Cancel Rob on Leave Building
#1

Im trying to figure out how to add if the person begins a robbery, and they leave the business it will cancel the robbery. Would this go under Playerstatecahnge or Keystatechange on exit business or under my on player exitbiz? here should be all the necessary code to help me out thanks!

pawn Код:
forward RobStore(playerid);
forward RobPorn(playerid);
forward RobHardware(playerid);
forward RobSmoke(playerid);
forward RobLiquor(playerid);
forward RobFood(playerid);
forward OnPlayerExitBusiness(playerid,bizid);

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
if(newkeys == KEY_YES)
    {

        //****ENTER****

        new house = GetClosestHouse(playerid);
        if(house > -1 && in_house[playerid] == -1 && GetPlayerVirtualWorld(playerid) == 0)
        {

            if(HouseInfo[house][hLocked]) { GameTextForPlayer(playerid,"~r~Locked",5000,6); PlayerPlaySound(playerid,1145,0.0,0.0,0.0); return 1; }
            SetPlayerInterior(playerid,HouseInfo[house][hInterior]);
            SetPlayerVirtualWorld(playerid,house);
            SetPlayerPos(playerid,HouseInfo[house][hInteriorX],HouseInfo[house][hInteriorY],HouseInfo[house][hInteriorZ]);
            in_house[playerid] = house;
            return 1;

        }

        new biz = GetClosestBiz(playerid);
        if(biz > -1 && GetPlayerVirtualWorld(playerid) == 0)
        {

            if(!BizInfo[biz][bOpen]) { GameTextForPlayer(playerid,"~r~Closed",5000,6); PlayerPlaySound(playerid,1145,0.0,0.0,0.0); return 1; }
            OnPlayerEnterBusiness(playerid,biz);
            return 1;

        }

        new inter = GetClosestInterior(playerid);
        if(inter > -1 && GetPlayerVirtualWorld(playerid) == 0)
        {

            OnPlayerEnterInterior(playerid,inter);
            return 1;

        }

        //****EXIT****

        house = in_house[playerid];
        if(house > -1)
        {

            if(HouseInfo[house][hLocked]) { GameTextForPlayer(playerid,"~r~Locked",5000,6); PlayerPlaySound(playerid,1145,0.0,0.0,0.0); return 1; }
            SetPlayerPos(playerid,HouseInfo[house][hSpawnX],HouseInfo[house][hSpawnY],HouseInfo[house][hSpawnZ]);
            SetPlayerInterior(playerid,0);
            SetPlayerVirtualWorld(playerid,0);
            in_house[playerid] = -1;
            return 1;

        }

        biz = in_biz[playerid];
        if(biz > -1)
        {

            OnPlayerExitBusiness(playerid,biz);
            return 1;

        }

        OnPlayerExitInterior(playerid);
        return 1;

    }
    return 1;
}

public OnPlayerExitBusiness(playerid,bizid)
{

    if(!tutorial_stage[playerid])
    {
        switch(BizInfo[bizid][bType])
        {

            case BIZ_TYPE_LOCO:
            {

                in_biz[playerid] = -1;
                if(IsPlayerInAnyVehicle(playerid))
                {

                    in_modshop[playerid] = 0;
                    new id = GetPlayerVehicleID(playerid);
                    SetVehiclePosEx(id,BizInfo[bizid][bSpawnX],BizInfo[bizid][bSpawnY],BizInfo[bizid][bSpawnZ]);
                    SetPlayerVirtualWorld(playerid,0);
                    SetVehicleVirtualWorld(id,0);
                    FormatModString(id);

                }
                else
                {

                    SetPlayerPos(playerid,BizInfo[bizid][bSpawnX],BizInfo[bizid][bSpawnY],BizInfo[bizid][bSpawnZ]);

                }

            }
            case BIZ_TYPE_WHEELS:
            {

                in_biz[playerid] = -1;
                if(IsPlayerInAnyVehicle(playerid))
                {

                    in_modshop[playerid] = 0;
                    new id = GetPlayerVehicleID(playerid);
                    SetVehiclePosEx(id,BizInfo[bizid][bSpawnX],BizInfo[bizid][bSpawnY],BizInfo[bizid][bSpawnZ]);
                    SetPlayerVirtualWorld(playerid,0);
                    SetVehicleVirtualWorld(id,0);
                    FormatModString(id);

                }
                else
                {

                    SetPlayerPos(playerid,BizInfo[bizid][bSpawnX],BizInfo[bizid][bSpawnY],BizInfo[bizid][bSpawnZ]);

