24.03.2014, 22:47
Hello SAMP Community
Well, here is my 2'nd map release, a map called Chill Island,
its basicly made to take a breath from all the awesome playing on a server
Well, here are some pictures:




And the objects:
And here are some spawn positions:
The map contains 124 objects. Enjoy
Well, here is my 2'nd map release, a map called Chill Island,
its basicly made to take a breath from all the awesome playing on a server

Well, here are some pictures:




And the objects:
pawn Code:
// Chill Island
CreateObject(10403,-4554.1000000,-222.6900000,8.8900000,0.0000000,0.0000000,0.0000000); //
CreateObject(10409,-4650.2000000,-249.3900000,-4.0000000,0.0000000,0.0000000,0.0000000); //
CreateObject(10408,-4558.3900000,-299.2900000,21.1000000,0.0000000,0.0000000,2.0000000); //
CreateObject(10407,-4447.8900000,-217.5000000,10.6900000,0.0000000,0.0000000,0.0000000); //
CreateObject(17472,-4659.5000000,-256.7900000,-2.5900000,0.0000000,0.0000000,92.0000000); //
CreateObject(17472,-4660.2900000,-295.3900000,-3.2900000,0.0000000,0.0000000,91.9900000); //
CreateObject(17472,-4638.2900000,-326.5000000,-3.2900000,0.0000000,358.0000000,173.9900000); //
CreateObject(17472,-4598.7000000,-313.5000000,-3.2900000,0.0000000,0.0000000,187.9900000); //
CreateObject(17472,-4563.1000000,-306.1000000,-3.2900000,0.0000000,0.0000000,187.9900000); //
CreateObject(17472,-4523.8900000,-298.0000000,-3.2900000,0.0000000,0.0000000,187.9900000); //
CreateObject(17472,-4484.2900000,-298.6000000,-3.2900000,0.0000000,0.0000000,187.9900000); //
CreateObject(17472,-4442.2000000,-293.1000000,-3.2900000,0.0000000,0.0000000,187.9900000); //
CreateObject(17472,-4410.5000000,-287.8900000,-3.2900000,0.0000000,0.0000000,187.9900000); //
CreateObject(17472,-4378.2900000,-269.1000000,-3.2900000,0.0000000,0.0000000,261.9900000); //
CreateObject(17472,-4378.7900000,-245.8900000,-3.2900000,0.0000000,0.0000000,261.9900000); //
CreateObject(17472,-4376.7000000,-218.0000000,-3.2900000,0.0000000,0.0000000,261.9900000); //
CreateObject(17472,-4383.3900000,-185.8900000,-3.2900000,0.0000000,0.0000000,285.9900000); //
CreateObject(17033,-4401.7900000,-264.5000000,16.1000000,0.0000000,0.0000000,336.0000000); //
CreateObject(17034,-4419.8900000,-276.8900000,13.1000000,0.0000000,0.0000000,12.0000000); //
CreateObject(17034,-4451.5000000,-274.8900000,16.1000000,0.0000000,0.0000000,19.9900000); //
CreateObject(17034,-4494.5000000,-273.2900000,16.1000000,0.0000000,0.0000000,19.9900000); //
CreateObject(17034,-4503.6000000,-289.7900000,21.3900000,0.0000000,0.0000000,85.9900000); //
CreateObject(17034,-4499.0000000,-309.0000000,24.8900000,0.0000000,0.0000000,57.9800000); //
CreateObject(17034,-4531.2000000,-318.7900000,21.1000000,0.0000000,0.0000000,3.9800000); //
CreateObject(17034,-4570.0000000,-314.6000000,19.8900000,0.0000000,0.0000000,351.9800000); //
CreateObject(17034,-4607.2000000,-316.1000000,17.3900000,0.0000000,0.0000000,351.9800000); //
CreateObject(17034,-4634.5000000,-318.1000000,16.1000000,0.0000000,0.0000000,351.9800000); //
