20.03.2014, 21:29
Код:
sendername = GetPlayerNameEx(playerid); switch(PlayerInfo[playerid][pAccent]) { case 0, 1: { if(AdminDuty[playerid] == 1) format(string, sizeof(string), "%s says: (( %s )) ", sendername, text); else format(string, sizeof(string), "%s says: %s", sendername, text); for(new i = 0; i < MAX_PLAYERS; i++) { if(BigEar[i] == 1){ ProxDetector(999999.0, playerid,string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); } else ProxDetector(20.0, playerid,string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); }
Код:
C:\Users\Cris\Desktop\0.3z Server\ASRP \gamemodes\ASRP_V2.0.pwn(48347) : warning 217: loose indentation C:\Users\Cris\Desktop\0.3z Server\ASRP \gamemodes\ASRP_V2.0.pwn(48352) : warning 217: loose indentation C:\Users\Cris\Desktop\0.3z Server\ASRP \gamemodes\ASRP_V2.0.pwn(48352) : error 014: invalid statement; not in switch C:\Users\Cris\Desktop\0.3z Server\ASRP \gamemodes\ASRP_V2.0.pwn(48352) : warning 215: expression has no effect C:\Users\Cris\Desktop\0.3z Server\ASRP \gamemodes\ASRP_V2.0.pwn(48352) : error 001: expected token: ";", but found ":" C:\Users\Cris\Desktop\0.3z Server\ASRP \gamemodes\ASRP_V2.0.pwn(48352) : error 029: invalid expression, assumed zero C:\Users\Cris\Desktop\0.3z Server\ASRP \gamemodes\ASRP_V2.0.pwn(48352) : fatal error 107: too many error messages on one line
Код:
Line 48347: else 48352: case 2:
Код:
sendername = GetPlayerNameEx(playerid); switch(PlayerInfo[playerid][pAccent]) { case 0, 1: { if(AdminDuty[playerid] == 1) format(string, sizeof(string), "%s says: (( %s )) ", sendername, text); else format(string, sizeof(string), "%s says: %s", sendername, text); for(new i = 0; i < MAX_PLAYERS; i++) { if(BigEar[i] == 1){ ProxDetector(999999.0, playerid,string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); } else ProxDetector(20.0, playerid,string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } case 2: { format(string, sizeof(string), "(British accent) %s says: %s", sendername, text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } case 3: { format(string, sizeof(string), "(Asian accent) %s says: %s", sendername, text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } case 4: { format(string, sizeof(string), "(Scottish accent) %s says: %s", sendername, text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } case 5: { format(string, sizeof(string), "(Irish accent) %s says: %s", sendername, text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } case 6: { format(string, sizeof(string), "(Russian accent) %s says: %s", sendername, text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } case 7: { format(string, sizeof(string), "(American accent) %s says: %s", sendername, text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } case 8: { format(string, sizeof(string), "(Spanish accent) %s says: %s", sendername, text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } case 9: { format(string, sizeof(string), "(Southern Accent) %s says: %s", sendername, text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } case 10: { format(string, sizeof(string), "(Cuban accent) %s says: %s", sendername, text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } case 11: { format(string, sizeof(string), "(Italian accent) %s says: %s", sendername, text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } case 12: { format(string, sizeof(string), "(Gangster accent) %s says: %s", sendername, text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } case 13: { format(string, sizeof(string), "(Australian accent) %s says: %s", sendername, text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } case 14: { format(string, sizeof(string), "(Arabic accent) %s says: %s", sendername, text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } case 15: { format(string, sizeof(string), "(Balkan accent) %s says: %s", sendername, text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } case 16: { format(string, sizeof(string), "(Canadian accent) %s says: %s", sendername, text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } case 17: { format(string, sizeof(string), "(Jamaican accent) %s says: %s", sendername, text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } case 18: { format(string, sizeof(string), "(Israeli accent) %s says: %s", sendername, text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } case 19: { format(string, sizeof(string), "(Indian accent) %s says: %s", sendername, text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } case 20: { format(string, sizeof(string), "(Welsh accent) %s says: %s", sendername, text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } case 21: { format(string, sizeof(string), "(French accent) %s says: %s", sendername, text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } case 22: { format(string, sizeof(string), "(German accent) %s says: %s", sendername, text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } case 23: { format(string, sizeof(string), "(Dutch accent) %s says: %s", sendername, text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } case 24: { format(string, sizeof(string), "(South African accent) %s says: %s", sendername, text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } case 25: { format(string, sizeof(string), "%s says: %s", sendername, text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } } if(PlayerInfo[playerid][pBugged] == 1) { format(string, sizeof(string), "(bug) %s: %s", GetPlayerNameEx(playerid), text); SendBugMessage(2, COLOR_LIGHTGREEN, string); } return 0; }