                }

            }
            case BIZ_TYPE_TRANS:
            {

                in_biz[playerid] = -1;
                if(IsPlayerInAnyVehicle(playerid))
                {

                    in_modshop[playerid] = 0;
                    new id = GetPlayerVehicleID(playerid);
                    SetVehiclePosEx(id,BizInfo[bizid][bSpawnX],BizInfo[bizid][bSpawnY],BizInfo[bizid][bSpawnZ]);
                    SetPlayerVirtualWorld(playerid,0);
                    SetVehicleVirtualWorld(id,0);
                    FormatModString(id);

                }
                else
                {

                    SetPlayerPos(playerid,BizInfo[bizid][bSpawnX],BizInfo[bizid][bSpawnY],BizInfo[bizid][bSpawnZ]);

                }

            }
            case BIZ_TYPE_VEHICLE:
            {

                if(donator_vehicle_purchasing[playerid] == -1)
                {

                    vehicle_showroom_position[playerid] = -1;
                    carchoose_color[playerid] = 0;
                    in_biz[playerid] = -1;
                    SetPlayerPos(playerid,BizInfo[bizid][bSpawnX],BizInfo[bizid][bSpawnY],BizInfo[bizid][bSpawnZ]);
                    SetPlayerVirtualWorld(playerid,0);
                    SetCameraBehindPlayer(playerid);
                    vehicle_showroom_position[playerid] = -1;
                    vehicle_showroom_type[playerid] = -1;
                    TogglePlayerControllable(playerid,1);
                    TextDrawHideForPlayer(playerid,infotxt[playerid]);

                 }
                 else
                 {

                    SendClientMessage(playerid,COLOR_LIGHTRED,"Please wait until your vehicle has finished purchasing.");

                 }

            }
            case BIZ_TYPE_BOAT:
            {

                in_biz[playerid] = -1;
                SetPlayerPos(playerid,BizInfo[bizid][bSpawnX],BizInfo[bizid][bSpawnY],BizInfo[bizid][bSpawnZ]);
                SetPlayerVirtualWorld(playerid,0);
                SetCameraBehindPlayer(playerid);
                vehicle_showroom_position[playerid] = -1;
                vehicle_showroom_type[playerid] = -1;
                TogglePlayerControllable(playerid,1);
                TextDrawHideForPlayer(playerid,infotxt[playerid]);

            }
            case BIZ_TYPE_PLANE:
            {

                in_biz[playerid] = -1;
                SetPlayerPos(playerid,BizInfo[bizid][bSpawnX],BizInfo[bizid][bSpawnY],BizInfo[bizid][bSpawnZ]);
                SetPlayerVirtualWorld(playerid,0);
                SetCameraBehindPlayer(playerid);
                vehicle_showroom_position[playerid] = -1;
                vehicle_showroom_type[playerid] = -1;
                TogglePlayerControllable(playerid,1);
                TextDrawHideForPlayer(playerid,infotxt[playerid]);

            }
            default:
            {

                if(IsPlayerInRangeOfPoint(playerid,10.0,BizInfo[bizid][bInteriorX],BizInfo[bizid][bInteriorY],BizInfo[bizid][bInteriorZ]) && GetPlayerVirtualWorld(playerid) == (bizid + 2000))
                {

                    if(IsPlayerInAnyVehicle(playerid) && AccountInfo[playerid][aAdmin] >= ADMIN_LVL_ADMIN)
                    {

                        new veh = GetPlayerVehicleID(playerid);
                        SetVehiclePosEx(veh,BizInfo[bizid][bSpawnX],BizInfo[bizid][bSpawnY],BizInfo[bizid][bSpawnZ]);
                        LinkVehicleToInterior(veh,0);
                        SetPlayerInterior(playerid,0);
                        in_biz[playerid] = -1;
                        if(BizInfo[bizid][bType] == BIZ_TYPE_DRINK && strlen(BizInfo[bizid][bStream]))
                        {

                            StopAudioStreamForPlayer(playerid);

                        }

                    }
                    else
                    {

                        SetPlayerPos(playerid,BizInfo[bizid][bSpawnX],BizInfo[bizid][bSpawnY],BizInfo[bizid][bSpawnZ]);
                        SetPlayerInterior(playerid,0);
                        SetPlayerVirtualWorld(playerid,0);
                        SetCameraBehindPlayer(playerid);
                        in_biz[playerid] = -1;
                        if(BizInfo[bizid][bType] == BIZ_TYPE_DRINK && strlen(BizInfo[bizid][bStream]))
                        {

                            StopAudioStreamForPlayer(playerid);