CreateObject(17034,-4634.3900000,-318.1000000,3.2900000,0.0000000,0.0000000,351.9800000); //
CreateObject(17034,-4602.8900000,-322.3900000,3.2900000,0.0000000,0.0000000,13.9700000); //
CreateObject(17034,-4602.5000000,-326.8900000,-6.4000000,0.0000000,0.0000000,13.9700000); //
CreateObject(17034,-4564.1000000,-321.1000000,-6.4000000,0.0000000,0.0000000,13.9700000); //
CreateObject(17034,-4569.7900000,-319.2900000,6.1900000,0.0000000,0.0000000,13.9700000); //
CreateObject(17034,-4546.0000000,-317.2000000,6.1900000,0.0000000,0.0000000,13.9700000); //
CreateObject(17034,-4545.7900000,-317.2000000,-6.4000000,0.0000000,0.0000000,13.9700000); //
CreateObject(17034,-4543.5000000,-323.7900000,-6.4000000,0.0000000,0.0000000,13.9700000); //
CreateObject(17034,-4508.7900000,-320.7900000,-6.4000000,0.0000000,0.0000000,13.9700000); //
CreateObject(17034,-4510.0000000,-306.7000000,-6.4000000,0.0000000,0.0000000,13.9700000); //
CreateObject(17034,-4513.6000000,-302.7000000,-6.4000000,0.0000000,0.0000000,13.9700000); //
CreateObject(17034,-4514.7000000,-304.1000000,4.5900000,0.0000000,0.0000000,13.9700000); //
CreateObject(17034,-4530.8900000,-319.8900000,5.8000000,0.0000000,0.0000000,13.9700000); //
CreateObject(17034,-4505.1000000,-317.7000000,5.8000000,0.0000000,0.0000000,13.9700000); //
CreateObject(17034,-4476.0000000,-307.1000000,5.8000000,0.0000000,0.0000000,13.9700000); //
CreateObject(17034,-4475.1000000,-318.0000000,-3.7000000,0.0000000,0.0000000,13.9700000); //
CreateObject(17034,-4475.2000000,-316.2900000,-3.7000000,0.0000000,0.0000000,13.9700000); //
CreateObject(17034,-4484.5000000,-310.2900000,7.3000000,0.0000000,0.0000000,1.9700000); //
CreateObject(17034,-4449.7000000,-294.7900000,7.3000000,0.0000000,0.0000000,1.9700000); //
CreateObject(17034,-4445.3900000,-306.2000000,-2.4000000,0.0000000,0.0000000,1.9700000); //
CreateObject(17034,-4429.5000000,-299.1000000,-2.4000000,0.0000000,0.0000000,21.9700000); //
CreateObject(17034,-4411.6000000,-300.3900000,-2.4000000,0.0000000,0.0000000,21.9600000); //
CreateObject(17034,-4416.2000000,-289.7000000,3.7900000,0.0000000,0.0000000,21.9600000); //
CreateObject(17034,-4420.1000000,-298.2900000,12.8900000,0.0000000,0.0000000,21.9600000); //
CreateObject(17034,-4425.0000000,-292.8900000,19.8900000,0.0000000,0.0000000,21.9600000); //
CreateObject(17034,-4466.5000000,-301.6000000,19.8900000,0.0000000,0.0000000,13.9600000); //
CreateObject(12990,-4522.1000000,-161.0000000,2.2000000,0.0000000,0.0000000,204.0000000); //
CreateObject(621,-4574.2900000,-279.7000000,4.5900000,0.0000000,0.0000000,0.0000000); //
CreateObject(621,-4604.7000000,-275.7000000,4.5900000,0.0000000,0.0000000,0.0000000); //
CreateObject(621,-4561.1000000,-297.7900000,18.5000000,0.0000000,0.0000000,0.0000000); //
CreateObject(621,-4541.7000000,-297.1000000,18.5000000,0.0000000,0.0000000,0.0000000); //
CreateObject(621,-4516.7900000,-274.2900000,18.5000000,0.0000000,0.0000000,0.0000000); //
CreateObject(621,-4491.3900000,-249.3900000,18.5000000,0.0000000,0.0000000,0.0000000); //
