])
{
	return PlayerTextDrawSetString(playerid,Questbox[playerid],text);
}
stock DestroyQuestBox(playerid)
{
	return PlayerTextDrawDestroy(playerid,Questbox[playerid]);
}
stock ClearQuestBox(playerid)
{
	return PlayerTextDrawSetString(playerid,Questbox[playerid],"~n~~n~~n~);
}
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#2

TextDrawShowForPlayer + missing " on ClearQuestBox.
Reply
#3

Uhm. Yea. Thanks
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