                        }

                    }

                }
            }
        }
    }
}

COMMAND:rob(playerid, params[])
{
    if(HasCooldown(playerid,COOLDOWN_ROB)) { SendMsg(playerid,COLOR_LIGHTRED,"Please wait another %d seconds before doing this command",GetCooldownLevel(playerid,COOLDOWN_ROB)); return 1; }
    if(GetPlayerWeapon(playerid) > 21 || GetPlayerWeapon(playerid) < 32)
    {

        new biz = GetClosestBiz(playerid);
        if(biz == -1) { biz = in_biz[playerid]; }
        if(biz > -1)
        {

            if(BizInfo[biz][bBank] > 0)
            {
                if(IsInStore(playerid))
                {
                    new robtime;
                    robtime = randomEx(45000,90000);
                    SetTimerEx("RobStore",robtime,false,"i",playerid);
                    ApplyAnimation(playerid,"PED","gang_gunstand",4.0,0,1,1,0,robtime,1);
                    SendClientMessage(playerid,COLOR_RED,"You have started robbing this store.");
                    return 1;
                }
                if(IsInPornShop(playerid))
                {
                    new robtime;
                    robtime = randomEx(15000,45000);
                    SetTimerEx("RobStore",robtime,false,"i",playerid);
                    ApplyAnimation(playerid,"PED","gang_gunstand",4.0,0,1,1,0,robtime,1);
                    SendClientMessage(playerid,COLOR_RED,"You have started robbing this store.");
                    return 1;
                }
                if(IsInHardware(playerid))
                {
                    new robtime;
                    robtime = randomEx(10000,40000);
                    SetTimerEx("RobStore",robtime,false,"i",playerid);
                    ApplyAnimation(playerid,"PED","gang_gunstand",4.0,0,1,1,0,robtime,1);
                    SendClientMessage(playerid,COLOR_RED,"You have started robbing this store.");
                    return 1;
                }
                if(IsInSmoke(playerid))
                {
                    new robtime;
                    robtime = randomEx(7500,25000);
                    SetTimerEx("RobStore",robtime,false,"i",playerid);
                    ApplyAnimation(playerid,"PED","gang_gunstand",4.0,0,1,1,0,robtime,1);
                    SendClientMessage(playerid,COLOR_RED,"You have started robbing this store.");
                    return 1;
                }
                if(IsInLiquor(playerid))
                {
                    new robtime;
                    robtime = randomEx(13000,20000);
                    SetTimerEx("RobStore",robtime,false,"i",playerid);
                    ApplyAnimation(playerid,"PED","gang_gunstand",4.0,0,1,1,0,robtime,1);
                    SendClientMessage(playerid,COLOR_RED,"You have started robbing this store.");
                    return 1;
                }
                if(IsInFood(playerid))
                {
                    new robtime;
                    robtime = randomEx(15000,45000);
                    SetTimerEx("RobStore",robtime,false,"i",playerid);
                    ApplyAnimation(playerid,"PED","gang_gunstand",4.0,0,1,1,0,robtime,1);
                    SendClientMessage(playerid,COLOR_RED,"You have started robbing this store.");
                    return 1;
                }
            }
            else
            {
                SendClientMessage(playerid,COLOR_WHITE,"This business has no money.");
                return 1;
            }
        }
        else
        {
            SendClientMessage(playerid,COLOR_RED,"You are not in a store.");
            return 1;
        }
    }
    else
    {
        SendClientMessage(playerid, COLOR_RED, "You do not have a weapon.");
        return 1;
    }
    return 1;
}
public RobFood(playerid)
{
    new biz = GetClosestBiz(playerid);
    new loot = randomEx(400,800);
    SendMoney(playerid,loot);
    TakeBizMoney(biz,loot);
    SetCooldown(playerid,COOLDOWN_ROB,30);
    return 1;
}
public RobLiquor(playerid)
{
    new biz = GetClosestBiz(playerid);
    new loot = randomEx(175,350);
    SendMoney(playerid,loot);
    TakeBizMoney(biz,loot);
    SetCooldown(playerid,COOLDOWN_ROB,30);
    return 1;
}
public RobSmoke(playerid)
{
    new biz = GetClosestBiz(playerid);
    new loot = randomEx(75,125);
    SendMoney(playerid,loot);
    TakeBizMoney(biz,loot);
    SetCooldown(playerid,COOLDOWN_ROB,30);
    return 1;
}
public RobHardware(playerid)
{
    new biz = GetClosestBiz(playerid);
    new loot = randomEx(75,175);
    SendMoney(playerid,loot);
    TakeBizMoney(biz,loot);
    SetCooldown(playerid,COOLDOWN_ROB,30);
    return 1;
}
public RobPorn(playerid)
{
    new biz = GetClosestBiz(playerid);
    new loot = randomEx(125,250);
    SendMoney(playerid,loot);
    TakeBizMoney(biz,loot);
    SetCooldown(playerid,COOLDOWN_ROB,30);
    return 1;
}

public RobStore(playerid)
{
    new biz = GetClosestBiz(playerid);
    new loot = randomEx(700,1001);
    SendMoney(playerid,loot);
    TakeBizMoney(biz,loot);
    SetCooldown(playerid,COOLDOWN_ROB,30);
    return 1;
}
stock randomEx(min,max)
{
    return min + random ( max - min );
}
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