CreateObject(621,-4536.7900000,-252.0000000,18.5000000,0.0000000,0.0000000,0.0000000); //
CreateObject(621,-4558.5000000,-267.1000000,18.5000000,0.0000000,0.0000000,0.0000000); //
CreateObject(621,-4492.2000000,-229.8000000,1.5000000,0.0000000,0.0000000,0.0000000); //
CreateObject(621,-4461.6000000,-237.6900000,3.7900000,0.0000000,0.0000000,0.0000000); //
CreateObject(621,-4415.7000000,-236.6900000,3.7900000,0.0000000,0.0000000,0.0000000); //
CreateObject(621,-4529.7000000,-176.5000000,2.0000000,0.0000000,0.0000000,0.0000000); //
CreateObject(621,-4548.6000000,-184.1000000,0.8000000,0.0000000,0.0000000,0.0000000); //
CreateObject(621,-4572.7000000,-194.1000000,0.8000000,0.0000000,0.0000000,0.0000000); //
CreateObject(621,-4596.7900000,-197.8900000,0.8000000,0.0000000,0.0000000,0.0000000); //
CreateObject(621,-4615.1000000,-195.8900000,0.8000000,0.0000000,0.0000000,0.0000000); //
CreateObject(621,-4639.5000000,-194.1000000,0.8000000,0.0000000,0.0000000,0.0000000); //
CreateObject(621,-4640.8900000,-215.5000000,0.8000000,0.0000000,0.0000000,0.0000000); //
CreateObject(8493,-4520.2000000,-135.8900000,17.7000000,0.0000000,0.0000000,294.0000000); //
CreateObject(3524,-4534.0000000,-143.8000000,8.3000000,0.0000000,358.0000000,72.0000000); //
CreateObject(3524,-4535.7000000,-140.0000000,8.3000000,0.0000000,357.9900000,129.9900000); //
CreateObject(1337,-4574.3800000,-93.9400000,-17.5800000,0.0000000,0.0000000,0.0000000); //
CreateObject(7916,-4543.8900000,-238.8000000,6.0000000,0.0000000,0.0000000,210.0000000); //
CreateObject(8483,-4444.7000000,-241.8000000,13.6000000,0.0000000,0.0000000,112.0000000); //
CreateObject(8491,-4443.0000000,-242.1900000,21.3900000,0.0000000,0.0000000,64.0000000); //
CreateObject(3461,-4509.3900000,-202.5000000,5.4000000,0.0000000,0.0000000,0.0000000); //
CreateObject(3461,-4512.1000000,-214.8900000,4.9000000,0.0000000,0.0000000,0.0000000); //
CreateObject(3461,-4514.8900000,-224.8900000,5.6900000,0.0000000,0.0000000,0.0000000); //
CreateObject(3461,-4519.7900000,-223.0000000,5.6900000,0.0000000,0.0000000,0.0000000); //
CreateObject(3461,-4517.7900000,-213.3900000,4.9000000,0.0000000,0.0000000,0.0000000); //
CreateObject(3461,-4514.8900000,-201.1900000,5.4000000,0.0000000,0.0000000,0.0000000); //
CreateObject(3525,-4527.5000000,-139.1900000,9.1000000,0.0000000,0.0000000,20.0000000); //
CreateObject(3525,-4520.0000000,-135.0000000,9.1000000,0.0000000,0.0000000,19.9900000); //
CreateObject(3525,-4539.3900000,-145.5000000,9.1000000,0.0000000,0.0000000,19.9900000); //
CreateObject(6295,-4626.1000000,-295.2000000,44.5000000,0.0000000,0.0000000,298.0000000); //
CreateObject(1598,-4555.7000000,-213.8900000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateObject(1598,-4555.2900000,-212.6900000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateObject(1598,-4548.7000000,-212.8000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateObject(1598,-4551.7900000,-218.6900000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateObject(1598,-4556.3900000,-217.3000000,0.0000000,0.0000000,0.0000000,0.0000000); //
