0.3z version sometimes lags
#1

Hello,
I changed it to version 0.3z yesterday. On my server plays 200-300 players. The problem is that the running application "samp03svr" duplicates a server starts to lag.

State ok:


State lags:
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#2

How many cores and what processor is it?
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#3

4x2.4GHz (Intel Quad-core 2.4GHz)
0.3x and earlier version worked perfectly
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#4

Quote:
Originally Posted by ATomas
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4x2.4GHz (Intel Quad-core 2.4GHz)
0.3x and earlier version worked perfectly
That is some high CPU for 4 cores, did you edit any code when you released 0.3z in OPU etc?
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#5

I did not change code when I released to 0.3z
I use the same code as the 0.3x
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#6

The SA-MP server doesn't start itself. Do you have some script starting it?
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#7

Since 0.3z, I also get small amounts of lag, but on a much smaller size server (35 max players).
samp03svr has 5 processes in 'htop', although only two of them generate any sort of meaningful CPUTIME between them.
Not sure, does lag compensation greatly increase potential lag or give a lot of extra CPU load compared to previous versions?
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#8

Well, I got lag too on my Linux based host which wasnt there when I had 0.3x.
Note:
its a 6 core CPU and maximum players are 500.
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#9

Quote:
Originally Posted by Kalcor
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The SA-MP server doesn't start itself. Do you have some script starting it?
I starting server manually using the web administration (no auto start after crash)
Код:
exec("pkill samp03svr");
exec("cd /7777; ./samp03svr > /dev/null &");
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#10

Quote:
Originally Posted by ATomas
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I starting server manually using the web administration (no auto start after crash)
Код:
exec("pkill samp03svr");
exec("cd /7777; ./samp03svr > /dev/null &");
above works!
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