22.03.2014, 22:29
Hey guys, I've been trying to set these commands to COPS only but i don't know how to. I have tried a few but it just causes massive errors.
I've been trying to use gTeam[playerid] = Cops; in alot of diffrent ways
pawn Код:
CMD:cuff(playerid, params[])
{
new targetid;
if(sscanf(params, "r", targetid)) return SendClientMessage(playerid, -1, " * /cuff Name/ID *");
if(IsPlayerConnected(targetid))
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
if(IsPlayerInRangeOfPoint(targetid, 5.0, x, y, z))
{
new str[60];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
new target[MAX_PLAYER_NAME];
GetPlayerName(targetid, target, sizeof(target));
format(str, sizeof(str), " * You have cuffed %s *",target);
SendClientMessage(playerid, 0xE01B1B, str);
format(str, sizeof(str), " * You have been cuffed by %s *",name);
SendClientMessage(targetid, 0xE01B1B, str);
SetPlayerAttachedObject(targetid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977,-81.700035, 0.891999, 1.000000, 1.168000);
SetPlayerSpecialAction(targetid,SPECIAL_ACTION_CUFFED);
}
}
return 1;
}
CMD:uncuff(playerid, params[])
{
new targetid;
if(sscanf(params, "r", targetid)) return SendClientMessage(playerid, -1, " * /uncuff Name/ID *");
if(IsPlayerConnected(targetid))
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
if(IsPlayerInRangeOfPoint(targetid, 5.0, x, y, z))
{
if(!SetPlayerAttachedObject(targetid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977,-81.700035, 0.891999, 1.000000, 1.168000))
return SendClientMessage(playerid,-1,"ERROR: The player is not cuffed!");
SetPlayerSpecialAction(targetid,SPECIAL_ACTION_NONE);
new str[60];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
new target[MAX_PLAYER_NAME];
GetPlayerName(targetid, target, sizeof(target));
format(str, sizeof(str), " * You have uncuffed %s *",target);
SendClientMessage(playerid, 0xE01B1B, str);
format(str, sizeof(str), " * You have been uncuffed by %s *",name);
SendClientMessage(targetid, 0xE01B1B, str);
}
}
return 1;
}