CreateObject(621,-4417.2900000,-175.3900000,3.7900000,0.0000000,0.0000000,0.0000000); //
CreateObject(621,-4400.7900000,-186.1000000,3.7900000,0.0000000,0.0000000,0.0000000); //
CreateObject(621,-4442.7900000,-178.0000000,3.7900000,0.0000000,0.0000000,0.0000000); //
CreateObject(621,-4472.8900000,-168.8900000,3.7900000,0.0000000,0.0000000,0.0000000); //
CreateObject(621,-4494.0000000,-167.0000000,3.7900000,0.0000000,0.0000000,0.0000000); //
CreateObject(2991,-4524.5000000,-137.5000000,6.0000000,0.0000000,0.0000000,294.0000000); //
CreateObject(2991,-4535.7900000,-142.1000000,6.0000000,0.0000000,0.0000000,293.9900000); //
CreateObject(19122,-4393.7900000,-205.3000000,5.5000000,0.0000000,0.0000000,0.0000000); //
CreateObject(19122,-4392.7900000,-211.0000000,6.0000000,0.0000000,0.0000000,0.0000000); //
CreateObject(19122,-4391.7900000,-218.6900000,6.9000000,0.0000000,0.0000000,0.0000000); //
CreateObject(19122,-4390.8900000,-245.6900000,13.8900000,0.0000000,0.0000000,0.0000000); //
CreateObject(19122,-4391.6000000,-250.3900000,16.1000000,0.0000000,0.0000000,0.0000000); //
CreateObject(19121,-4594.8900000,-239.0000000,4.0000000,0.0000000,0.0000000,0.0000000); //
CreateObject(19121,-4595.2000000,-244.8000000,4.8000000,0.0000000,0.0000000,0.0000000); //
CreateObject(19121,-4594.8900000,-250.0000000,4.3000000,0.0000000,0.0000000,0.0000000); //
CreateObject(19121,-4601.3900000,-250.3900000,4.3000000,0.0000000,0.0000000,0.0000000); //
CreateObject(19121,-4601.8900000,-244.6900000,4.8000000,0.0000000,0.0000000,0.0000000); //
CreateObject(19121,-4602.3900000,-239.0000000,3.2900000,0.0000000,0.0000000,0.0000000); //
CreateObject(19121,-4521.2900000,-167.8900000,3.0900000,0.0000000,0.0000000,0.0000000); //
CreateObject(19121,-4523.1000000,-163.8000000,3.0900000,0.0000000,0.0000000,0.0000000); //
CreateObject(19121,-4525.1000000,-159.5000000,2.5900000,0.0000000,0.0000000,0.0000000); //
CreateObject(19121,-4527.2000000,-154.8900000,2.5900000,0.0000000,0.0000000,0.0000000); //
CreateObject(19121,-4529.0000000,-150.8000000,2.5900000,0.0000000,0.0000000,0.0000000); //
CreateObject(19121,-4525.3900000,-149.1900000,2.5900000,0.0000000,0.0000000,0.0000000); //
CreateObject(19121,-4523.3900000,-153.5000000,2.5900000,0.0000000,0.0000000,0.0000000); //
CreateObject(19121,-4521.2000000,-158.3000000,2.5900000,0.0000000,0.0000000,0.0000000); //
CreateObject(19121,-4519.3900000,-162.3900000,3.0900000,0.0000000,0.0000000,0.0000000); //
CreateObject(19121,-4517.7900000,-166.0000000,3.0900000,0.0000000,0.0000000,0.0000000); //
CreateObject(17034,-4539.8900000,-317.7000000,21.1000000,0.0000000,0.0000000,3.9800000); //
CreateObject(17034,-4515.5000000,-319.0000000,21.1000000,0.0000000,0.0000000,3.9800000); //
pawn Code:
SetPlayerPos(playerid,-4519.8677,-165.8763,3.5359); // Chill Island Spawn 1
SetPlayerPos(playerid,-4513.3931,-213.0565,4.0089); // Chill Island Spawn 2
SetPlayerPos(playerid,-4457.0435,-212.4341,6.8731); // Chill Island Spawn 3