Pawn Compiler library has stopped working
#1

Pawn Compiler library has stopped working, i backup my gamemode every two days and the my gm is about 90k lines, what should i do?
is there any program to help me find out ?

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#2

Please its very important i was working on this GM for half year...
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#3

Return to when it was actually working and work from there.
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#4

Did you remember the last thing you do before you gets this errors ?
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#5

I recommend commenting out parts of your script.
Start with commenting out the top half of your script, if the compiler still crashes, remove the comments, and do the same with the bottom part. If it doesn't crash then, make the commented area smaller, and keep doing so until you've found a small part which you can browse through.
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#6

Quote:
Originally Posted by Equuuuin0X
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Did you remember the last thing you do before you gets this errors ?
The problem that i did a lot of things xD
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#7

Quote:
Originally Posted by Knappen
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I recommend commenting out parts of your script.
Start with commenting out the top half of your script, if the compiler still crashes, remove the comments, and do the same with the bottom part. If it doesn't crash then, make the commented area smaller, and keep doing so until you've found a small part which you can browse through.
I am trying this right now. but just with copying 2k-5k lines from my old backup a two days ago.
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#8

Thanks Knappen, All my OnGameModeInit public was with /* */ and something wrong with switch case.
+REP
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